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【微服务专题之】.Net6下集成消息队列-RabbitMQ交换机模式代码演示(全)

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.Net中RabbitMQ中交换机模式的使用

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TopicExchange 交换机模式

如果我们需要将一条信息发送到多个队列上,假若利用直连模式,那么就会有很多的路由,而TopicExchange只需要配置定义好的路由规则,即可省略多余的路由指定。
PS:路由规则有一定的约束,比如需要采取* .#. * 的格式,用.号 分隔
其中

消费者程序演示

public static class TopicExchangeReceive
    {
        public static void Receive(IModel channel)
        {
            channel.ExchangeDeclare("hello-topic-exchange", ExchangeType.Topic);
            channel.QueueDeclare(queue: "hello-topic-queue",
                        durable: true,
                        exclusive: false,
                        autoDelete: false,
                        arguments: null);
            channel.QueueBind("hello-topic-queue", "hello-topic-exchange", "route.*");
            //channel.QueueBind("hello", "hello-direct-exchange", "route2");

            // 创建一个消费者基本事件
            var consumer = new EventingBasicConsumer(channel);
            consumer.Received += (model, ea) =>
            {
                var body = ea.Body.ToArray();
                var message = Encoding.UTF8.GetString(body);
                Console.WriteLine(" [x] Received {0}", message);
            };
            channel.BasicConsume(queue: "hello-topic-queue",
                                 // 自动确认
                                 autoAck: true,
                                 consumer: consumer);

            //channel.BasicConsume(queue: "hello",
            //                     // 自动确认
            //                     autoAck: true,
            //                     consumer: consumer);

            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();
        }
    }

生产者程序演示

public static class TopicExchangeSend
    {
        public static void Send(IModel channel)
        {
            channel.ExchangeDeclare("hello-topic-exchange", ExchangeType.Topic);
            var count = 0;
            while (true)
            {
                Thread.Sleep(1000);
                // 发送的消息
                string message = $"Hello World {count}";
                var body = Encoding.UTF8.GetBytes(message);
                //var body2 = Encoding.UTF8.GetBytes(message + "body2");

                // 基本发布 不指定交换
                channel.BasicPublish(exchange: "hello-topic-exchange",
                                     // 路由键   就是队列名称
                                     routingKey: "route.2",
                                     // 基础属性
                                     basicProperties: null,
                                     // 传递的消息体
                                     body: body);

                //channel.BasicPublish(exchange: "hello-direct-exchange",
                //                     // 路由键   就是队列名称
                //                     routingKey: "route2",
                //                     // 基础属性
                //                     basicProperties: null,
                //                     // 传递的消息体
                //                     body: body2);
                count++;
                Console.WriteLine(" [x] sent {0}", message);
            }
        }
    }

效果展示

图片


Headers Exchange 模式

其实这种模式类似与Http请求里面的headers,我们定义一个字典然后通过交换机携带,作为交换机与路由器交换媒介,相比于Topic Exchange交换模式,header定义的格式类型更加丰富。

消费者程序演示

public static class HeadersExchangeReceive
    {
        public static void Receive(IModel channel)
        {
            channel.ExchangeDeclare("hello-headers-exchange", ExchangeType.Headers);
            channel.QueueDeclare(queue: "hello-headers-queue",
                        durable: true,
                        exclusive: false,
                        autoDelete: false,
                        arguments: null);

            var headers = new Dictionary<string, object>()
            {
                {"test","A" }
            };
            channel.QueueBind("hello-headers-queue", "hello-headers-exchange", String.Empty, headers);
            //channel.QueueBind("hello", "hello-direct-exchange", "route2");

            // 创建一个消费者基本事件
            var consumer = new EventingBasicConsumer(channel);
            consumer.Received += (model, ea) =>
            {
                var body = ea.Body.ToArray();
                var message = Encoding.UTF8.GetString(body);
                Console.WriteLine(" [x] Received {0}", message);
            };
            channel.BasicConsume(queue: "hello-headers-queue",
                                 // 自动确认
                                 autoAck: true,
                                 consumer: consumer);

            //channel.BasicConsume(queue: "hello",
            //                     // 自动确认
            //                     autoAck: true,
            //                     consumer: consumer);

            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();
        }
    }

生产者程序演示

public static void Send(IModel channel)
        {
            channel.ExchangeDeclare("hello-headers-exchange", ExchangeType.Headers);
            var count = 0;
            while (true)
            {
                Thread.Sleep(1000);
                // 发送的消息
                string message = $"Hello World {count}";
                var body = Encoding.UTF8.GetBytes(message);
                //var body2 = Encoding.UTF8.GetBytes(message + "body2");


                var basicProperties = channel.CreateBasicProperties();
                basicProperties.Headers = new Dictionary<string, object>()
                {
                    {"test" ,"A"}
                };
                // 基本发布 不指定交换
                channel.BasicPublish(exchange: "hello-headers-exchange",
                                     // 路由键   就是队列名称
                                     routingKey: String.Empty,
                                     // 基础属性
                                     basicProperties,
                                     // 传递的消息体
                                     body: body);

                //channel.BasicPublish(exchange: "hello-direct-exchange",
                //                     // 路由键   就是队列名称
                //                     routingKey: "route2",
                //                     // 基础属性
                //                     basicProperties: null,
                //                     // 传递的消息体
                //                     body: body2);
                count++;
                Console.WriteLine(" [x] sent {0}", message);
            }
        }

效果演示

 

图片


FanoutExchange 模式

扇形交换机模式是最傻瓜的一种交换模式,总的而言只要将队列绑定到交换机上,就能做到消息互通了。当然了这种机制处理事件的速度也是所有交换机类型里面最快的。

消费者程序演示

public static class FanoutExchangeReceive
    {
        public static void Receive(IModel channel)
        {
            channel.ExchangeDeclare("hello-fanout-exchange", ExchangeType.Fanout);
            channel.QueueDeclare(queue: "hello-fanout-queue",
                        durable: true,
                        exclusive: false,
                        autoDelete: false,
                        arguments: null);

            //var headers = new Dictionary<string, object>()
            //{
            //    {"test","A" }
            //};
            channel.QueueBind("hello-fanout-queue", "hello-fanout-exchange", String.Empty);
            //channel.QueueBind("hello", "hello-direct-exchange", "route2");

            // 创建一个消费者基本事件
            var consumer = new EventingBasicConsumer(channel);
            consumer.Received += (model, ea) =>
            {
                var body = ea.Body.ToArray();
                var message = Encoding.UTF8.GetString(body);
                Console.WriteLine(" [x] Received {0}", message);
            };
            channel.BasicConsume(queue: "hello-fanout-queue",
                                 // 自动确认
                                 autoAck: true,
                                 consumer: consumer);

            //channel.BasicConsume(queue: "hello",
            //                     // 自动确认
            //                     autoAck: true,
            //                     consumer: consumer);

            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();
        }

生产者程序演示

public static class FanoutExchangeSend
    {
        public static void Send(IModel channel)
        {
            channel.ExchangeDeclare("hello-fanout-exchange", ExchangeType.Fanout);
            var count = 0;
            while (true)
            {
                Thread.Sleep(1000);
                // 发送的消息
                string message = $"Hello World {count}";
                var body = Encoding.UTF8.GetBytes(message);
                //var body2 = Encoding.UTF8.GetBytes(message + "body2");


                //var basicProperties = channel.CreateBasicProperties();
                //basicProperties.Headers = new Dictionary<string, object>()
                //{
                //    {"test" ,"A"}
                //};
                // 基本发布 不指定交换
                channel.BasicPublish(exchange: "hello-fanout-exchange",
                                     // 路由键   就是队列名称
                                     routingKey: String.Empty,
                                     // 基础属性
                                     null,
                                     // 传递的消息体
                                     body: body);

                //channel.BasicPublish(exchange: "hello-direct-exchange",
                //                     // 路由键   就是队列名称
                //                     routingKey: "route2",
                //                     // 基础属性
                //                     basicProperties: null,
                //                     // 传递的消息体
                //                     body: body2);
                count++;
                Console.WriteLine(" [x] sent {0}", message);
            }
        }
    }

效果演示

图片


PS:具体的代码效果演示看视频哦~

标签:body,exchange,RabbitMQ,交换机,var,Net6,message,hello,channel
来源: https://www.cnblogs.com/qubiancheng666/p/16465347.html