x64dbg 配置插件SDK开发环境
作者:互联网
x64dbg 是一款开源的应用层反汇编调试器,旨在对没有源代码的可执行文件进行恶意软件分析和逆向工程,同时 x64dbg 还允许用户开发插件来扩展功能,插件开发环境的配置非常简单,如下将简单介绍x64dbg是如何配置开发环境以及如何开发插件的。
默认情况下当你下载好x64dbg
时,在pluginsdk
目录下都会包含lib
库,这个库可以直接引用到项目内的。
插件库的引入也很简单,在vs中只需要配置include
引用,以及lib
库位置即可,x64dbglib
库的配置异常简单。
引入后,我们去官方下载好插件模板文件:https://github.com/x64dbg/PluginTemplate
此处为了开发方便,我做了精简化,你可以直接使用我的方法来新建文件,建出来的文件只有两个非常简洁。
首先在头文件部分新建一个pluginmain.h
并增加PLUGIN_NAME
替换成自己项目的名字。
#pragma once
// Plugin information
#define PLUGIN_NAME "LySharkBlog"
#define PLUGIN_VERSION 1
#include "pluginsdk/bridgemain.h"
#include "pluginsdk/_plugins.h"
#include "pluginsdk/_scriptapi_argument.h"
#include "pluginsdk/_scriptapi_assembler.h"
#include "pluginsdk/_scriptapi_bookmark.h"
#include "pluginsdk/_scriptapi_comment.h"
#include "pluginsdk/_scriptapi_debug.h"
#include "pluginsdk/_scriptapi_flag.h"
#include "pluginsdk/_scriptapi_function.h"
#include "pluginsdk/_scriptapi_gui.h"
#include "pluginsdk/_scriptapi_label.h"
#include "pluginsdk/_scriptapi_memory.h"
#include "pluginsdk/_scriptapi_misc.h"
#include "pluginsdk/_scriptapi_module.h"
#include "pluginsdk/_scriptapi_pattern.h"
#include "pluginsdk/_scriptapi_register.h"
#include "pluginsdk/_scriptapi_stack.h"
#include "pluginsdk/_scriptapi_symbol.h"
#include "pluginsdk/DeviceNameResolver/DeviceNameResolver.h"
#include "pluginsdk/jansson/jansson.h"
#include "pluginsdk/lz4/lz4file.h"
#include "pluginsdk/TitanEngine/TitanEngine.h"
#include "pluginsdk/XEDParse/XEDParse.h"
#ifdef _WIN64
#pragma comment(lib, "pluginsdk/x64dbg.lib")
#pragma comment(lib, "pluginsdk/x64bridge.lib")
#pragma comment(lib, "pluginsdk/DeviceNameResolver/DeviceNameResolver_x64.lib")
#pragma comment(lib, "pluginsdk/jansson/jansson_x64.lib")
#pragma comment(lib, "pluginsdk/lz4/lz4_x64.lib")
#pragma comment(lib, "pluginsdk/TitanEngine/TitanEngine_x64.lib")
#pragma comment(lib, "pluginsdk/XEDParse/XEDParse_x64.lib")
#else
#pragma comment(lib, "pluginsdk/x32dbg.lib")
#pragma comment(lib, "pluginsdk/x32bridge.lib")
#pragma comment(lib, "pluginsdk/DeviceNameResolver/DeviceNameResolver_x86.lib")
#pragma comment(lib, "pluginsdk/jansson/jansson_x86.lib")
#pragma comment(lib, "pluginsdk/lz4/lz4_x86.lib")
#pragma comment(lib, "pluginsdk/TitanEngine/TitanEngine_x86.lib")
#pragma comment(lib, "pluginsdk/XEDParse/XEDParse_x86.lib")
#endif //_WIN64
#define Cmd(x) DbgCmdExecDirect(x)
#define Eval(x) DbgValFromString(x)
#define dprintf(x, ...) _plugin_logprintf("[" PLUGIN_NAME "] " x, __VA_ARGS__)
#define dputs(x) _plugin_logprintf("[" PLUGIN_NAME "] %s\n", x)
#define PLUG_EXPORT extern "C" __declspec(dllexport)
//superglobal variables
extern int pluginHandle;
extern HWND hwndDlg;
extern int hMenu;
extern int hMenuDisasm;
extern int hMenuDump;
extern int hMenuStack;
//functions
bool pluginInit(PLUG_INITSTRUCT* initStruct);
void pluginStop();
void pluginSetup();
其次新建一个实现文件pluginmain.cpp
并写入以下代码,多数情况下我为了方便调试会使用这段代码,当我们点击菜单时会触发菜单功能,以此可以快速测试特定函数是否正常。
#include "pluginmain.h"
#include <Windows.h>
#include <process.h>
int pluginHandle;
HWND hwndDlg;
int hMenu;
int hMenuDisasm;
int hMenuDump;
int hMenuStack;
// 导出函数
extern "C" __declspec(dllexport) void CBMENUENTRY(CBTYPE cbType, PLUG_CB_MENUENTRY* info);
extern "C" __declspec(dllexport) void plugsetup(PLUG_SETUPSTRUCT* setupStruct);
extern "C" __declspec(dllexport) bool pluginit(PLUG_INITSTRUCT* initStruct);
// 在这里初始化插件数据。
bool pluginInit(PLUG_INITSTRUCT* initStruct)
{
// 返回false以取消加载插件。
return true;
}
// 在此处取消初始化插件数据。
void pluginStop()
{
}
// 在这里做GUI/菜单相关的事情。
void pluginSetup()
{
}
// 菜单被点击回调
void CBMENUENTRY(CBTYPE cbType, PLUG_CB_MENUENTRY* info)
{
// 此菜单用于实现功能,并测试
for (int x = 0; x < 100; x++)
{
_plugin_logprint("hello lyshark");
}
}
PLUG_EXPORT bool pluginit(PLUG_INITSTRUCT* initStruct)
{
initStruct->pluginVersion = PLUGIN_VERSION;
initStruct->sdkVersion = PLUG_SDKVERSION;
strncpy_s(initStruct->pluginName, PLUGIN_NAME, _TRUNCATE);
pluginHandle = initStruct->pluginHandle;
// 插件初始化
initStruct->sdkVersion = PLUG_SDKVERSION;
initStruct->pluginVersion = 1;
const char *name = "CheckME -->";
memset(initStruct->pluginName, 0, 128);
memcpy(initStruct->pluginName, name, strlen(name));
return pluginInit(initStruct);
}
PLUG_EXPORT bool plugstop()
{
pluginStop();
return true;
}
PLUG_EXPORT void plugsetup(PLUG_SETUPSTRUCT* setupStruct)
{
hwndDlg = setupStruct->hwndDlg;
hMenu = setupStruct->hMenu;
hMenuDisasm = setupStruct->hMenuDisasm;
hMenuDump = setupStruct->hMenuDump;
hMenuStack = setupStruct->hMenuStack;
// 增加二级菜单
char sub_menu[] = { "PowerBy LyShark" };
_plugin_menuaddentry(setupStruct->hMenu, 2, sub_menu);
pluginSetup();
}
编译这段代码,然后我们将其放入到x64dbg
目录下的plugins
目录,然后运行程序,点击checkme
即可测试我们的功能了。
标签:comment,插件,lib,scriptapi,pragma,x64dbg,include,pluginsdk,SDK 来源: https://www.cnblogs.com/LyShark/p/16651159.html