SwiftUI实现网格视图(GridView)
作者:互联网
目录
SwiftUI实现网格视图(GridView)
使用两种方法来实现网格视图,一种是利用HStack和VStack组合来实现,另一种利用格子位置来实现。
HStack和VStack组合
使用这种方法的步骤:
- 首先实现行视图也就是RowView
- 利用RowView实现网格视图,也就是GridView
1. 准备工作
为了方便测试,我们使用颜色来表示每一个格子,因为Color也是View的一种,所以我们对Color做一个扩展,以返回随机颜色
extension Color {
static var random: Color {
return Color(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1))
}
}
2. 实现RowView
RowView我们可以想到它应该具有的属性:每行的格子个数、要放置的格子数组、格子的宽度
struct RowView: View {
var itemPerRow: Int
var views: [AnyView] = []
var itemWidth: CGFloat {
UIScreen.main.bounds.width / CGFloat(itemPerRow)
}
var body: some View {
HStack(spacing: 0) {
ForEach(0..<views.count) { index in
views[index]
.frame(width: itemWidth, height: itemWidth)
}
}
}
}
3. 组合成网格
对于一个网格,我们知道的初始数据应该是:要放置的整个格子数组,每行要放置的个数。行数是不知道的,因此我们需要进行计算。同时为了得到每一行的RowView,我们还需要将整个格子数组划分成一行一行的子数组。
首先计算行数:
func rowCount(contentNums: Int, itemPerRow: Int) -> Int {
//如果能整除那就刚好是这么多行
if contentNums % itemPerRow == 0 {
return contentNums / itemPerRow
}
//否则还得多出来一行
return contentNums / itemPerRow + 1
}
根据内容数组计算每一行的子数组
struct GridContentView: View {
var itemPerRow = 4
var contentView: [AnyView] = []
//rowIndex表示行号
func rowViews(rowIndex: Int) -> [AnyView] {
var views = [AnyView]()
//根据行号找到这一行的起始下标,加到views中
for i in 0..<itemPerRow {
let index = i + rowIndex * itemPerRow
if index < contentView.count {
views.append(contentView[index])
}
}
return views
}
}
最后在some view中把RowView组装起来就可以了,完整的代码如下:
struct GridContentView: View {
var itemPerRow = 4
var contentView: [AnyView] = []
init() {
for _ in 0..<16 {
contentView.append(AnyView(Color.random))
}
}
func rowCount() -> Int {
if contentView.count % itemPerRow == 0 {
return contentView.count / itemPerRow
}
return contentView.count / itemPerRow + 1
}
func rowViews(rowIndex: Int) -> [AnyView] {
var views = [AnyView]()
for i in 0..<itemPerRow {
let index = i + rowIndex * itemPerRow
if index < contentView.count {
views.append(contentView[index])
}
}
return views
}
var body: some View {
VStack(alignment: .leading, spacing: 0) {
ForEach(0..<rowCount()) { i in
RowView(itemPerRow: itemPerRow, views: rowViews(rowIndex: i))
}
}
}
}
contentView.swift中代码:
import SwiftUI
struct ContentView: View {
@ObservedObject var viewModel: EmojiMemoryGame
var body: some View {
GridContentView()
}
}
4.效果图
利用格子位置
这种方法是斯坦福大学CS193p课程所使用的,使用这种方法要用到两个结构体,,一个是GridView展示所需要的GridLayout,用于控制大小样式;一个是统一展示的GridView,用于返回some view
进行展示
1. GridLayout
import SwiftUI
struct GridLayout {
var size: CGSize
var rowCount: Int = 0
var columnCount: Int = 0
init(itemCount: Int, nearAspectRatio desiredAspectRatio: Double = 1, in size: CGSize) {
self.size = size
// if our size is zero width or height or the itemCount is not > 0
// then we have no work to do (because our rowCount & columnCount will be zero)
guard size.width != 0, size.height != 0, itemCount > 0 else { return }
// find the bestLayout
// i.e., one which results in cells whose aspectRatio
// has the smallestVariance from desiredAspectRatio
// not necessarily most optimal code to do this, but easy to follow (hopefully)
var bestLayout: (rowCount: Int, columnCount: Int) = (1, itemCount)
var smallestVariance: Double?
let sizeAspectRatio = abs(Double(size.width/size.height))
for rows in 1...itemCount {
let columns = (itemCount / rows) + (itemCount % rows > 0 ? 1 : 0)
if (rows - 1) * columns < itemCount {
let itemAspectRatio = sizeAspectRatio * (Double(rows)/Double(columns))
let variance = abs(itemAspectRatio - desiredAspectRatio)
if smallestVariance == nil || variance < smallestVariance! {
smallestVariance = variance
bestLayout = (rowCount: rows, columnCount: columns)
}
}
}
rowCount = bestLayout.rowCount
columnCount = bestLayout.columnCount
}
var itemSize: CGSize {
if rowCount == 0 || columnCount == 0 {
return CGSize.zero
} else {
return CGSize(
width: size.width / CGFloat(columnCount),
height: size.height / CGFloat(rowCount)
)
}
}
func location(ofItemAt index: Int) -> CGPoint {
if rowCount == 0 || columnCount == 0 {
return CGPoint.zero
} else {
return CGPoint(
x: (CGFloat(index % columnCount) + 0.5) * itemSize.width,
y: (CGFloat(index / columnCount) + 0.5) * itemSize.height
)
}
}
}
2. GridView
import SwiftUI
struct GridView<Item, ItemView>: View where Item: Identifiable, ItemView: View{
var items: [Item]
var viewForItem: (Item) -> ItemView
init(_ item: [Item], viewForItem: @escaping (Item) -> ItemView) {
self.items = item
self.viewForItem = viewForItem
}
var body: some View {
GeometryReader { geometry in
body(for: GridLayout(itemCount: items.count, in: geometry.size))
}
}
func body(for layout: GridLayout) -> some View {
ForEach(items) { item in
body(for: item, in: layout)
}
}
func body(for item: Item, in layout: GridLayout) -> some View {
let index = items.firstIndex(matching: item)
return viewForItem(item)
.frame(width: layout.itemSize.width, height: layout.itemSize.height)
.position(layout.location(ofItemAt: index))
}
func index(of item: Item) -> Int {
for i in 0..<items.count {
if item.id == items[i].id {
return i
}
}
return 0 // TODO: bogus
}
}
3. ContentView.swift
import SwiftUI
struct ContentView: View {
var body: some View {
GridView(colorViews()) { color in
color
}
}
func colorViews() -> [Color] {
var contentView = [Color]()
for _ in 0..<16 {
contentView.append(Color.random)
}
return contentView
}
}
//因为GridView里面的Item实现了Identifiable接口,所以扩展一下
extension Color: Identifiable {
public var id: Int {
return self.hashValue
}
}
4. 效果图
使用卡片游戏的代码以及效果图
import SwiftUI
struct ContentView: View {
@ObservedObject var viewModel: EmojiMemoryGame
var body: some View {
GridView(viewModel.cards) { card in
CardView(card: card)
.onTapGesture {
viewModel.choose(card: card)
}
.padding(5)
}
// GridContentView()
// GridView(colorViews()) { color in
// color
// }
}
func colorViews() -> [Color] {
var contentView = [Color]()
for _ in 0..<16 {
contentView.append(Color.random)
}
return contentView
}
}
extension Color: Identifiable {
public var id: Int {
return self.hashValue
}
}
struct CardView: View {
var card: MemoryGame<String>.Card
var body: some View {
GeometryReader { geometry in
ZStack {
if card.isFaceUp {
RoundedRectangle(cornerRadius: cornerRadius).fill(Color.white)
RoundedRectangle(cornerRadius: cornerRadius).stroke(lineWidth: edgeLineWidth).foregroundColor(.orange)
Text(card.content)
} else {
RoundedRectangle(cornerRadius: cornerRadius).fill(Color.orange)
}
}
.font(Font.system(size: fontSize(for: geometry.size)))
}
}
// MARK: - Drawing Constants
let cornerRadius: CGFloat = 10
let edgeLineWidth: CGFloat = 3
let fontScaleFactor: CGFloat = 0.75
func fontSize(for size: CGSize) -> CGFloat {
return min(size.width, size.height) * fontScaleFactor
}
}
参考资料
[1] https://www.cnblogs.com/GarveyCalvin/p/swiftui-grid-view.html
[2] https://cs193p.sites.stanford.edu/
标签:GridView,return,Int,视图,contentView,SwiftUI,var,size,View 来源: https://blog.csdn.net/qq_33655674/article/details/113831234