3DS MAX 基础知识 模型贴图
作者:互联网
在给模型贴图前,首先要调整系统的单位,将3D的显示单位和系统单位统一,避免后期尺寸错误。 To avoid errors,we should adjust the unit of system
通过在材质编辑器中添加贴图,或者直接把电脑中的图拖到物体上。 Add it in the material editor, or drag it directly from computer onto the object
真实世界贴图是另一种贴图范例。该功能可以创建材质并在“材质编辑器”中指定 2D 纹理贴图的实际宽度和高度。将该材质指定给场景中的对象时,场景中出现具有正确缩放的纹理贴图。Another example of texturing. This feature creates a material and specifies the actual width and height of the 2D texture map in the Material Editor. When this material is assigned to an object in the scene, a texture map with the correct scaling appears in the scene.
UVW MAP
为了解决贴图按照box各个面比例缩放的问题,选择bitmap fit。To solve the problem of scaling the map to each side of the box, select Bitmap Fit.
标签:贴图,map,3DS,MAX,material,texture,缩放,材质 来源: https://blog.csdn.net/carrotitle/article/details/119393867