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CS144学习(1)Lab 0: networking warmup

作者:互联网

CS144的实验就是要实现一个用户态TCP协议,对于提升C++的水平以及更加深入学习计算机网络还是有很大帮助的。

第一个Lab是环境配置和热身,环境按照文档里的配置就行了,前面两个小实验就是按照步骤来的,就不细讲了。

Writing webget

这一个实验是要用他封装好的socket库写一个简单的http客户端。看看文档里AddressTCPSocket类的介绍就行了。

void get_URL(const string &host, const string &path) {
    TCPSocket sock;
    sock.connect(Address(host, "http"));
    sock.write("GET " + path + " HTTP/1.1\r\n");
    sock.write("Host: " + host + "\r\n");
    sock.write("Connection: close \r\n");
    sock.write("\r\n");

    while(!sock.eof()){
        auto rsp = sock.read();
        cout << rsp;
    }
    sock.close();
}

注意就是输出的时候要原封不动地输出内容,也不能任何内容(包括回车),不然会通过不了检查。

An in-memory reliable byte stream

这一个就是要实现一个循环缓冲区ByteStream,并实现一系列的函数实现对其的读写等操作。我这里底层是使用vector来实现。

class ByteStream {
  private:
    std::vector<char> buffer;
    size_t head = 0;
    size_t tail = 0;
    size_t length = 0;
    size_t cap = 0;
    size_t total_read = 0;
    size_t total_write = 0;
    bool end = false;

    bool _error{};  //!< Flag indicating that the stream suffered an error.
    ...
}

ByteStream::ByteStream(const size_t capacity) : buffer(capacity), cap(capacity) {}

size_t ByteStream::write(const string &data) {
    size_t wlen;
    if(data.length() > cap - length){
        wlen = cap - length;
    }else{
        wlen = data.length();
    }
    for(size_t i = 0; i < wlen; i++){
        buffer[tail] = data[i];
        tail = (tail + 1) % cap;
    }
    length += wlen;
    total_write += wlen;
    return wlen;
}

//! \param[in] len bytes will be copied from the output side of the buffer
string ByteStream::peek_output(const size_t len) const {
    size_t rlen;
    if(len > length){
        rlen = length;
    }else{
        rlen = len;
    }
    string res(rlen, 0);
    size_t p = head;
    for(size_t i = 0; i < rlen; i++){
        res[i] = buffer[p];
        p = (p + 1) % cap;
    }
    return res;
}

//! \param[in] len bytes will be removed from the output side of the buffer
void ByteStream::pop_output(const size_t len) {
    if(len > length){
        length = 0;
        head = this->tail;
        total_read += length;
    }else{
        length -= len;
        head = (head + len) % cap;
        total_read += len;
    }
}

//! Read (i.e., copy and then pop) the next "len" bytes of the stream
//! \param[in] len bytes will be popped and returned
//! \returns a string
std::string ByteStream::read(const size_t len) {
    string res = peek_output(len);
    pop_output(len);
    return res;
}

void ByteStream::end_input() {
    end = true;
}

bool ByteStream::input_ended() const {
    return end;
}

size_t ByteStream::buffer_size() const {
    return length;
}

bool ByteStream::buffer_empty() const {
    // cout << len << endl;
    return length == 0;
}

bool ByteStream::eof() const {
    return end && length == 0;
}

size_t ByteStream::bytes_written() const {
    return total_write;
}

size_t ByteStream::bytes_read() const {
    return total_read;
}

size_t ByteStream::remaining_capacity() const {
    return cap - length;
}

整个实现还是很简单的,就是记得判断一下输入的len是否超出了限制就行了。

标签:networking,string,warmup,CS144,len,length,const,ByteStream,size
来源: https://www.cnblogs.com/weijunji/p/cs144-study-1.html