Cocos2dx-Android APK在启动时崩溃
作者:互联网
我正在尝试在Android设备或模拟器上运行cocos2dx示例项目(使用create-android-project脚本创建的示例项目).
但是,应用程序在启动时崩溃,并出现以下错误:
10-16 10:50:02.249: E/AndroidRuntime(379): FATAL EXCEPTION: main 10-16
10:50:02.249: E/AndroidRuntime(379): java.lang.RuntimeException:
Unable to instantiate activity
ComponentInfo{com.geckolab/com.geckolab.mahjong}:
java.lang.ClassNotFoundException: com.geckolab.mahjong in loader
dalvik.system.PathClassLoader[/data/app/com.geckolab-1.apk] 10-16
10:50:02.249: E/AndroidRuntime(379): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585)
10-16 10:50:02.249: E/AndroidRuntime(379): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
10-16 10:50:02.249: E/AndroidRuntime(379): at
android.app.ActivityThread.access$2300(ActivityThread.java:125) 10-16
10:50:02.249: E/AndroidRuntime(379): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
10-16 10:50:02.249: E/AndroidRuntime(379): at
android.os.Handler.dispatchMessage(Handler.java:99) 10-16
10:50:02.249: E/AndroidRuntime(379): at
android.os.Looper.loop(Looper.java:123) 10-16 10:50:02.249:
E/AndroidRuntime(379): at
android.app.ActivityThread.main(ActivityThread.java:4627) 10-16
10:50:02.249: E/AndroidRuntime(379): at
java.lang.reflect.Method.invokeNative(Native Method) 10-16
10:50:02.249: E/AndroidRuntime(379): at
java.lang.reflect.Method.invoke(Method.java:521) 10-16 10:50:02.249:
E/AndroidRuntime(379): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
10-16 10:50:02.249: E/AndroidRuntime(379): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 10-16
10:50:02.249: E/AndroidRuntime(379): at
dalvik.system.NativeStart.main(Native Method) 10-16 10:50:02.249:
E/AndroidRuntime(379): Caused by: java.lang.ClassNotFoundException:
com.geckolab.mahjong in loader
dalvik.system.PathClassLoader[/data/app/com.geckolab-1.apk] 10-16
10:50:02.249: E/AndroidRuntime(379): at
dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243)
10-16 10:50:02.249: E/AndroidRuntime(379): at
java.lang.ClassLoader.loadClass(ClassLoader.java:573) 10-16
10:50:02.249: E/AndroidRuntime(379): at
java.lang.ClassLoader.loadClass(ClassLoader.java:532) 10-16
10:50:02.249: E/AndroidRuntime(379): at
android.app.Instrumentation.newActivity(Instrumentation.java:1021)
10-16 10:50:02.249: E/AndroidRuntime(379): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2577)
10-16 10:50:02.249: E/AndroidRuntime(379): … 11 more
知道出了什么问题吗? build_native.sh脚本似乎运行良好,我通过将编译器兼容级别更改为1.6并将libcocos2dx.jar添加到项目的构建路径中,解决了一些Eclipse错误.
干杯,
马辛
解决方法:
您必须记住要实例化AndroidManifest.xml中的活动
编辑:检查您的项目属性,并确保已检查所有crocos2d的jar或库是否已订购和导出.
标签:cocos2d-x,eclipse,android 来源: https://codeday.me/bug/20191031/1978268.html