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0016-wasm-康威生命游戏

作者:互联网

环境

前言

说明

参考:https://rustwasm.github.io/docs/book/game-of-life/implementing.html

目标

在上一节的基础上进行,前面已经实现了康威游戏,只不过是直接将字符串渲染到页面上的,接下来使用 canvas 渲染。

index.html

将之前的 pre 标签修改为 canvas 标签。

<!DOCTYPE html>
<html lang="zh">

<head>
  <meta charset="utf-8">
  <title>康威生命游戏</title>
  <style>
    body {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      display: flex;
      flex-direction: column;
      align-items: center;
      justify-content: center;
    }
  </style>
</head>

<body>
  <canvas id="game"></canvas>
  <script src="./bootstrap.js"></script>
</body>

</html>

暴露细胞列表地址


#[wasm_bindgen]
impl Universe {
...
    pub fn cells(&self) -> *const Cell {
        self.cells.as_ptr()
    }
...
}

index.js

之后就是 index.js 之中的内容。

导入

import { Universe, Cell } from "game";
import { memory } from "game/game_bg";

常量定义

const CELL_SIZE = 10;
const GRID_COLOR = "#CCCCCC";
const DEAD_COLOR = "#FFFFFF";
const ALIVE_COLOR = "#000000";
const WIDTH = 64;
const HEIGHT = 64;

获取画布

const canvas = document.getElementById("game");
canvas.height = (CELL_SIZE + 1) * HEIGHT + 1;
canvas.width = (CELL_SIZE + 1) * WIDTH + 1;
const ctx = canvas.getContext('2d');

循环渲染

const universe = Universe.new(WIDTH, HEIGHT);
const renderLoop = () => {
    universe.tick();
    drawGrid();
    drawCells();
    requestAnimationFrame(renderLoop);
};

画栅格

const drawGrid = () => {
    ctx.beginPath();
    ctx.strokeStyle = GRID_COLOR;

    for (let i = 0; i <= WIDTH; i++) {
        ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
        ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * HEIGHT + 1);
    }

    for (let j = 0; j <= HEIGHT; j++) {
        ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
        ctx.lineTo((CELL_SIZE + 1) * WIDTH + 1, j * (CELL_SIZE + 1) + 1);
    }

    ctx.stroke();
};

画细胞

const drawCells = () => {
    const cellsPtr = universe.cells();
    const cells = new Uint8Array(memory.buffer, cellsPtr, WIDTH * HEIGHT);

    ctx.beginPath();

    for (let row = 0; row < HEIGHT; row++) {
        for (let col = 0; col < WIDTH; col++) {
            const idx = row * WIDTH + col;
            ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR;
            ctx.fillRect(col * (CELL_SIZE + 1) + 1, row * (CELL_SIZE + 1) + 1, CELL_SIZE, CELL_SIZE);
        }
    }
    ctx.stroke();
};

入口

drawGrid();
drawCells();
requestAnimationFrame(renderLoop);

启动前端

npm run start

效果展示

康威游戏效果

总结

使用 canvas 来渲染康威生命游戏的效果。

附录

标签:0016,canvas,const,康威,ctx,CELL,WIDTH,wasm,SIZE
来源: https://www.cnblogs.com/jiangbo4444/p/16636647.html