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Unity Inspector 绘制备注信息 多语言辅助

作者:互联网

属性

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[AttributeUsage(AttributeTargets.Field, Inherited = true)]
public class LanguageLabelAttribute : PropertyAttribute {
}

 

绘制

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[CustomPropertyDrawer(typeof(LanguageLabelAttribute))]
public class LanguageLabelPropertyDrawer : PropertyDrawer {
    private static readonly string errorLanguageKeyTips = "语言表 Key 不存在";

    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
        var key = property.stringValue;

        //var content = !LanguageConfig.Has(key) ? errorLanguageKeyTips : Language.Get(key);
        var content = "哈哈哈";

        var propertyWidth = position.width / 4 * 3;
        var singleWidth = position.width / 4;

        EditorGUI.BeginProperty(position, label, property);
        var rect = new Rect(position.x, position.y, propertyWidth, position.height);
        EditorGUI.PropertyField(rect, property);
        EditorGUI.EndProperty();

        rect = new Rect(rect.xMax, rect.y, singleWidth, rect.height);
        using (new EditorGUI.DisabledScope(true)) {
            EditorGUI.TextField(rect, content);
        }
    }
}

 

使用

    [LanguageLabelAttribute]
    public string str;

效果

 

标签:System,EditorGUI,Unity,position,var,using,Inspector,rect,备注
来源: https://www.cnblogs.com/sanyejun/p/14993709.html