three.js学习笔记二:导入外部gltf模型
作者:互联网
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="renderer" content="webkit" />
<meta
name="viewport"
content="width=device-width, minimum-scale=1.0, initial-scale=1, user-scalable=no"
/>
<title>BimAngle.com - Trial version</title>
<link
rel="stylesheet"
type="text/css"
href="http://fs3.bimangle.net/js/three-gltf-viewer/gltf-viewer.css"
/>
</head>
<body>
<main class="wrap">
<div id="viewer-local" class="viewer"></div>
<div class="spinner"></div>
</main>
<script src="http://fs3.bimangle.net/js/three-gltf-viewer/gltf-viewer.js"></script>
<script>
const hash = location.hash ? queryString.parse(location.hash) : {};
console.log(hash, "===");
let modelUrl = hash.model || "./test.gltf";
let element = document.getElementById("viewer-local");
let viewer = new Viewer(element, {});
viewer.load(modelUrl).then(onSuccess).catch(onError);
function onSuccess() {
let spinnerEl = document.querySelector(".spinner");
if (spinnerEl) spinnerEl.style.display = "none";
console.log("Succeeded!");
}
function one rror(error) {
let message = (error || {}).message || error.toString();
if (message.match(/ProgressEvent/)) {
message =
"Unable to retrieve this file. Check JS console and browser network tab.";
} else if (message.match(/Unexpected token/)) {
message = `Unable to parse file content. Verify that this file is valid. Error: "${message}"`;
} else if (error && error.target && error.target instanceof Image) {
message = "Missing texture: " + error.target.src.split("/").pop();
}
window.alert(message);
console.error(error);
}
</script>
</body>
标签:hash,spinnerEl,three,js,let,error,console,message,gltf 来源: https://blog.csdn.net/weixin_35958891/article/details/122013269