Android陀螺仪版加速度计
作者:互联网
我正在构建一个Android游戏,我想弄清楚用户是否向左或向右倾斜设备(类似于当你将人从一侧移到另一侧时Temple Run的工作方式).
我已经阅读了很多教程和示例,并且我制作了示例应用程序,但是从陀螺仪和加速度计中获取的数据量都是压倒性的.我是否需要两套硬件来确定用户是否倾斜设备以及在哪个方向?
我目前的应用是检测每一个轻微的动作,这显然是不正确的.
public class Main extends Activity {
private SensorManager mSensorManager;
private float mAccel; // acceleration apart from gravity
private float mAccelCurrent; // current acceleration including gravity
private float mAccelLast; // last acceleration including gravity
private RelativeLayout background;
private Boolean isleft = true;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
this.background = (RelativeLayout) findViewById(R.id.RelativeLayout1);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
mAccel = 0.00f;
mAccelCurrent = SensorManager.GRAVITY_EARTH;
mAccelLast = SensorManager.GRAVITY_EARTH;
/* float x1, x2, y1, y2;
String direction;
switch(event.getAction()) {
case(MotionEvent.ACTION_DOWN):
x1 = event.getX();
y1 = event.getY();
break;
case(MotionEvent.ACTION_UP) {
x2 = event.getX();
y2 = event.getY();
float dx = x2-x1;
float dy = y2-y1;
// Use dx and dy to determine the direction
if(Math.abs(dx) > Math.abs(dy)) {
if(dx>0) directiion = "right";
else direction = "left";
} else {
if(dy>0) direction = "down";
else direction = "up";
}
}
}*/
}
private final SensorEventListener mSensorListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent se) {
float x = se.values[0];
float y = se.values[1];
float z = se.values[2];
if((mAccelLast<mAccelCurrent)&&(isleft == true)){
background.setBackgroundResource(R.drawable.bg_right);
isleft = false;
}
if((mAccelLast>mAccelCurrent)&&(isleft == false)){
background.setBackgroundResource(R.drawable.bg_left);
isleft = true;
}
mAccelLast = mAccelCurrent;
mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
float delta = mAccelCurrent - mAccelLast;
Log.d("FB", "delta : "+delta);
mAccel = mAccel * 0.9f + delta; // perform low-cut filter
// Log.d("FB", "mAccel : "+mAccel);
}
我最好只使用加速度计,只使用陀螺仪还是我需要两者?
解决方法:
这篇文章链接到两者之间的差异:Android accelerometer and gyroscope
http://diydrones.com/profiles/blogs/faq-whats-the-difference
http://answers.oreilly.com/topic/1751-mobile-accelerometers-and-gyroscopes-explained/
该文档也将有所帮助:http://developer.android.com/guide/topics/sensors/sensors_motion.html
根据我非常有限的经验,陀螺仪不断测量x,y,z旋转并不断更新.用于在游戏中驾驶汽车/飞机/角色.加速度计有点像wii-mote,用于摆动或拾取摇动手势.
标签:android,accelerometer,gyroscope,motion-detection 来源: https://codeday.me/bug/20190729/1571599.html