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Cesium随笔:鹰眼功能

作者:互联网

0.前言

leaf2vue.png

本文记录一下Cesium引擎鹰眼功能的实现过程,项目采用vue框架(修改自cesiumlab的开源项目),小地图采用leaflet。阅读本文需要Cesium和Vue相关知识。

gifeditor_20190516_232158.gif

1.基本思路

鹰眼的基本需求是:在三维地图中镶嵌一个迷你二维地图,在迷你地图中绘制三维地图中用户的可视域、鼠标的位置等,并且随着三维地图画面的更新二维地图也跟着实时变化。
首先是二三维地图的实时联动问题,通过监听Cesium的postRender或者鼠标移动事件,将数据变化实时更新到二维地图即可。
然后是二维地图的选择,需求只需要绘制简单的几何图形,因此这里选择简单好用的leaflet地图。
最后是二维地图绘制逻辑,经过试验,笔者采用二维地图实时聚焦在三维地图鼠标坐标的方式,并且在二维地图中绘制出三维摄像头的可见范围,二维地图的缩放级别随着三维摄像机的离地高度改变。

2.leaflet2vue

项目使用leaflet2vue
组件安装:
npm install vue2-leaflet leaflet --save
在小地图组件中使用leaflet:

<template>
    <div class="vue-leaflet">
        <l-map style="position: absolute; top: 110px; right: 10px; padding: 0px; width: 250px; height: 250px" :zoom="zoom"
         :center="center">
            <l-tile-layer :url="url" :attribution="attribution"></l-tile-layer>
            <l-marker :lat-lng="marker">
                <l-popup :content="text"></l-popup>
            </l-marker>
            <l-polygon :lat-lngs="viewRect" :color="viewRectColor">
            </l-polygon>
        </l-map>
    </div>
</template>

<script>
    import {
        LMap,
        LTileLayer,
        LMarker,
        LPopup,
        LPolygon
    } from 'vue2-leaflet'

    export default {
        name: 'leafletMini',
        components: {
            LMap,
            LTileLayer,
            LMarker,
            LPopup,
            LPolygon
        },
        data() {
            return {
                url: 'http://{s}.tile.osm.org/{z}/{x}/{y}.png',
                attribution: '&copy; <a href="http://osm.org/copyright">OpenStreetMap</a> contributors',
                text: '光标的位置',
                viewRectColor: 'orange'
            }
        },
        props: ['center', 'marker', 'zoom', 'viewRect']
    }
</script>


在本例中几乎不需要对leaflet进行任何编程,只需要把地图中心、大头针、视域多边形的数据绑定给相应的组件即实现了leaflet负责的功能。

3.Cesium与leaflet联动

在Cesium窗口中添加小地图组件

<template>
    <div style="width: 100%; height: 100%">
        <div style="position: relative; width: 100%; height: 100%" ref="coreViewer">
            <div ref="viewer" style="width: 100%; height: 100%" id="viewer"></div>
     
            <leafletMini :center="minimapCenter" :marker="minimapCrusor" :zoom="minimapZoom" :viewRect="minimapViewRect"/>
        </div>
    </div>
</template>

<script>
import bindMinimap from '../scripts/eagleEye';
import leafletMini from '../components/leafletMini.vue';
import {
        LMap,
        LTileLayer,
        LMarker,
        LPopup
    } from 'vue2-leaflet'
export default {
    name: "CesiumView",
    components: {
        'leafletMini': leafletMini
    },
    mounted() {
        this.$nextTick(() => {
            const viewer = initViewer(this.$refs.viewer);

            this.freezedViewer = Object.freeze({viewer});

            var that = this;
            document.addEventListener(Cesium.Fullscreen.changeEventName, () => {
                that.isFullscreen = Cesium.Fullscreen.fullscreen;
            });
        });
    },
    data() {
        return {
            freezedViewer: undefined,
            minimapCenter: undefined,
            minimapZoom: 2,
            minimapCrusor: L.latLng(0.0, 0.0),
            minimapViewRect:[]
        };
    },
    methods: {
        
        bindEagleEyeOnMinimap(){
            let h=parseInt(window.getComputedStyle(this.$refs.coreViewer).height);
            let w=parseInt(window.getComputedStyle(this.$refs.coreViewer).width);
            bindMinimap(this.freezedViewer && this.freezedViewer.viewer,(x,y,zoom,viewRectCoords)=>{
                this.minimapCenter=L.latLng(y, x);
                this.minimapZoom=zoom;
                this.minimapCrusor=L.latLng(y, x);
                this.minimapViewRect=viewRectCoords;
            },w,h);
        }
    }
};
</script>

实现联动的代码:eagleEye.js

import Cesium from 'Cesium';
//启动鹰眼功能
function bindMinimap(cesiumViewer, funcWithCursorPos,windowWidth,windowHeight) {
    var handler = new Cesium.ScreenSpaceEventHandler(cesiumViewer.scene.canvas);
    handler.setInputAction(function(movement) {
        let dynamicPosition = undefined;
        let ray = cesiumViewer.camera.getPickRay(movement.endPosition);
        dynamicPosition = cesiumViewer.scene.globe.pick(ray, cesiumViewer.scene);
        let corners=getViewRect(cesiumViewer,cesiumViewer.scene.camera,windowWidth,windowHeight);
        if (Cesium.defined(dynamicPosition)) {
            funcWithCursorPos(Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(dynamicPosition).longitude),
                Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(dynamicPosition).latitude),
                getZoomLevel(cesiumViewer.scene.camera),
                corners
            );
        }
    }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
}
//计算相机视域
function getViewRect(cesiumViewer,camera,windowWidth,windowHeight){
    let cornerPos = undefined;
    let ray=undefined;
    let positions=[];
    
    ray = cesiumViewer.camera.getPickRay(new Cesium.Cartesian2(0,0));
    cornerPos = cesiumViewer.scene.globe.pick(ray, cesiumViewer.scene);
    if (!Cesium.defined(cornerPos)){
        return [];
    }
    positions.push([Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).latitude),
    Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).longitude)]);
    
    ray = cesiumViewer.camera.getPickRay(new Cesium.Cartesian2(0,windowHeight));
    cornerPos = cesiumViewer.scene.globe.pick(ray, cesiumViewer.scene);
    if (!Cesium.defined(cornerPos)){
        return [];
    }
    positions.push([Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).latitude),
    Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).longitude)]);
    
    ray = cesiumViewer.camera.getPickRay(new Cesium.Cartesian2(windowWidth,windowHeight));
    cornerPos = cesiumViewer.scene.globe.pick(ray, cesiumViewer.scene);
    if (!Cesium.defined(cornerPos)){
        return [];
    }
    positions.push([Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).latitude),
    Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).longitude)]);
    
    ray = cesiumViewer.camera.getPickRay(new Cesium.Cartesian2(windowWidth,0));
    cornerPos = cesiumViewer.scene.globe.pick(ray, cesiumViewer.scene);
    if (!Cesium.defined(cornerPos)){
        return [];
    }
    positions.push([Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).latitude),
    Cesium.Math.toDegrees(Cesium.Cartographic.fromCartesian(cornerPos).longitude)]);
    
    return positions
}
//计算地图缩放等级
function getZoomLevel(camera) {
    let h = camera.positionCartographic.height;
    if (h <= 100) { //0.01
        return 19;
    } else if (h <= 300) { //0.02
        return 18;
    } else if (h <= 660) { //0.05
        return 17;
    } else if (h <= 1300) { //0.1
        return 16;
    } else if (h <= 2600) { //0.2
        return 15;
    } else if (h <= 6400) { //0.5
        return 14;
    } else if (h <= 13200) { //1
        return 13;
    } else if (h <= 26000) { //2
        return 12;
    } else if (h <= 67985) { //5
        return 11;
    } else if (h <= 139780) { //10
        return 10;
    } else if (h <= 250600) { //20
        return 9;
    } else if (h <= 380000) { //30
        return 8;
    } else if (h <= 640000) { //50
        return 7;
    } else if (h <= 1280000) { //100
        return 6;
    } else if (h <= 2600000) { //200
        return 5;
    } else if (h <= 6100000) { //500
        return 4;
    } else if (h <= 11900000) { //1000
        return 3;
    } else {
        return 2;
    }
}
export default bindMinimap;

4.总结

Vue绑定数据很方便,通过Props就能把Cesium主窗口的数据绑定给miniMap子窗口,不需要写多余的代码。包括小地图的中心位置、鼠标坐标、视域范围都是这样同步过来的,且感受不到任何延迟。
具体绑定过程:
1.在Cesium组件声明小地图数据

image.png

2.在小地图组件中声明Props

image.png

3.在Cesium窗口中向Minimap绑定Props和自己的data

image.png

4.在miniMap组件把数据绑定到leaflet

image.png

经过一番折腾,在Cesium窗口中改变绑定的这些data,leaflet小地图就能实时变化了。

本文转自 https://www.jianshu.com/p/e6f3d171a2d1,如有侵权,请联系删除。

标签:cornerPos,地图,scene,鹰眼,leaflet,Cesium,随笔,cesiumViewer
来源: https://www.cnblogs.com/hustshu/p/15627486.html