如何通过linux framebuffer在屏幕上显示某些内容?
作者:互联网
我发现以下代码旨在在屏幕上绘制正方形.
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 300; y = 100; // Where we are going to put the pixel
// Figure out where in memory to put the pixel
for (y = 100; y < 300; y++)
for (x = 100; x < 300; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15+(x-100)/2; // A little green
*(fbp + location + 2) = 200-(y-100)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-100)/6; // A little green
int r = 31-(y-100)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
当我运行它时,没有错误,但是不幸的是,没有任何反应,没有任何显示.如何在屏幕上获取图片?我正在研究Ubuntu 14.
解决方法:
运行正常.
帧缓冲程序使用Linux“文本”控制台(它们的作用不只是文本),而不是XWindows,也不是ssh终端会话.
对于大多数目的,帧缓冲不是一个很好的接口.编写可以接管机器的游戏可能没问题.新的Linux桌面程序应使用XWindows兼容的软件.
跑步:
>在XWindows Linux桌面上,按Control Alt F1以获取Linux“文本”控制台. (请勿使用终端窗口).
>使用密码登录
>将程序放入square.c.用gcc square.c -o square之类的程序编译程序.它将给出有关指针/ int转换看起来不错的警告.
> [*]使用sudo su成为root
>运行编译的程序./square
它使阴影变成粉红色的正方形.
或显示错误:如果您不是root用户,则无法打开帧缓冲设备.
[*]切勿以超级用户身份运行您不完全信任的程序
标签:framebuffer,c-3,linux 来源: https://codeday.me/bug/20191119/2039358.html