c – Cocos2d-x – 如何设置CCLayer的一部分透明?
作者:互联网
我是cocos2d-x的新手,我需要你的帮助.
我需要透明一层被触摸的部分.
如何使图层的一部分透明?我曾想过使用ССClippingNode,但我找不到示例或文档.
我用C.谢谢.
解决方法:
在TestCpp中,添加到所有cocos2d-x版本的项目中,您可以找到CCClipingNode的示例.
如果要使用CCClipingNode隐藏部分CCNode(例如“layer”),则应将图层添加到CCClipingNode.
这是您可以粘贴到HelloWorld init中的示例:
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
addChild(CCLayerColor::create(ccc4(122, 144, 0, 255), visibleSize.width, visibleSize.height));
//this is the layer that we want to "cut"
CCLayer *layer = CCLayer::create();
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
layer->addChild(pSprite, 0);
//we need to create a ccnode, which will be a stencil for ccclipingnode, draw node is a good choice for that
CCDrawNode * stecil = CCDrawNode::create();
stecil->drawDot(ccp(visibleSize.width/2 + origin.x - 100, visibleSize.height/2 + origin.y), 30, ccc4f(0, 0, 0, 255));
stecil->drawSegment(ccp(0, 0), ccp(visibleSize.width, visibleSize.height), 20, ccc4f(0, 0, 0, 255));
//CCClipingNode show the intersection of stencil and theirs children
CCClippingNode *cliper = CCClippingNode::create(stecil);
//you want to hide intersection so we setInverted to true
cliper->setInverted(true);
cliper->addChild(layer);
addChild(cliper);
return true;
}
标签:cocos2d-x,c 来源: https://codeday.me/bug/20190825/1719659.html