Unity遍历AassetBundle中的资源
作者:互联网
foreach (var assetBundleName in AssetDatabase.GetAllAssetBundleNames())
{
foreach (var assetPathAndName in AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName))
{
string nameWithoutPath = assetPathAndName.Substring(assetPathAndName.LastIndexOf("/") + 1);
string name = nameWithoutPath.Substring(0, nameWithoutPath.LastIndexOf("."));
Debug.Log(name);
}
}
标签:assetPathAndName,遍历,LastIndexOf,nameWithoutPath,AssetDatabase,name,Unity,AassetB 来源: https://blog.csdn.net/SummerRain0308/article/details/91579915