Java Tetris旋转
作者:互联网
我知道有人问过很多,但我想知道如何旋转俄罗斯方块?
我已经做了一个漫长而糟糕的解决方案(约170行代码),但是应该有更简单的方法可以做到这一点.
我的俄罗斯方块碎片由4个块组成,这些块都知道它们在矩阵中的位置(行和列).矩阵本身是char类型的,因此4个块都是字母.例如:
......
..T...
.TTT..
......
我试图通过计数中间的行和列并将其用作origo来将矩阵模拟为坐标系,然后尝试应用这个发现的简单算法:
90度旋转(x,y)=(-y,x)
看来,只有当我的作品在矩阵的中心时,它才起作用.我不知道该怎么办,我整天都在想.这是我的方法:
public void rotatePiece(ArrayList<Block> random) {
int distance = 0; // how far is the origo
for (int i=0; i < 4; ++i)
board[random.get(i).getRow()][random.get(i).getColumn()] = '.'; // erases the current location of the piece
for (int i=0; i < 4; ++i) {
distance = Math.abs(random.get(i).getColumn()-middleColumn);
if (random.get(i).getColumn() < middleColumn)
random.get(i).setColumn(random.get(i).getColumn()+(distance*2)); // "throws" the location of the block to the other side of the origo
else
random.get(i).setColumn(random.get(i).getColumn()-(distance*2));
int help = random.get(i).getColumn();
random.get(i).setColumn(random.get(i).getRow()); // (x, y) = (-y, x)
random.get(i).setRow(help);
}
for (int i=0; i < 4; ++i)
board[random.get(i).getRow()][random.get(i).getColumn()] = random.get(0).getStyle(); // saves the new location of the piece in the matrix
解决方法:
我建议为每个块组定义四个状态.
enum ROTATION {
UP, DOWN, LEFT, RIGHT;
ROTATION rotateLeft() {
switch(this) {
case UP: return LEFT;
case LEFT: return DOWN;
case DOWN: return RIGHT;
case RIGHT: return UP;
}
return null; // wont happen;
}
ROTATION rotateRight() {
ROTATION r = this;
// wow I'm lazy, but I've actually seen this in production code!
return r.rotateLeft().rotateLeft().rotateLeft();
}
}
abstract class Brick {
Point centerPos;
ROTATION rot;
abstract List<Point> pointsOccupied();
}
class TBrick extends Brick {
List<Point> pointsOccupied() {
int x = centerPos.x();
int y = centerPos.y();
List<Point> points = new LinkedList<Point>();
switch(rot) {
case UP: points.add(new Point(x-1,y);
points.add(new Point(x,y);
points.add(new Point(x+1,y);
points.add(new Point(x, y+1);
break;
case Down: points.add(new Point(x-1,y);
points.add(new Point(x,y);
points.add(new Point(x+1,y);
points.add(new Point(x, y-1);
break;
// finish the cases
}
}
}
标签:matrix,rotation,tetris,java 来源: https://codeday.me/bug/20191102/1993955.html