UGUI XChart使用笔记8.29
作者:互联网
日常记录
尝试进行刷新数据
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XCharts;
///
/// 区域数据
///
[System.Serializable]
public struct AreaData
{
public string areaName;
public float[] areaDatas;
}
public class LineWithDataTest : MonoBehaviour
{
public LineChart chart;
public AreaData[] areaData;
private int[] newDatas;
private bool isUpdate = true;
void Start()
{
newDatas = new int[5];
if (chart == null)
{
return;
}
for (int i = 0; i < areaData.Length; i++)
{
SetSeries(areaData[i].areaName);
for (int j = 0; j < areaData[i].areaDatas.Length; j++)
{
//初次添加数据
chart.AddData(areaData[i].areaName,areaData[i].areaDatas[j]);
}
}
}
private void Update()
{
if (isUpdate)
{
StartCoroutine(waitForUpdateLine());
}
}
/// <summary>
/// 等待刷新
/// </summary>
/// <returns></returns>
IEnumerator waitForUpdateLine()
{
isUpdate = false;
newDatas[0] = Random.Range(830, 900);
newDatas[1] = Random.Range(800, 960);
newDatas[2] = Random.Range(850, 930);
newDatas[3] = Random.Range(900, 960);
for (int i = 0; i < areaData.Length; i++)
{
for (int j = 0; j < areaData[i].areaDatas.Length; j++)
{
if (j <= areaData[i].areaDatas.Length - 2)
{
areaData[i].areaDatas[j] = areaData[i].areaDatas[j + 1];
}
if (j == areaData[i].areaDatas.Length - 1)
{
areaData[i].areaDatas[j] = newDatas[i];
}
}
}
yield return new WaitForSeconds(2.0f);
for (int i = 0; i < areaData.Length; i++)
{
for (int j = 0; j < areaData[i].areaDatas.Length; j++)
{
chart.UpdateData(areaData[i].areaName, areaData[i].areaDatas[j], j);
}
}
chart.RefreshChart();
isUpdate = true;
}
/// <summary>
/// 线条设置
/// </summary>
/// <param name="name"></param>
private void SetSeries(string name)
{
//添加线条
chart.AddSerie(name, SerieType.Line);
//设置线条平滑度(种类)
chart.series.GetSerie(name).lineType = LineType.Smooth;
}
}
标签:areaDatas,XChart,int,chart,public,newDatas,UGUI,areaData,8.29 来源: https://blog.csdn.net/qq_33325776/article/details/100139308