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物体碰撞与摩擦的方法总结

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Contact and Friction Simulation for Computer Graphics(Siggraph course 2022)

相关的course:SIGGRAPH'20 Course: An Introduction to Physics-Based Animation

SIGGRAPH'22 Course: Contact and Friction Simulation for Computer Graphics (siggraphcontact.github.io)

Syllabus

Basics:

advanced topics:

Chapter 1. Introduction to Contact Simulation

there are three main paradigms for contact simulation

1.1 The Equation of Motion

\[M(t)\dot u(t)=f(q(t),u(t),t) \]

Notations in this note:

1.2 Time Integration

Notations:

1.3 Constraints

流形优化方法求解约束问题

two types of constraint equations:

\(m\) constraint functions \(\phi(q)\in R^m\) implicitly define a manifold that is embedded in the \(n\)-dimensional space of the simulation degrees of freedom. We can instead formulate the constraint equations in terms of the velocities by computing the gradient of \(

标签:phi,based,methods,constraint,物体,碰撞,penalty,contact,摩擦
来源: https://www.cnblogs.com/Heskey0/p/16629712.html