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3D Modeling for Unity: The Complete Guide

作者:互联网

Software for 3D Modeling for Unity

There are 3 major tools on the market which you can choose from:

The Process of Creating a 3D Model for Unity 创建Unity3D模型的流程

Modeling 建模

Retopology 重新拓扑

Retopology is the process of converting high-poly models into low-poly ones. This step is an integral part of the post-modeling process that helps make models easy to work with in Unity.

UV mapping

UV mapping is the process of projecting a 2D image to a 3D model’s surface for texturing. In other words, an artist takes a 3D model, unfolds it, and creates a 2D image which is easier to paint textures upon.

2D 图像投影到 3D 模型表面以进行纹理化的过程

工具:Roadkill, Ultimate Unwrap 3D、Blender、Maya

Rigging 骨骼绑定

Rigging is a 3D modeling method of adding bones to a 3D character or an object for creating flexible and movable parts for animation.

骨骼绑定是一种将骨骼添加到 3D 角色或对象的 3D 建模方法,用于创建动画的灵活和可移动部件。

Skinning 蒙皮

Skinning binds the 3D mesh with the bones (rigging) so that you can move vertices and use your model to the fullest capacity in animation.

Texturing 纹理

Texturing is the final stage of the modeling process. To achieve the best texturing results using with materials and textures an artist has to make sure that the model has been rigged, skinned, retopologized and UV mapped successfully.

参考资料

3D Modeling for Unity: The Complete Guide

标签:Complete,artist,models,process,Unity,modeling,Modeling,model,3D
来源: https://www.cnblogs.com/ZTianming/p/15138146.html