在cocos2d-x Android中的单例
作者:互联网
我正在尝试编写一个用于维护游戏数据的单例类,即GameManager,就像这本书《 Learning cocos2d》一样.
这是我的.h文件:
#ifndef GameManager_h
#define GameManager_h
#include "cocos2d.h"
class GameManager
{
private:
//Constructor
GameManager();
//Instance of the singleton
static GameManager* m_mySingleton;
public:
//Get instance of singleton
static GameManager* sharedGameManager();
//A function that returns zero "0"
int ReturnZero(){return 0;}
// another test function
void runScene() { CCLOG("test");};
};
这是我的.cpp文件:
#include "SimpleAudioEngine.h"
#include "GameManager.h"
using namespace cocos2d;
using namespace CocosDenshion;
//All static variables need to be defined in the .cpp file
//I've added this following line to fix the problem
GameManager* GameManager::m_mySingleton = NULL;
GameManager::GameManager()
{
}
GameManager* GameManager::sharedGameManager()
{
//If the singleton has no instance yet, create one
if(NULL == m_mySingleton)
{
//Create an instance to the singleton
m_mySingleton = new GameManager();
}
//Return the singleton object
return m_mySingleton;
}
这是HelloWorld.cpp中的调用:
void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event) {
CCLOG("return zero:%d",GameManager::sharedGameManager()->ReturnZero()); // Line 231
GameManager::sharedGameManager()->runScene(); // Line 232
}
这是一个奇怪的问题,它与xcode配合良好,可以在iPhone上构建.但是当我尝试使用ndk进行构建时:
./obj/local/armeabi/objs-debug/game_logic/HelloWorldScene.o: In function `HelloWorld::ccTouchesEnded(cocos2d::CCSet*, cocos2d::CCEvent*)':
/Users/abc/Documents/def/def/android/jni/../../Classes/HelloWorldScene.cpp:232: undefined reference to `GameManager::sharedGameManager()'
collect2: ld returned 1 exit status
make: *** [obj/local/armeabi/libgame_logic.so] Error 1
如果未定义引用`GameManager :: sharedGameManager()’,为什么第一个调用仍在起作用?
任何帮助都可以,谢谢!
解决方法:
您确定您已经将cpp文件包含在GameManager实现中(您将其称为“这是我的.cpp文件”)包含在Android.mk文件中吗?
标签:cocos2d-x,android-ndk,singleton,c-4,android 来源: https://codeday.me/bug/20191201/2082659.html