系统相关
首页 > 系统相关> > CodeGo.net>使用内存映射视图查看大的位图图像

CodeGo.net>使用内存映射视图查看大的位图图像

作者:互联网

我有一个非常大的位图,正在尝试使用C#应用程序进行查看.

这里的主要问题是我无法将其直接加载到内存中,因此我尝试使用内存映射视图库按照Reference OneReference TwoReference ThreeReference FourReference Five的指南进行加载.

我到现在为止的内容如下:
根据需要读取部分位图(例如,读取前200行).
从我读取的行中创建另一个位图并显示它.

问题:
重建的位图图像部分丢失了颜色信息,并且上下颠倒显示.

示例:-[注意:我在这里使用小尺寸图像,并尝试显示其中的一部分以进行测试]

真实图像:-

输出应为(选择前200行并重建较小的位图并显示):

如您所见,重建的图像是无色且上下颠倒的.

现在的代码部分:
    BMPMMF类,负责整个过程

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Drawing.Imaging;

namespace BMPViewer
{
    class BMPMMF
    {
        /// <summary>
        /// It opens the image using memory mapped view and read the needed 
        /// parts, then call CreateBM to create a partially bitmap
        /// </summary>
        /// <param name="bmpFilename">Path to the physical bitmap</param>
        /// <returns></returns>
        public Bitmap readPartOfImage(string bmpFilename)
        {
            var headers = ReadHeaders(bmpFilename);
            var mmf = MemoryMappedFile.CreateFromFile(bmpFilename, FileMode.Open);
            int rowSize = headers.Item2.RowSize;    // number of byes in a row

           // Dictionary<ColorObject, int> rowColors = new Dictionary<ColorObject, int>();

            int colorSize = Marshal.SizeOf(typeof(MyColor));
            int width = rowSize / colorSize;//(headers.Item1.DataOffset+ rowSize) / colorSize;
            int height = 200;
            ColorObject cObj;
            MyColor outObj;
            ColorObject[][] rowColors = new ColorObject[height][];
            // Read the view image and save row by row pixel
            for (int j = 0; j < height; j++)
            {
                rowColors[j] = new ColorObject[width];
                using (var view = mmf.CreateViewAccessor(headers.Item1.DataOffset + rowSize * j, rowSize, MemoryMappedFileAccess.Read))
                {
                    for (long i = 0; i < rowSize; i += colorSize)
                    {

                        view.Read(i, out outObj);
                        cObj = new ColorObject(outObj);
                        rowColors[j][i / colorSize] = cObj;


                    }
                }
            }
            return CreateBM( rowColors );

        }
        /// <summary>
        /// Used to create a bitmap from provieded bytes 
        /// </summary>
        /// <param name="rowColors">Contains bytes of bitmap</param>
        /// <returns></returns>
        private Bitmap CreateBM(ColorObject[][] rowColors )
        {
            int width = rowColors[0].Count();
            int height = rowColors.Count();
            //int width = rowColors.Values.Where(o => o == 0).Count();
            Bitmap bitm = new Bitmap(width, height, PixelFormat.Format24bppRgb);
            // new Bitmap(imgdat.GetUpperBound(1) + 1, imgdat.GetUpperBound(0) + 1, PixelFormat.Format24bppRgb);
            BitmapData bitmapdat = bitm.LockBits(new Rectangle(0, 0, bitm.Width, bitm.Height), ImageLockMode.ReadWrite, bitm.PixelFormat);
            int stride = bitmapdat.Stride;
            byte[] bytes = new byte[stride * bitm.Height];

            for (int r = 0; r < bitm.Height; r++)
            {

                for (int c = 0; c < bitm.Width; c++)
                {
                    ColorObject color = rowColors[r][c];
                    bytes[(r * stride) + c * 3] = color.Blue;
                    bytes[(r * stride) + c * 3 + 1] = color.Green;
                    bytes[(r * stride) + c * 3 + 2] = color.Red;

                }
            }


            System.IntPtr scan0 = bitmapdat.Scan0;
            Marshal.Copy(bytes, 0, scan0, stride * bitm.Height);
            bitm.UnlockBits(bitmapdat);

            return bitm;
        }

        /// <summary>
        /// Returns a tuple that contains necessary information about bitmap header 
        /// </summary>
        /// <param name="filename"></param>
        /// <returns></returns>
        private Tuple<BmpHeader, DibHeader> ReadHeaders(string filename)
        {
            var bmpHeader = new BmpHeader();
            var dibHeader = new DibHeader();
            using (var fs = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                using (var br = new BinaryReader(fs))
                {
                    bmpHeader.MagicNumber = br.ReadInt16();
                    bmpHeader.Filesize = br.ReadInt32();
                    bmpHeader.Reserved1 = br.ReadInt16();
                    bmpHeader.Reserved2 = br.ReadInt16();
                    bmpHeader.DataOffset = br.ReadInt32();

                    dibHeader.HeaderSize = br.ReadInt32();
                    if (dibHeader.HeaderSize != 40)
                    {
                        throw new ApplicationException("Only Windows V3 format supported.");
                    }
                    dibHeader.Width = br.ReadInt32();
                    dibHeader.Height = br.ReadInt32();
                    dibHeader.ColorPlanes = br.ReadInt16();
                    dibHeader.Bpp = br.ReadInt16();
                    dibHeader.CompressionMethod = br.ReadInt32();
                    dibHeader.ImageDataSize = br.ReadInt32();
                    dibHeader.HorizontalResolution = br.ReadInt32();
                    dibHeader.VerticalResolution = br.ReadInt32();
                    dibHeader.NumberOfColors = br.ReadInt32();
                    dibHeader.NumberImportantColors = br.ReadInt32();
                }
            }

            return Tuple.Create(bmpHeader, dibHeader);
        }
    }

    public struct MyColor
    {
        public byte Red;
        public byte Green;
        public byte Blue;
        //public byte Alpha;
    }
    public class ColorObject
    {
        public ColorObject(MyColor c)
        {
            this.Red = c.Red;
            this.Green = c.Green;
            this.Blue = c.Blue;
           // this.Alpha = c.Alpha;
        }
        public byte Red;
        public byte Green;
        public byte Blue;
       // public byte Alpha;
    }

    public class BmpHeader
    {
        public short MagicNumber { get; set; }
        public int Filesize { get; set; }
        public short Reserved1 { get; set; }
        public short Reserved2 { get; set; }
        public int DataOffset { get; set; }
    }

    public class DibHeader
    {
        public int HeaderSize { get; set; }
        public int Width { get; set; }
        public int Height { get; set; }
        public short ColorPlanes { get; set; }
        public short Bpp { get; set; }
        public int CompressionMethod { get; set; }
        public int ImageDataSize { get; set; }
        public int HorizontalResolution { get; set; }
        public int VerticalResolution { get; set; }
        public int NumberOfColors { get; set; }
        public int NumberImportantColors { get; set; }
        public int RowSize
        {
            get
            {
                return 4 * ((Bpp * Width) / 32);
            }
        }
    }
}

这是使用方法:-

   Bitmap bmpImage = bmp.readPartOfImage(filePath); // path to bitmap
   pictBoxBMP.Image = bmpImage; // set the picture box image to the new Partially created bitmap 

我寻求的解决方案:-
只需正确显示部分创建的位图即可,我猜想在位图重建或使用内存映射视图的位图读取中存在问题.

更新#1:应用@TaW solution后,我得到了显示的颜色,即使它们与原始颜色也有些许不同,但是可以接受.

解决方法:

我相信您做得不正确.从您的颜色结构/类来看,您使用24Bpp.

对于24Bpp,要添加的填充将为Width%4,因此在RowSize getter中进行更改

return 4 * ((Bpp * Width) / 32);

return (Bpp / 8 * Width) + Width % 4;

对于一般情况,您可以将步幅作为

Padding = Width % (4 * (4 - (Bpp / 8) ); 

根据定义,行的顺序是上下颠倒的(即自下而上),但是您是按自上而下创建的!所以在CreateBM更改

for (int r = 0; r < bitm.Height; r++)

for (int r = bitm.Height - 1 ; r > 0; r--)

至于颜色:先尝试修复这些问题,然后再报告结果,好吗?

标签:memory-mapped-files,image,bitmap,c
来源: https://codeday.me/bug/20191028/1954432.html