cocos2d-x&android从assets文件夹加载文件
作者:互联网
我在assets / plist /文件夹中有一堆plist文件,我正在尝试加载这些文件来验证它们的哈希值.
会发生什么是以下代码对我失败
const char *fullPath = cocos2d::CCFileUtils::sharedFileUtils()->fullPathForFilename(name).c_str();
std::ifstream ifs(fullPath, std::ios::binary);
std::vector<char> str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
返回的char数组始终为空.
尝试使用fopen打开同一个文件也会导致文件句柄的空指针.
我已经验证完整路径是assets / plists / file.plist,并且file.plist存在于assets / plist文件夹中.
我在这做错了什么?
解决方法:
FileUtils-> getInstance() – > getFileData是我阅读资产资源的方式.我在阅读文本文件时将其包装在实用程序函数中:
#include "cocos2d.h"
#include <iosfwd>
#include <sstream>
#include <memory>
namespace FileUtil
{
using ResourceStream = std::basic_istringstream<char>;
bool readResourceFile(std::shared_ptr<ResourceStream>& stream,const std::string& filename);
bool readResourceFile(std::shared_ptr<ResourceStream>& stream,const std::string& filename)
{
// Note: Returned data allocated by "malloc" so must free when copy to string stream
CCLOG("FileUtil::readResourceFile - Attempting to read resource file %s",filename.c_str());
ssize_t size = 0;
char* data = reinterpret_cast<char*>(FileUtils::getInstance()->getFileData(filename, "r", &size));
if(!data || size == 0)
{
CCLOG("FileUtil::readResourceFile - unable to read filename %s - size was %lu",filename.c_str(),size);
if(data)
{
free(data);
}
return false;
}
CCLOG("FileUtil::readResourceFile - Read %lu bytes from resource file %s",size,filename.c_str());
std::string stringData(data);
// release since we've copied to string
free(data);
stream.reset(new std::istringstream(stringData));
return true;
}
}
标签:cocos2d-x,android,c,assets 来源: https://codeday.me/bug/20190830/1771463.html