three.js学习笔记四:加载本地.gltf模型
作者:互联网
效果
代码
<html>
<head>
<meta charset="utf-8" />
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from "./three/build/three.module.js";
import { GLTFLoader } from "./three/examples/jsm/loaders/GLTFLoader.js";
// 场景
const scene = new THREE.Scene();
// 相机
const camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
10
);
// 添加灯光
const light = new THREE.AmbientLight("#ffffff"); // soft white light
scene.add(light);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 5;
const loader = new GLTFLoader();
loader.load(
"gril/scene.gltf",
function (gltf) {
scene.add(gltf.scene);
console.log("加载完成");
},
(e) => {
console.log("加载中", e);
},
function (error) {
console.error(error);
}
);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
标签:const,THREE,scene,window,three,new,js,gltf 来源: https://blog.csdn.net/weixin_35958891/article/details/122154995