python – FBX SDK – 从角色的ENodeId获取FbxNode
作者:互联网
是否可以从枚举ENodeId获取关联的FbxNode?
例如,如果我想从Character :: eLeftHand获取FbxNode
我试着使用Character :: GetCharacterLink(ENodeId,FbxCharacterLink)
然后只需调用FbxCharacterLink :: mNode从FbxCharacterLink中提取FbxNode
但是,此函数返回大多数ENodeIds False,因此不会创建FbxCharacterLink.
character = myScene.GetCharacter(0)
lefthand = character.eLeftHand
lefthand_node = FbxCharacterLink()
character.GetCharacterLink(lefthand, lefthand_node) # False
lefthand_node = lefthand_node.mNode
当我使用Python和Pyfbxsdk在Motionbuilder中编写脚本时,它非常简单,无论骨架对象如何命名,我都可以获得它的FBXObject
m = character.GetModel(self.BodyNodeObject[o])
和BodyNodeObject一起生成
def BodyNodes(self):
for i in dir(FBBodyNodeId):
if i[0] == 'k':
try:
self.BodyNodeObject[BodyNodesId[i]] = getattr(FBBodyNodeId, i)
except:
pass
BodyNodesId只是一个字典
BodyNodesId = OrderedDict({
'kFBChestNodeId':'Spine1',
'kFBHeadNodeId':'Head',
'kFBHipsNodeId':'Hips',
'kFBLeftAnkleNodeId':'LeftFoot',
'kFBLeftCollarNodeId':'LeftShoulder',
'kFBLeftElbowNodeId':'LeftForeArm',
...
})
解决方法:
这对我有用
from fbx import *
for i in range(myscene.GetCharacterCount()):
character = myscene.GetCharacter(i)
node = character.eHips
link = FbxCharacterLink()
while (character.GetCharacterLink(node, link)):
print node, link.mNode.GetName()
node = character.ENodeId(int(node+1))
标签:python,c-2,fbx,autodesk,motionbuilder 来源: https://codeday.me/bug/20190711/1433917.html