多个OpenGL ES 2 Android渲染器
作者:互联网
屏幕上可以一次显示多个渲染吗?像将android屏幕拆分为4个象限,并在每个象限上显示一个立方体?我认为它可能适用于OpenGL,但这是GLUT,并且基于Windows.我正在研究如何为android做它,但是我还没有遇到任何描述它的东西.这是创建渲染的主要活动.
public class MainActivity extends Activity
{
private MyGLSurfaceView mGLView;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Create a GLSurfaceView instance and set it
// as the ContentView for this Activity
// "this" is the reference to activity
mGLView = new MyGLSurfaceView(this);
setContentView(mGLView);
}
@Override
protected void onPause()
{
super.onPause();
// The following call pauses the rendering thread.
// If your OpenGL application is memory intensive,
// you should consider de-allocating objects that
// consume significant memory here.
mGLView.onPause();
}
@Override
protected void onResume()
{
super.onResume();
// The following call resumes a paused rendering thread.
// If you de-allocated graphic objects for onPause()
// this is a good place to re-allocate them.
mGLView.onResume();
}
}
class MyGLSurfaceView extends GLSurfaceView
{
private final MyGLRenderer mRenderer;
Context context;
public MyGLSurfaceView(Context context)
{
super(context);
this.context = context;
// Create an OpenGL ES 2.0 context.
setEGLContextClientVersion(2);
// Set the Renderer for drawing on the GLSurfaceView
Log.d("Test", "GL initialized");
mRenderer = new MyGLRenderer(context);
setRenderer(mRenderer);
// Render the view only when there is a change in the drawing data
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}
解决方法:
我不明白为什么只有一个GLSurfaceView无法做到这一点.通过调用glViewport将场景映射到该象限,可以将屏幕划分为四个象限.然后,您可以调用绘制函数,然后对每个后续象限重复此操作.
例:
glViewport(0, 0, width/2, height/2);
< render first quadrant >
glViewport(width / 2, 0, width / 2, height / 2);
< render second quadrant >
等等…
标签:android,opengl-es-2-0 来源: https://codeday.me/bug/20191030/1968575.html