XNA和Ninject:依赖项参数的语法?
作者:互联网
我有一个带有公共构造函数的类:
public MasterEngine(IInputReader inputReader)
{
this.inputReader = inputReader;
graphicsDeviceManager = new GraphicsDeviceManager(this);
Components.Add(new GamerServicesComponent(this));
}
如何在仍然提供此参数的同时注入诸如graphicsDeviceManager和new GamerServicesComponent之类的依赖项?
解决方法:
您应该能够为组件而不是实际组件注入工厂委托. NInject通过其Bind().ToMethod()开箱即用地支持绑定委托.
这种构造的好处是,您可以获得构造函数注入的好处,同时使实例(在本例中为MasterEngine)可以控制实例化依赖项的时间.
您的构造函数应如下所示:
public MasterEngine(IInputReader inputReader,
Func<MasterEngine,GraphicsDeviceManager> graphicsDeviceFactory,
Func<MasterEngine,GamerServicesComponent> gamerServicesFactory)
{
this.inputReader = inputReader;
graphicsDeviceManager = graphicsDeviceFactory(this);
Components.Add(gamerServicesFactory(this));
}
这是绑定工厂委托的方法,imo是一种更简洁的方法:
Bind<Func<MasterEngine, GraphicsDeviceManager>>()
.ToMethod(context => engine => new GraphicsDeviceManager(engine));
Bind<Func<MasterEngine, GamerServicesComponent>>()
.ToMethod(context => engine => new GamerServicesComponent(engine));
这也可以通过委托类型来完成:
public delegate GraphicsDeviceManager GdmFactory(MasterEngine engine);
public delegate GamerServicesComponent GscFactory(MasterEngine engine);
...
Bind<GdmFactory>()
.ToMethod(context => engine => new GraphicsDeviceManager(engine));
Bind<GscFactory>()
.ToMethod(context => engine => new GamerServicesComponent(engine));
...
public MasterEngine(IInputReader inputReader,
GdmFactory graphicsDeviceFactory,
GscFactory gamerServicesFactory)
{
...
}
标签:dependency-injection,xna,ninject,c 来源: https://codeday.me/bug/20191106/2000525.html