Unity对子物体的深度优先遍历
作者:互联网
b站傅老师教的做下笔记
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class TransformHelpers{
public static Transform DeepFind(this Transform parent,string targetName) {
Transform tempTrans=null;
foreach(Transform child in parent){
if(child.name==targetName)
{
return child;
}
else {
tempTrans=DeepFind(child,targetName);
if(tempTrans!=null)
{
return tempTrans;
}
}
}
return null;
}
}
谁来,将海
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标签:tempTrans,遍历,return,Transform,Unity,child,对子,null,targetName 来源: https://blog.csdn.net/qq_43262525/article/details/104450268