Swift Function argument All In One
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Swift Function argument All In One
-
外部参数
a single unnamed parameter
https://docs.swift.org/swift-book/LanguageGuide/Functions.html#ID160
Swift Methods argument All In One
https://docs.swift.org/swift-book/LanguageGuide/Methods.html
Methods are functions that are associated with a particular type.
方法是与特定类型相关联的函数。
function arguments / methods arguments
import Foundation
// import SwiftUI
// error: no such module 'SwiftUI'
// print("Hello World")
// _ 外部参数名称,可以省略不写 ✅
func test(_ num: Int) -> Int {
print(num);
return num;
}
test(333);
// test(num: 333);
// extraneous 无关的
// ❌ error: extraneous argument label 'num:' in call
// 默认外部参数名称与内部参数一致,不可以省略不写 ✅
func test2(num: Int) -> Int {
print(num);
return num;
}
test2(num: 666);
// test2(666);
// ❌ error: missing argument label 'num:' in call
// 指定外部参数名称,不可以省略不写 ✅
func test3(int num: Int) -> Int {
print(num);
return num;
}
test3(int: 999);
// test3(num: 999);
// ❌ error: incorrect argument label in call (have 'num:', expected 'int:')
import Foundation
func test(_ num: Int) -> Int {
print("num = \(num)");
// num = 333
print(num);
return num;
}
test(333);
errors
Global 'var' declaration requires an initializer expression or an explicitly stated getter
Unnamed parameters must be written with the empty name '_'
// function
// 命名参数
func getColors(colors: [Color]) -> LinearGradient {
return LinearGradient(gradient: Gradient(colors: colors), startPoint: .leading, endPoint: .trailing)
}
// 未命名参数 ✅,_ 开头
func getColors2(_ colors: [Color]) -> LinearGradient {
return LinearGradient(gradient: Gradient(colors: colors), startPoint: .leading, endPoint: .trailing)
// '_' can only appear in a pattern or on the left side of an assignment
// Unnamed parameters must be written with the empty name '_'
}
// 命名参数,必须要写参数名称 `colors:`
.background(getColors(colors: card.gradientColors))
// 未命名参数,不需要写参数名称 ✅
.background(getColors2(card.gradientColors))
docs
struct LevelTracker {
static var highestUnlockedLevel = 1
var currentLevel = 1
static func unlock(_ level: Int) {
if level > highestUnlockedLevel { highestUnlockedLevel = level }
}
static func isUnlocked(_ level: Int) -> Bool {
return level <= highestUnlockedLevel
}
@discardableResult
mutating func advance(to level: Int) -> Bool {
if LevelTracker.isUnlocked(level) {
currentLevel = level
return true
} else {
return false
}
}
}
https://docs.swift.org/swift-book/LanguageGuide/Methods.html
refs
http://online.swiftplayground.run/
https://www.cnblogs.com/xgqfrms/p/16255693.html
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