我可以避免Python中的线程化UDP套接字丢弃数据吗?
作者:互联网
首先,我是Python的新手,正在学习这份工作,所以要保持谦虚!
我正在尝试为Windows编写一个线程化的Python应用程序,该应用程序从UDP套接字(线程1)读取数据,将其写入文件(线程2),并将实时数据(线程3)显示到小部件(gtk)图片使用gtk.gdk.pixbuf).我正在使用队列在线程之间传递数据.
我的问题是,如果我仅启动线程1和3(因此现在跳过文件写入),似乎在前几个样本之后我丢失了一些数据.滴下之后看起来不错.即使在运行线程3之前让线程1完成,这种明显的下降仍然存在.
对于代码段的长度表示歉意(我已经删除了写入文件的线程),但是我觉得删除代码只会提示问题.希望有人可以阐明:-)
import socket
import threading
import Queue
import numpy
import gtk
gtk.gdk.threads_init()
import gtk.glade
import pygtk
class readFromUDPSocket(threading.Thread):
def __init__(self, socketUDP, readDataQueue, packetSize, numScans):
threading.Thread.__init__(self)
self.socketUDP = socketUDP
self.readDataQueue = readDataQueue
self.packetSize = packetSize
self.numScans = numScans
def run(self):
for scan in range(1, self.numScans + 1):
buffer = self.socketUDP.recv(self.packetSize)
self.readDataQueue.put(buffer)
self.socketUDP.close()
print 'myServer finished!'
class displayWithGTK(threading.Thread):
def __init__(self, displayDataQueue, image, viewArea):
threading.Thread.__init__(self)
self.displayDataQueue = displayDataQueue
self.image = image
self.viewWidth = viewArea[0]
self.viewHeight = viewArea[1]
self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16)
def run(self):
scan = 0
try:
while True:
if not scan % self.viewWidth: scan = 0
buffer = self.displayDataQueue.get(timeout=0.1)
self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16)
self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16)
self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16)
gtk.gdk.threads_enter()
self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB,
False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3)
self.image.set_from_pixbuf(self.myPixbuf)
self.image.show()
gtk.gdk.threads_leave()
scan += 1
except Queue.Empty:
print 'myDisplay finished!'
pass
def quitGUI(obj):
print 'Currently active threads: %s' % threading.enumerate()
gtk.main_quit()
if __name__ == '__main__':
# Create socket (IPv4 protocol, datagram (UDP)) and bind to address
socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
host = '192.168.1.5'
port = 1024
socketUDP.bind((host, port))
# Data parameters
samplesPerScan = 256
packetsPerSecond = 1200
packetSize = 512
duration = 1 # For now, set a fixed duration to log data
numScans = int(packetsPerSecond * duration)
# Create array to store data
data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16)
# Create queue for displaying from
readDataQueue = Queue.Queue(numScans)
# Build GUI from Glade XML file
builder = gtk.Builder()
builder.add_from_file('GroundVue.glade')
window = builder.get_object('mainwindow')
window.connect('destroy', quitGUI)
view = builder.get_object('viewport')
image = gtk.Image()
view.add(image)
viewArea = (1200, samplesPerScan)
# Instantiate & start threads
myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans)
myDisplay = displayWithGTK(readDataQueue, image, viewArea)
myServer.start()
myDisplay.start()
gtk.gdk.threads_enter()
gtk.main()
gtk.gdk.threads_leave()
print 'gtk.main finished!'
解决方法:
UDP不会验证目标是否收到了它(就像TCP一样)-如果要确保所有数据都到达,则必须在应用程序中实现重传.您控制发送UDP源吗?
标签:multithreading,sockets,gtk,pygtk,python 来源: https://codeday.me/bug/20191210/2099907.html