RK audio 拨号同时输出Speaker和USB音频
作者:互联网
reference: [RK3399][Android7.1]修改系统配置同时输出Speaker和USB音频
Android Audio代码分析 - Audio Strategy
一.Android5.1 音频切换
frameworks\av\services\audiopolicy\AudioPolicyManager.cpp
1.1.策略对应的 stream type
AudioPolicyManager::routing_strategy AudioPolicyManager::getStrategy( audio_stream_type_t stream) { ALOG_ASSERT(stream != AUDIO_STREAM_PATCH,"getStrategy() called for AUDIO_STREAM_PATCH"); // stream to strategy mapping switch (stream) { case AUDIO_STREAM_VOICE_CALL:// 电话来了 case AUDIO_STREAM_BLUETOOTH_SCO:// 蓝牙耳机接通了 return STRATEGY_PHONE; case AUDIO_STREAM_RING:// 铃声响了 case AUDIO_STREAM_ALARM:// 警告,电池没电时的警告了 return STRATEGY_SONIFICATION; case AUDIO_STREAM_NOTIFICATION:?// 通知,例如界面中最上面一栏中有消息了 return STRATEGY_SONIFICATION_RESPECTFUL; case AUDIO_STREAM_DTMF: return STRATEGY_DTMF; default: ALOGE("unknown stream type %d", stream); case AUDIO_STREAM_SYSTEM: // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs // while key clicks are played produces a poor result case AUDIO_STREAM_MUSIC: return STRATEGY_MEDIA; case AUDIO_STREAM_ENFORCED_AUDIBLE: return STRATEGY_ENFORCED_AUDIBLE; case AUDIO_STREAM_TTS: return STRATEGY_TRANSMITTED_THROUGH_SPEAKER; case AUDIO_STREAM_ACCESSIBILITY: return STRATEGY_ACCESSIBILITY; case AUDIO_STREAM_REROUTING: return STRATEGY_REROUTING; } }
1.2.其中添加的判断语句意思为:判断声音是否通话 . isCall 直接返回 SPEAKER和USB_DEVICE
audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache) { uint32_t device = AUDIO_DEVICE_NONE; if (fromCache) { ALOGVV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, mDeviceForStrategy[strategy]); return mDeviceForStrategy[strategy]; } audio_devices_t availableOutputDeviceTypes = mAvailableOutputDevices.types(); switch (strategy) { case STRATEGY_TRANSMITTED_THROUGH_SPEAKER: device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER; if (!device) { ALOGE("getDeviceForStrategy() no device found for "\ "STRATEGY_TRANSMITTED_THROUGH_SPEAKER"); } break; case STRATEGY_SONIFICATION_RESPECTFUL: if (isInCall()) { device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); } else if (isStreamActiveRemotely(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) { // while media is playing on a remote device, use the the sonification behavior. // Note that we test this usecase before testing if media is playing because // the isStreamActive() method only informs about the activity of a stream, not // if it's for local playback. Note also that we use the same delay between both tests device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); //user "safe" speaker if available instead of normal speaker to avoid triggering //other acoustic safety mechanisms for notification if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) device = AUDIO_DEVICE_OUT_SPEAKER_SAFE; } else if (isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) { // while media is playing (or has recently played), use the same device device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/); } else { // when media is not playing anymore, fall back on the sonification behavior device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); //user "safe" speaker if available instead of normal speaker to avoid triggering //other acoustic safety mechanisms for notification if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) device = AUDIO_DEVICE_OUT_SPEAKER_SAFE; } break; case STRATEGY_DTMF: if (!isInCall()) { // when off call, DTMF strategy follows the same rules as MEDIA strategy device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/); break; } // when in call, DTMF and PHONE strategies follow the same rules // FALL THROUGH case STRATEGY_PHONE: // Force use of only devices on primary output if: // - in call AND // - cannot route from voice call RX OR // - audio HAL version is < 3.0 and TX device is on the primary HW module if (mPhoneState == AUDIO_MODE_IN_CALL) { audio_devices_t txDevice = getDeviceAndMixForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION); sp<AudioOutputDescriptor> hwOutputDesc = mOutputs.valueFor(mPrimaryOutput); if (((mAvailableInputDevices.types() & AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) || (((txDevice & availablePrimaryInputDevices() & ~AUDIO_DEVICE_BIT_IN) != 0) && (hwOutputDesc->getAudioPort()->mModule->mHalVersion < AUDIO_DEVICE_API_VERSION_3_0))) { availableOutputDeviceTypes = availablePrimaryOutputDevices(); } } // for phone strategy, we first consider the forced use and then the available devices by order // of priority switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) { case AUDIO_POLICY_FORCE_BT_SCO: if (!isInCall() || strategy != STRATEGY_DTMF) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; if (device) break; // if SCO device is requested but no SCO device is available, fall back to default case // FALL THROUGH default: // FORCE_NONE // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0)) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; if (device) break; } device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADSET; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; if (mPhoneState != AUDIO_MODE_IN_CALL) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_EARPIECE; if (device) break; device = mDefaultOutputDevice->mDeviceType; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE"); } break; case AUDIO_POLICY_FORCE_SPEAKER: // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0)) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } if (!isInCall()) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_LINE; if (device) break; device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER; if (device) break; device = mDefaultOutputDevice->mDeviceType; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER"); } break; } break; case STRATEGY_SONIFICATION: // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by // handleIncallSonification(). if (isInCall()) { device = getDeviceForStrategy(STRATEGY_PHONE, false /*fromCache*/); break; } // FALL THROUGH case STRATEGY_ENFORCED_AUDIBLE: // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION // except: // - when in call where it doesn't default to STRATEGY_PHONE behavior // - in countries where not enforced in which case it follows STRATEGY_MEDIA #ifndef BOX_STRATEGY if ((strategy == STRATEGY_SONIFICATION) || (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) { device = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION"); } } #endif // The second device used for sonification is the same as the device used by media strategy // FALL THROUGH // FIXME: STRATEGY_ACCESSIBILITY and STRATEGY_REROUTING follow STRATEGY_MEDIA for now case STRATEGY_ACCESSIBILITY: if (strategy == STRATEGY_ACCESSIBILITY) { // do not route accessibility prompts to a digital output currently configured with a // compressed format as they would likely not be mixed and dropped. for (size_t i = 0; i < mOutputs.size(); i++) { sp<AudioOutputDescriptor> desc = mOutputs.valueAt(i); audio_devices_t devices = desc->device() & (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC); if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) && devices != AUDIO_DEVICE_NONE) { availableOutputDeviceTypes = availableOutputDeviceTypes & ~devices; } } } // FALL THROUGH case STRATEGY_REROUTING: case STRATEGY_MEDIA: { uint32_t device2 = AUDIO_DEVICE_NONE; if (strategy != STRATEGY_SONIFICATION) { // no sonification on remote submix (e.g. WFD) if (mAvailableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_REMOTE_SUBMIX; } } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0)) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; } if ((device2 == AUDIO_DEVICE_NONE)) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_LINE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_WIRED_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_ACCESSORY; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_USB_DEVICE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; } if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) { // no sonification on aux digital (e.g. HDMI) device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_DIGITAL; } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPEAKER; } int device3 = AUDIO_DEVICE_NONE; if (strategy == STRATEGY_MEDIA) { // ARC, SPDIF and AUX_LINE can co-exist with others. device3 = availableOutputDeviceTypes & AUDIO_DEVICE_OUT_HDMI_ARC; device3 |= (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_SPDIF); device3 |= (availableOutputDeviceTypes & AUDIO_DEVICE_OUT_AUX_LINE); } device2 |= device3; // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise device |= device2; // If hdmi system audio mode is on, remove speaker out of output list. if ((strategy == STRATEGY_MEDIA) && (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] == AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) { device &= ~AUDIO_DEVICE_OUT_SPEAKER; } if (device) break; device = mDefaultOutputDevice->mDeviceType; if (device == AUDIO_DEVICE_NONE) { ALOGE("getDeviceForStrategy() no device found for STRATEGY_MEDIA"); } } break; default: ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy); break; } ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device); + if(isInCall()){ + ALOGD("Gatsby getDeviceForStrategy() strategy \n"); + return AUDIO_DEVICE_OUT_SPEAKER | AUDIO_DEVICE_OUT_USB_DEVICE; + } return device; }
标签:audio,USB,STRATEGY,device,Speaker,DEVICE,availableOutputDeviceTypes,AUDIO,OUT 来源: https://www.cnblogs.com/crushgirl/p/15233782.html