c#-在(数据)注释中使用Unity的依赖项注入
作者:互联网
我正在使用Unity并具有一个标有数据注释的模型:
public class SomeModel
{
[SlackDisplayName("ED0CAD76-263E-496F-ABB1-A4DFE6DEC5C2")]
public String SomeProperty { get; set; }
}
此SlackDisplayName属性是DisplayName的子类,该类解析该属性的静态显示名称.我只是想通过满足以下条件来动态地做到这一点:
>可以使用此注释.
>我可以使用该注释来实现多语言应用程序.
>语言模板由GUID标识
>我不得将文化ID传递给注释
因此,此外,我的SlackDisplayName注释如下所示:
/// <summary>
/// Annotation for non-fixed display names
/// </summary>
public class SlackDisplayNameAttribute : DisplayNameAttribute
{
/// <summary>
/// TODO
/// </summary>
/// <param name="identifierGUID"></param>
public SlackDisplayNameAttribute(String identifierGUID)
: this(Guid.Parse(identifierGUID))
{
}
/// <summary>
/// TODO
/// </summary>
/// <param name="identifier"></param>
public SlackDisplayNameAttribute(Guid identifier)
: base()
{
}
/// <summary>
/// The culture context to use.
/// </summary>
[Dependency]
public ICultureContext Context { get; set; }
/// <summary>
/// Gets the display name for the given GUID.
/// </summary>
public override string DisplayName
{
get
{
return "NOT_DEFINED";
//return Context.GetLanguageTemplate(new Guid());
}
}
}
现在的问题是:如何从我的Unity容器中获取ICultureContext:
[Dependency]
public ICultureContext Context { get; set; }
它已注册,但是我不知道如何注入该属性.
解决方法:
我自己解决了!
首先,您需要以下Unity扩展和策略:
public class RecursiveBuildUpContainerExtension : UnityContainerExtension {
protected override void Initialize(){
Context.Strategies.Add( new RecursiveBuildUpBuilderStrategy( Context.Container ), UnityBuildStage.PreCreation );
}
}
public class RecursiveBuildUpBuilderStrategy : BuilderStrategy {
readonly IUnityContainer container;
public RecursiveBuildUpBuilderStrategy( IUnityContainer container ) {
this.container = container;
}
public override void PreBuildUp( IBuilderContext context ) {
if( context.Existing == null ) return;
foreach( var prop in context.Existing.GetType( ).GetProperties( ) ) {
if( ContainsType<DependencyAttribute>( prop.GetCustomAttributes( true ) ) ) {
if( prop.GetValue( context.Existing, null ) == null ) {
var value = container.Resolve( prop.PropertyType );
prop.GetSetMethod( ).Invoke( context.Existing, new[] { value } );
}
else {
var value = container.BuildUp( prop.PropertyType, prop.GetValue( context.Existing, null ) );
prop.GetSetMethod( ).Invoke( context.Existing, new[] { value } );
}
}
}
foreach (var method in context.Existing.GetType().GetMethods() ){
if( ContainsType<InjectionMethodAttribute>( method.GetCustomAttributes( true ))){
var argsInfo = method.GetParameters( );
var args = new object[argsInfo.Length];
for( int i = 0; i < argsInfo.Length; i++ ) {
args[i] = container.Resolve( argsInfo[i].ParameterType );
}
method.Invoke( context.Existing, args );
}
}
context.BuildComplete = true;
}
private static bool ContainsType<T>( IEnumerable<object> objects ){
foreach (var o in objects){
if( o is T ) return true;
}
return false;
}
}
您需要这样做,因为它负责在“ BuildUp”上注入属性.在此旁边,您需要注册您的扩展程序
container.AddNewExtension<RecursiveBuildUpContainerExtension>();
此外,您需要覆盖默认的DataAnnotationsModelMetadataProvider,因为默认的ModelMetaDataProvider不使用Unity将属性注入注解.为此,请实现此类:
public class DynamicModelMetadataProvider : DataAnnotationsModelMetadataProvider
{
private IUnityContainer _context;
protected override ModelMetadata CreateMetadata(IEnumerable<Attribute> attributes, Type containerType, Func<object> modelAccessor, Type modelType, string propertyName)
{
foreach (Attribute attribute in attributes)
_context.BuildUp(attribute);
return base.CreateMetadata(attributes, containerType, modelAccessor, modelType, propertyName);
}
public DynamicModelMetadataProvider(IUnityContainer context)
: base()
{
this._context = context;
}
}
之后,编辑您的引导程序并设置新的ModelMetadataProvider,以向MVC框架明确说明它必须使用它:
ModelMetadataProviders.Current = new DynamicModelMetadataProvider(container);
容器是在其中设置IUnityContainer的.现在,在设置[DependencyAttribute]时,注释实例中应该有实例,并且应调用标有[InjectionMethod]的方法.
[Dependency]
public ICultureContext Context { get; set; }
希望如果您遇到类似的问题,可以使用它;)
标签:unity-container,c,asp-net-mvc 来源: https://codeday.me/bug/20191123/2064369.html