平衡树
作者:互联网
平衡树
Treap实现
思路:
利用堆的性质, 让二叉搜索数满足堆的性质,从而达到logn的高度.
模板
具体解释看注释,注释也不多(逃)
代码:
/*
* 平衡数Treap模板
* Treap 可以理解为一棵树加上一个堆, 通过对每个节点赋予一个随机值
* 在满足堆的性质的同时满足二叉搜索树的性质, 保证树的高度尽量为logn,
* 这样就不会出现较坏的情况
*/
#include <bits/stdc++.h>
using namespace std;
const int MAXN = 1e6+10;
const int INF = 1e9;
struct Treap
{
int l, r;//左儿子和右儿子的标号
int data;//节点的随机值
int val;//节点维护的值
int cnt;//节点当前值的数量
int size;//当前子树的值
}treap[MAXN];
int cnt, root, n;//节点总数
void PushUp(int p)
{
//向上更新
treap[p].size = treap[treap[p].l].size+treap[treap[p].r].size+treap[p].cnt;
}
void RotateRight(int &p)
{
//右旋操作
int q = treap[p].l;
treap[p].l = treap[q].r;
treap[q].r = p;
p = q;
PushUp(treap[p].r);
PushUp(p);
}
void RotateLeft(int &p)
{
//左旋操作
int q = treap[p].r;
treap[p].r = treap[q].l;
treap[q].l = p;
p = q;
PushUp(treap[p].l);
PushUp(p);
}
int NewNode(int val)
{
++cnt;
treap[cnt].val = val;
treap[cnt].cnt = treap[cnt].size = 1;
treap[cnt].data = rand();
treap[cnt].l = treap[cnt].r = -1;//表示没有子节点
return cnt;
}
void Build()
{
//初始化建个树用来判断边界条件
NewNode(-INF), NewNode(INF);
root = 1;//根节点初始化
treap[root].r = 2;
PushUp(root);
}
void Insert(int &p, int val)
{
//插入节点
if (p == -1)
{
//说明这个节点没有使用
p = NewNode(val);
return;
}
if (val == treap[p].val)
{
//查询到相同值
treap[p].cnt++;
PushUp(p);
return;
}
if (val < treap[p].val)
{
//往左节点移动
Insert(treap[p].l, val);
//根据data值来调整树的高度
if (treap[p].data < treap[treap[p].l].data)
RotateRight(p);
}
else
{
//往右节点移动
Insert(treap[p].r, val);
if (treap[p].data < treap[treap[p].r].data)
RotateLeft(p);
}
PushUp(p);//更新
}
void Remove(int &p, int val)
{
//删除节点即将要删除的点给移动到叶子节点再进行删除即可.
if (p == -1)
return;
//不存在这个值
if (val == treap[p].val)
{
if (treap[p].cnt > 1)
{
treap[p].cnt--;
PushUp(p);
return;
}
if (treap[p].l != -1 || treap[p].r != -1)
{
if (treap[p].r == -1 || treap[treap[p].l].data > treap[treap[p].r].data)
{
RotateRight(p);
Remove(treap[p].r, val);
}
else
{
RotateLeft(p);
Remove(treap[p].l, val);
}
PushUp(p);
}
else
{
p = -1;
return;
}
}
if (val < treap[p].val)
Remove(treap[p].l, val);
else
Remove(treap[p].r, val);
PushUp(p);
}
int GetRankByVal(int p, int val)
{
//得到某个值的排名
if (p == -1)
return 0;
if (val == treap[p].val)
return treap[treap[p].l].size + 1;
if (val < treap[p].val)
return GetRankByVal(treap[p].l, val);
return GetRankByVal(treap[p].r, val)+treap[treap[p].l].size+treap[p].cnt;
}
int GetValByRank(int p, int rank)
{
//找到排名对应的值
if (p == -1)
return INF;
if (treap[treap[p].l].size >= rank)
return GetValByRank(treap[p].l, rank);
if (treap[treap[p].l].size + treap[p].cnt >= rank)
return treap[p].val;
return GetValByRank(treap[p].r, rank-treap[treap[p].l].size-treap[p].cnt);
}
int GetPre(int val)
{
int ans = 1;//treap[1].val = -INF
int p = root;
while (p != -1)
{
if (val == treap[p].val)
{
if (treap[p].l != -1)
{
p = treap[p].l;
while (treap[p].r != -1)//在左子树上一直往右走
p = treap[p].r;
ans = p;
}
break;
}
if (treap[p].val < val && treap[p].val > treap[ans].val)
ans = p;
if (val < treap[p].val)
p = treap[p].l;
else
p = treap[p].r;
}
return treap[ans].val;
}
int GetNext(int val)
{
int ans = 2;//treap[2].val = INF
int p = root;
while (p != -1)
{
if (treap[p].val == val)
{
if (treap[p].r != -1)
{
p = treap[p].r;
while (treap[p].l != -1)
p = treap[p].l;
ans = p;
}
break;
}
if (treap[p].val > val && treap[p].val < treap[ans].val)
ans = p;
if (val < treap[p].val)
p = treap[p].l;
else
p = treap[p].r;
}
return treap[ans].val;
}
int main()
{
Build();
scanf("%d", &n);
int opt, val;
while (n--)
{
scanf("%d%d", &opt, &val);
switch (opt)
{
case 1:
Insert(root, val);
break;
case 2:
Remove(root, val);
break;
case 3:
printf("%d\n", GetRankByVal(root, val)-1);
break;
case 4:
printf("%d\n", GetValByRank(root, val+1));
break;
case 5:
printf("%d\n", GetPre(val));
break;
case 6:
printf("%d\n", GetNext(val));
break;
}
}
return 0;
}
标签:cnt,return,val,int,treap,PushUp,平衡 来源: https://www.cnblogs.com/YDDDD/p/11517270.html