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电脑简易计分器

作者:互联网

@目录

一整套的简易计分器

Android端地址
掌控板端
Arduino Nano端

电脑端

只要python3.8支持的计算机都能用非盈利

咳咳,图片有限使用

创作故事

来源于乒乓球……
经常和家里的小伙打打球,
来,好好打
latter……
几比几了?或者 轮到谁发球了?
于是网络上搜索了一波,并没有我想要的计分器
于是自己做一个(然后没想到做起了一套)

python创作

本计划用pyQt,而,没尝试过刚好tkinter不是很熟,就当练手。朋友们基于经验自我创造吧。本文也可以说由很多其他文章组成。
注释基本都在代码块里

tkinter

//python 3.8  QQ:2993968987 python计分器
import tkinter
from tkinter import messagebox #需要制作弹窗

#创建界面
te = tkinter.Tk()

te.title("乒乓球计分器")
te.geometry("1090x600")


#按钮兼显示
p1add = tkinter.Button(text = "0",command = p1sadd,height = 1,width = 3,font=('楷体',280),fg='#FF0000',bg='#FFF68F')
p1add.place(x=0,y=0)
p2add = tkinter.Button(text = "0",command = p2sadd,height = 1,width = 3,font=('楷体',280),fg='#FF0000',bg='#FFF68F')
p2add.place(x=546,y=0)
p1red = tkinter.Button(text = "一方撤销",command = p1sreduce,height = 1,width = 77)
p1red.place(x=0,y=540)
p2red = tkinter.Button(text = "一方撤销",command = p2sreduce,height = 1,width = 77)
p2red.place(x=546,y=540)
reset = tkinter.Button(text = "重置",command = resetsoce,height = 1,width = 78)
reset.place(x=245,y=570)

#部件安放
p1sdp = tkinter.Label(te,text = "    ",font=('楷体',40),fg='#76EE00',bg='#FFF68F')
p1sdp.place(x=220,y=0)
p2sdp = tkinter.Label(te,text = "    ",font=('楷体',40),fg='#76EE00',bg='#FFF68F')
p2sdp.place(x=780,y=0)

#退出
turn_out = tkinter.Button(text = "退出",command = outline,height = 1,width = 40)
turn_out.place(x=800,y=570)

#创作信息
information = tkinter.Button(text = "创作信息",command = information,height = 1,width = 40)
information.place(x=0,y=570)


#键盘操控
te.bind('<Key-Left>',p1sa)
te.bind('<Key-Right>',p2sa)
#上面的函数暂时不能用,这些是我从编写好的程序中拷贝的
te.mainloop()#循环

一大串函数命令

#分数增加
#seve用着判断发球者
def p1sadd():
    global a,b,seve
    if a == 1  and b  == 0 and seve == 1:
        a = 0
    else:
        a += 1
    disupate()

def p2sadd():
    global a,b,seve
    if b == 1 and a == 0 and seve ==1:
        a = b
    else:
        b += 1
    disupate()
    
#键盘操控
def p1sa(event):
    global a
    a += 1
    disupate()
    
def p2sa(event):
    global b
    b += 1
    disupate()

#分数减少
def p1sreduce():
    global a,seve,sevehelp
    if a > 0:
        a -= 1
    seve -= 1
    sevehelp = seve - 1
    disupate()

def p2sreduce():
    global b,seve,sevehelp
    if b > 0:
        b -= 1
    seve -= 1
    sevehelp = seve - 1
    disupate()
    

#显示刷新
def disupate():
    global seve,sevehelp
    p1add['text']= a
    p2add['text']= b
#    print(text_score)

#重置
def resetsoce():
    global a,b,gamenumber,totallscore,seve,sevehelp
    a = 0
    b = 0
    totallscore = a + b
    seve = 1
    sevehelp = 1
    p1add['text']= a
    p2add['text']= b
    p1sdp['text']= "    "
    p2sdp['text']= "    "
    gamenumber += 1

#退出
def outline():
    global gamenumber
    te.destroy()
    print(gamenumber)

    

#创作信息
def information():
    tkinter.messagebox.showinfo(title='创作信息', message='作者:鹰下是海  QQ:2993968987     

#发球显示
def dispsev_a():
    p1sdp['text']= "发球"
    p2sdp['text']= "    "
    global a,b,seve
    if a == 1 and b == 0 and seve ==1:
        a = 0
    disupate()
    
def dispsev_b():
    global a,b,seve
    p2sdp['text']= "发球"
    p1sdp['text']= "    "
    if b == 1 and a == 0 and seve ==1:
        b = 0
    disupate()
      

有些多余繁琐也是正常的,比较懒

多线程

进行发球者判定

#发球者判定
seve = (-1)
sevehelp = 1
def serv():
    global a,b,totallscore,seve,sevehelp
    while True:
        try:
            if a == 1 and b == 0 and seve ==1:
                seve = 3
                sevehelp = 3
                dispsev_a()
                a -= 1
            if b == 1 and a == 0 and seve ==1:
                seve = 4
                sevehelp = 4
                dispsev_b()
                b -= 1
            else:
                if totallscore%2 == 0 and totallscore <= 20 and totallscore >> 0 and seve == sevehelp:
                    time.sleep(0.5)
                    seve += 1
                    if totallscore == 20:
                        sevehelp = totallscore
                if seve%2 == 1 and seve >> 1:
                    dispsev_a()
                if seve%2 == 0 and seve >> 1:
                    dispsev_b()
                if totallscore%2 == 1 and totallscore << 20 and totallscore >> 0 and seve == (sevehelp + 1):
                    if sevehelp != seve:
                        sevehelp = seve
                #if totallscore%2 == 1 and totallscore << 20 and totallscore >> 0 and seve == sevehelp:
                #    sevehelp -= 1
                if totallscore >= 21:
                    if totallscore == sevehelp + 1:
                        time.sleep(0.5)
                        seve += 1
                        sevehelp += 1
                if totallscore == 0 and (seve == 2 or seve == 1):
                    resetsoce()
        except:
            pass
#子线程发球者判定启动
s_04 = threading.Thread(target=serv,name="thread4")
s_04.setDaemon(True)
s_04.start()

不过这之前需要用到总成绩等,为了编写时方便我将结果统计放在了另一个线程

结果统计

#结果统计(运用多线程)
totallscore = a + b
text_score = str(a) + str(b)
def totall():
    global a,b,totallscore,text_score,state
    while True:
        totallscore = a + b
        text_score = str(a) + ':' + str(b)
        time.sleep(1)
        #print(totallscore)
        #print(text_score)
        #结果判定
        if a >= 11 and b <= 9:
            tkinter.messagebox.showinfo(title='结果', message='玩家二胜利')
            resetsoce()
        if b >= 11 and a <= 9:
            tkinter.messagebox.showinfo(title='结果', message='玩家一胜利')
            resetsoce()
        if totallscore >=22:
            if (a - b) == 2:
                tkinter.messagebox.showinfo(title='结果', message='玩家二胜利')
                resetsoce()
            if (b - a) == 2:
                tkinter.messagebox.showinfo(title='结果', message='玩家一胜利')
                resetsoce()

#子线程结果统计启动
t_01 = threading.Thread(target=totall,name="thread1")
t_01.setDaemon(True)
t_01.start()

在tkinker里添加一一个记录保存

物联网加持

物联网连接与信息获取

#物联网控制(运用多线程)

mqtt = paho.mqtt.client
#MQtt加持
resi = "no"
rese = "no"

def on_connect(client,userdata, flags, rc):
    #print("Connected with result code "+str(rc)) #打印连接状态
    client.subscribe("主题") #订阅的主题
def on_message(client, userdata, msg):
    global resi
    resi =("%s"%(msg.payload)) 
    #print(resi)#打印接受的消息
  
#为防止意外使用了多线程来进行信息获取
#值替换,需要在内部部获取替换到外部
def mqmseeg():
    global resi,rese
    while True:
        rese = (resi[2:7])
            
t_03 = threading.Thread(target=mqmseeg,name="thread3")
t_03.setDaemon(True)
t_03.start()

#def mqhelp():
client_id = time.strftime('%Y%m%d%H%M%S',time.localtime(time.time()))
client = mqtt.Client(client_id)    # ClientId不能重复,所以使用当前时间
client.username_pw_set("IOT ID", "IOT Password")  # 必须设置,否则会返回「Connected with result code 4」,就是错误嘛
#client.username_pw_set("iot id", "iot key")
client.on_connect = on_connect
client.on_message = on_message
client.connect("IOT address", 1883, 60)
#client.loop_forever()

client.loop_start()#循环

接着就要用MQtt来控制

物联网控制

这里只写了手机控制电脑,要是需要电脑控制其他设备的话,只要使用“主题发布”然后适当用些延时(避免电脑用MQtt再次控制自己,也可删除部分控制函数),注意运行顺序

#物联网控制
def mqcontrol():
    global a,b,rese,resi,seve,sevehelp
    while True:
        time.sleep(1)
        if rese == "p1add":
            p1sadd()
        if rese == "p1red":
            p1sreduce()
        if rese == "p2add":
            p2sadd()
        if rese == "p2red":
            p2sreduce()
        if rese == "reset":
            resetsoce()
        if rese == "outli":
            resi = "no"
            outline()
            #pass#outline
        #有发生一打开程序便退出,需要检查:如果使用移动端退出电脑端程序且网络响应过慢则需要更该变量(rese),应为该变量储存为了“outli”,那你就替换代码(比如使用:pass)运行并需要在物联网控制平台发送其他内容来更改该变量
        if rese == "p1res":
            a = 0
        if rese == "p2res":
            b = 0
        if rese == "p1sev":
            resi = "no"
            #p1sadd()
            p1sadd()
        if rese == "p2sev":
            resi = "no"
            #p2sadd()
            p2sadd()
        resi = "no"

#子线程物联网控制启动
m_01 = threading.Thread(target=mqcontrol,name="thread2")
m_01.setDaemon(True)
m_01.start()

这样程序就完成了

这个程序不难,写不了多少
来看一下效果
乒乓球计分器完整版
乒乓球计分器完整版使用效果
实际文件代码可能与文章略有所不同

<iframe allowfullscreen="true" data-mediaembed="youku" frameborder="0" id="3D7ws56F-1586186201422" src="https://player.youku.com/embed/XNDYyMTI3MjA3Mg=="></iframe>

计分器套装使用

整套应用(已打包)
整套应用(代码)
目前存在两种撤销情况会使“发球者”显示错误,但我可能不会对该漏洞进行修复
网页版的正在制作

标签:sevehelp,global,tkinter,seve,text,计分,电脑,简易,def
来源: https://blog.csdn.net/lkai312/article/details/105158159