ObjectARX单点JIG正交简单例子
作者:互联网
代码
//-----------------------------------------------------------------------------
//- BeamLineJig.h
#pragma once
//-----------------------------------------------------------------------------
class CBeamLineJig : public AcEdJig {
public:
//- Array of input points, each level corresponds to the mCurrentInputLevel
AcGePoint3d mPtStart ;
AcGePoint3d mPtEnd ;
//- Entity being jigged
AcDbLine *mpEntity ;
public:
CBeamLineJig () ;
~CBeamLineJig () ;
//- Command invoke the jig, call passing a new'd instance of the object to jig
AcEdJig::DragStatus startJig (AcDbLine *pEntityToJig,AcGePoint3d ptStart) ;
protected:
//- AcEdJig overrides
//- input sampler
virtual DragStatus sampler () ;
//- jigged entity update
virtual Adesk::Boolean update () ;
//- jigged entity pointer return
virtual AcDbEntity *entity () const ;
//- Std input to get a point with no rubber band
AcEdJig::DragStatus GetStartPoint () ;
} ;
Cpp
//-----------------------------------------------------------------------------
#include "StdAfx.h"
#include "BeamLineJig.h"
//-----------------------------------------------------------------------------
CBeamLineJig::CBeamLineJig () : AcEdJig (), mpEntity(NULL)
{
}
CBeamLineJig::~CBeamLineJig () {
}
//-----------------------------------------------------------------------------
AcEdJig::DragStatus CBeamLineJig::startJig (AcDbLine *pEntity ,AcGePoint3d ptStart) {
//- Store the new entity pointer
mpEntity = pEntity ;
mPtStart=ptStart;
mPtEnd=mPtStart;
//- Setup each input prompt
AcString inputPrompts =_T("\n请指定终点: " );
//- Setup kwords for each input
AcString kwords = _T("");
bool appendOk =true ;
AcEdJig::DragStatus status =AcEdJig::kNull ;
//初始化
//- Loop the number of inputs
setDispPrompt (inputPrompts) ;
//- Setup the keywords required
setKeywordList (kwords) ;
bool quit =false ;
//- Lets now do the input
status =drag () ;
if ( status != kNormal ) {
//- If it's a keyword
switch ( status )
{
case kCancel:
case kNull:
quit =true ;
break ;
case kKW1:
case kKW2:
case kKW3:
case kKW4:
case kKW5:
case kKW6:
case kKW7:
case kKW8:
case kKW9:
//- Do something
break ;
}
} else {
appendOk =true ;
}
//拖动结束
//- If the input went well
if ( appendOk )
//- Append to the database
append () ;
else
//- Clean up
delete mpEntity ;
return (status) ;
}
//-----------------------------------------------------------------------------
//- Input sampler
AcEdJig::DragStatus CBeamLineJig::sampler () {
//- Setup the user input controls for each input
AcEdJig::UserInputControls userInputControls [1] ={
/*AcEdJig::UserInputControls::*/(AcEdJig::UserInputControls)0
} ;
//- Setup the cursor type for each input
AcEdJig::CursorType cursorType [1] ={
/*AcEdJig::CursorType::*/(AcEdJig::CursorType)0
} ;
//- Setup the user input controls for each sample
setUserInputControls (userInputControls [0]) ;
setSpecialCursorType (cursorType [0]) ;
AcEdJig::DragStatus status =AcEdJig::kCancel ;
//- Check the current input number to see which input to do
status =GetStartPoint () ;
return (status) ;
}
//-----------------------------------------------------------------------------
//- Jigged entity update
Adesk::Boolean CBeamLineJig::update () {
//- Check the current input number to see which update to do
mpEntity->setEndPoint(mPtEnd);
return true ;
}
//-----------------------------------------------------------------------------
//- Jigged entity pointer return
AcDbEntity *CBeamLineJig::entity () const {
return ((AcDbEntity *)mpEntity) ;
}
//-----------------------------------------------------------------------------
//- Std input to get a point with no rubber band
AcEdJig::DragStatus CBeamLineJig::GetStartPoint () {
AcGePoint3d newPnt ;
//- Get the point
AcEdJig::DragStatus status =acquirePoint (newPnt,mPtStart) ;
//- If valid input
if ( status == AcEdJig::kNormal ) {
//- If there is no difference
if ( newPnt.isEqualTo (mPtEnd))
return (AcEdJig::kNoChange) ;
//- Otherwise update the point
mPtEnd =newPnt ;
}
return (status) ;
}
调用示意
ads_point pt;
if (RTNORM != acedGetPoint(NULL,_T("\n请指定起点: "),pt))
{
return;
}
acdbUcs2Wcs(pt,pt,false);
AcGePoint3d ptStart=asPnt3d(pt);
CBeamLineJig *pJig=new CBeamLineJig();
AcDbLine*pLine=new AcDbLine();
pLine->setStartPoint(ptStart);
pJig->startJig(pLine,ptStart);
delete pJig;
pJig=NULL;
标签:case,JIG,单点,ObjectARX,CBeamLineJig,status,AcEdJig,input,DragStatus 来源: https://www.cnblogs.com/edata/p/15729579.html