其他分享
首页 > 其他分享> > CUDA和C函数问题(Visual Studio 2013)

CUDA和C函数问题(Visual Studio 2013)

作者:互联网

我试图从Visual Studio中的cpp文件调用cu文件中定义的cud​​a函数,但我一直收到以下错误.

TomColourCorrectionMain.obj : error LNK2019: unresolved external symbol “public: void __cdecl hwk::TomColourCorrection::brightness(int,int)” (?brightness@TomColourCorrection@hwk@@QEAAXHH@Z) referenced in function “public: virtual void __cdecl hwk::TomColourCorrection::processCore(class std::shared_ptr)” (?processCore@TomColourCorrection@hwk@@UEAAXV?$shared_ptr@VIImageProcessingContext@hwk@@@std@@@Z)

现在从阅读与此类似的其他问题,我理解它是如何定义函数的,以及那里有什么问题,但是当我在头文件和cuda文件中定义时,我看不到它.

这是我的代码(我是CUDA的新手,但我可以很好地编译CUDA,当我不在C中调用此函数时代码运行):

头文件

#pragma once

#include "ImageProcessorWithProperties.h"
#include <iostream>
#include <cuda_runtime.h>
#include    <cuda.h>

class TomColourCorrection : public ImageProcessorWithProperties, public      PropertyConsumer<TomColourCorrection>{
public: TomColourCorrection(PropNodePtr n, std::function<void()> requestReprocess);

    virtual void processCore(IImageProcessingContextPtr context);

static void DeclareSettings(hwk::PropNodePtr n);

virtual ~TomColourCorrection();

void brightness(int iw, int ih); (function I am talking about)
};
 }

带有函数调用的cpp文件//它只是重要代码的一部分,因为其余部分对于实际函数本身不是必需的

 #include "stdafx.h"
 #include "TomColourCorrection.h"

 #include <opencv2/imgproc/imgproc.hpp>
 #include <cv.h>
 #include <highgui.h>
 #include <opencv2/core/core.hpp>
 #include <opencv2/highgui/highgui.hpp>
 #include <iostream>

 #include <cuda_runtime.h>
 #include   <cuda.h>

 namespace hwk{ 

    TomColourCorrection::TomColourCorrection(PropNodePtr n, std::function<void()> requestReprocess) :
ImageProcessorWithProperties("sandbox", n, requestReprocess),
PropertyConsumer<TomColourCorrection>(n)
{

 }

void TomColourCorrection::processCore(IImageProcessingContextPtr context){



 brightness(16, 16); (just generic numbers at the moment as I am trying to resolve this issue etc)
    }
  }

CUDA文件和函数定义

#include "TomColourCorrection.h"
#include "device_launch_parameters.h"

__global__ void brightness_kernel(int iw, int ih)
{
// Calculate our pixel's location
int x = (blockIdx.x * blockDim.x) + threadIdx.x;
int y = (blockIdx.y * blockDim.y) + threadIdx.y;

// Variables to store the sum
int count = 0;
float sum = 0.0;

// Do the blur operation by summing the surround pixels
/*  for (int j = -(bh / 2); j <= (bh / 2); j++)
{
    for (int i = -(bw / 2); i <= (bw / 2); i++)
    {
        // Verify that this offset is within the image boundaries
        if ((x + i) < iw && (x + i) >= 0 && (y + j) < ih && (y + j) >= 0)
        {
            sum += (float)source[((y + j) * iw) + (x + i)];
            count++;
        }
    }
}*/

// Average the sum
sum /= (float)count;
//  dest[(y * iw) + x] = (unsigned char)sum;
}



void brightness(int iw, int ih) //, unsigned char *source, unsigned char *dest)
{
// allocate memory for the bitmap in GPU memory
unsigned char *dev_source, *dev_dest;
//  cudaHostGetDevicePointer(&dev_source, source, 0);
//  cudaHostGetDevicePointer(&dev_dest, dest, 0);

// Run the boxfilter kernel
dim3 blocks(iw / 16, ih / 16);
dim3 threads(16, 16);

// Execute the kernel
brightness_kernel << <blocks, threads >> >(iw, ih);
cudaThreadSynchronize();
}

解决方法:

像这样修改TomColourCorrection.h:

#pragma once

#include "ImageProcessorWithProperties.h"
#include <iostream>
#include <cuda_runtime.h>
#include    <cuda.h>

void brightness_wrapper(int, int);
class TomColourCorrection : public ImageProcessorWithProperties, public      PropertyConsumer<TomColourCorrection>{

  public: 
    TomColourCorrection(PropNodePtr n, std::function<void()> requestReprocess);

    virtual void processCore(IImageProcessingContextPtr context);

    static void DeclareSettings(hwk::PropNodePtr n);

    virtual ~TomColourCorrection();

    void brightness(int iw, int ih); 
};

像这样修改你的cpp文件:

 #include "stdafx.h"
 #include "TomColourCorrection.h"

 #include <opencv2/imgproc/imgproc.hpp>
 #include <cv.h>
 #include <highgui.h>
 #include <opencv2/core/core.hpp>
 #include <opencv2/highgui/highgui.hpp>
 #include <iostream>

 #include <cuda_runtime.h>
 #include   <cuda.h>

 namespace hwk{ 

    void TomColourCorrection::brightness(int iw, int ih){
      brightness_wrapper(iw, ih);}

    TomColourCorrection::TomColourCorrection(PropNodePtr n, std::function<void()> requestReprocess) : ImageProcessorWithProperties("sandbox", n, requestReprocess),  PropertyConsumer<TomColourCorrection>(n)
      {

      }

    void TomColourCorrection::processCore(IImageProcessingContextPtr context){
        brightness(16, 16); 
    }
  }

在你的cuda文件中改变这个:

void brightness(int iw, int ih) //, unsigned char *source, unsigned char *dest)

对此:

void brightness_wrapper(int iw, int ih) //, unsigned char *source, unsigned char *dest)

这主要是说明了Ryck答案的细节,所以如果它适合你,请接受答案.

标签:c,cuda,header-files,visual-studio
来源: https://codeday.me/bug/20190824/1707653.html