java-处理继承时删除条件语句
作者:互联网
我想避免使用条件,并应用一些技术来使代码在处理继承的类时更易于维护和扩展.
在这个例子中,我们有.
MarketOrder和LimitOrder都从基类Order扩展.
TradeServiceImpl和getUnitPrice方法,用于计算2个订单将要交易的价格.
此方法有几个条件,可以为不同类型的订单选择正确的价格.此外,它正在转换为派生类.
这种方法的问题在于,如果我要添加5个新Order,则我将拥有7 * 7 = 49 if语句,在其中一些语句中,我将需要转换为一个我可能会与另一个类混淆的派生类.易于编写错误代码,并给我重新设计的感觉.
请问我有什么想法吗?
// Domains.
public class Order{
private OrderTypeEnum orderType;
// can be buy or sell
public OrderTypeEnum getOrderType() {
return orderType;
}
public void setOrderType(OrderTypeEnum orderType) {
this.orderType = orderType;
}
}
public class LimitOrder extends Order{
private Long unitPrice;
public Long getUnitPrice() {
return unitPrice;
}
public void setUnitPrice(Long unitPrice) {
this.unitPrice = unitPrice;
}
}
public class MarketOrder extends Order{
}
// Service.
public class TradeServiceImpl implements TradeService{
private TradeRepository tradeRepository;
public Long getUnitPrice(Order buyOrder, Order sellOrder){
if(buyOrder instanceof MarketOrder && sellOrder instanceof MarketOrder){
return tradeRepository.getLastPrice();
}
if(buyOrder instanceof MarketOrder && sellOrder instanceof LimitOrder){
return ((LimitOrder)sellOrder).getUnitPrice();
}
if(buyOrder instanceof LimitOrder && sellOrder instanceof MarketOrder){
return ((LimitOrder)buyOrder).getUnitPrice();
}
if(buyOrder instanceof LimitOrder && sellOrder instanceof LimitOrder){
return ((LimitOrder)buyOrder).getUnitPrice() + ((LimitOrder)sellOrder).getUnitPrice() /2;
}
return 0L;
}
}
解决方法:
首先,有两种情况可以合并为一种:当顺序不同时:
if(buyOrder instanceof MarketOrder && sellOrder instanceof LimitOrder){
return ((LimitOrder)sellOrder).getUnitPrice();
}
if(buyOrder instanceof LimitOrder && sellOrder instanceof MarketOrder){
return ((LimitOrder)buyOrder).getUnitPrice();
}
至:
if(!buyOrder.getClass().equals(LimitOrder.getClass())){
return ((LimitOrder)sellOrder).getUnitPrice();
}
另一方面,可以将订单类用作包含函数对象的映射的索引.这样,您只需在地图上添加元素即可扩展功能.
您可以使用实现接口的匿名内部类封装计算算法,例如:
public interface IFunction {
public Long execute(Order oA, Order oB);
}
并使用订单类来决定执行哪些行为来访问此地图:
Map<Class, Map<Class, IFunction>> opClass2calcAlgorithm = new HashMap();
IFunction market_market = new IFunction() {
@Override
public Long execute(Order a, Order b) {
return tradeRepository.getLastPrice();
}
};
IFunction market_limit = new IFunction() {
@Override
public Long execute(Order a, Order b) {
return ((LimitOrder)a).getUnitPrice();
}
};
Map<Class, IFunction> marketMap = new HashMap();
marketMap.put(MarketOrder.class, market_market);
marketMap.put(LimitOrder.class, market_limit);
opClass2calcAlgorithm.put(marketMap);
最后,您的getUnitPrice方法可以这样实现:
public Long getUnitPrice(Order buyOrder, Order sellOrder){
long ret = 0L;
Map<Class, IFunction> firstLevel = opClass2calcAlgorithm.get(buyOrder.getClass());
if(firstLevel == null) return ret;
IFunction calcAlg = firstLevel.get(sellOrder.getClass());
if(calcAlg == null) return ret;
ret = calcAlg.execute(buyOrder, sellOrder);
return ret;
}
标签:oop,java,design-patterns,refactoring 来源: https://codeday.me/bug/20191121/2054771.html