python实现斗地主(发牌、展示牌)详细注释
作者:互联网
python实现斗地主(发牌、展示牌)
import random
# 定义类
class Poker():
# 定义扑克
poke = []
# 玩家的手牌
playerOne = []
playerTwo = []
playerThree = []
# 底牌
holeCards = []
# 初始化类时需要传递两个参数,
def __init__(self, num, flower):
self.num = num
self.flower = flower
# 重写方法,当调用Poker.poke时,相当于调用此方法
def __str__(self) -> str:
return f'{self.flower}{self.num}'
@classmethod # 可以通过类名调用,在类加载时初始化
def prepareCards(cls):
# 王
king = ['大王', '小王']
# 花色
flower = ['♥', '♣', '♦', '♠']
# 牌
num = ['3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A', "2"]
# 双重循环,使用列表的追加方法,将牌添加到Poker里面,实际上是调用了Poker的__init__方法
for n in num:
for f in flower:
# cls相当于Poker
cls.poke.append(Poker(n, f))
# 将王追加到扑克中
cls.poke.append(king[0])
cls.poke.append(king[1])
@classmethod # 洗牌方法
def shuffle(cls):
# 调用random包里面的shuffle方法,无返回值 return None
random.shuffle(cls.poke)
@classmethod # 发牌
def deal(cls):
# 将已经打乱的牌,进行循环发牌,理解着就是一次发17张,因为索引是从0开始,所以start = 0
for i in range(0, 54):
if i < 17:
# print(i)
cls.playerOne.append(cls.poke[i])
# 将17到34这牌发给玩家2
if 17 <= i < 34:
# print(i)
cls.playerTwo.append(cls.poke[i])
if 34 <= i < 51:
# print(i)
cls.playerThree.append(cls.poke[i])
# 底牌
if i >= 51:
cls.holeCards.append(cls.poke[i])
@classmethod
def showPoke(cls):
print('玩家1的牌:')
for i in cls.playerOne:
print(f'{i}', end=' ')
print()
print('玩家2的牌:')
for i in cls.playerTwo:
print(f'{i}', end=' ')
print()
print('玩家3的牌:', end='\n')
for i in cls.playerThree:
print(f'{i}', end=' ')
print()
print("底牌")
for i in cls.holeCards:
print(i, end=' ')
# 初始化
Poker.prepareCards()
# 打乱牌
Poker.shuffle()
# # 发牌
Poker.deal()
# # 展示牌
Poker.showPoke()
标签:__,Poker,poke,斗地主,python,num,print,发牌,cls 来源: https://blog.csdn.net/s9270841566/article/details/120177978