CodeGo.net>在另一个函数中如何从OnTriggerEnter2D访问值?
作者:互联网
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RedHP : MonoBehaviour
{
public float HP = 5;
public GameObject BlueWon;
public GameObject Restart;
void OnTriggerEnter2D(Collider2D trig)
{
if (trig.gameObject.tag == "ThrowableBlue")
{
StartCoroutine(BowlDestroyTime());
HP--;
if (HP <= 0)
{
BlueWon.SetActive(true);
Restart.SetActive(true);
PlayerBlueController.canMove = false;
PlayerBlueController.canFire = false;
}
}
}
IEnumerator BowlDestroyTime()
{
yield return new WaitForSeconds(1);
Destroy(trig.gameObject);
}
}
我只是想在过短的时间后销毁我的物体以使其看起来更好.在IEnumerator中,我无法访问trig.gameObject,因为它是在OnTriggerEnter2D中定义的.有没有办法访问此值?
我还尝试将IEnumerator放在OnTriggerEnter2D中,但它也没有用.金达新手
解决方法:
您不必这样做. Destroy
函数可以采用第二个参数作为销毁对象之前的延迟时间.
Destroy(trig.gameObject, 1f);
如果您仍然想使用协程来执行此操作,只需使BowlDestroyTime函数以GameObject作为参数,然后将GameObject从OnTriggerEnter2D函数传递到BowlDestroyTime函数即可销毁.
void OnTriggerEnter2D(Collider2D trig)
{
if (trig.gameObject.tag == "ThrowableBlue")
{
StartCoroutine(BowlDestroyTime(trig.gameObject));
HP--;
if (HP <= 0)
{
BlueWon.SetActive(true);
Restart.SetActive(true);
PlayerBlueController.canMove = false;
PlayerBlueController.canFire = false;
}
}
}
IEnumerator BowlDestroyTime(GameObject tartgetObj)
{
yield return new WaitForSeconds(1);
Destroy(tartgetObj);
}
标签:gameobject,destroy,ienumerator,unity3d,c 来源: https://codeday.me/bug/20191025/1929693.html