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Java中的笛卡尔平面

作者:互联网

在学习了循环,数组,方法之后,…我开始玩图形游戏,但是遇到了一些问题.看到以下示例时,我正在寻找一些示例:http://javaceda.blogspot.ch/2010/06/draw-cartesian-coordinate-system-in.html

它提供了Java笛卡尔平面的示例.我几乎可以理解该代码的所有内容(除了一些行,例如invokelater,SwingUtilities,稍后我将对其进行介绍..).

假设现在我要用构造函数,getter,将点的笛卡尔坐标转换为“像素坐标”的方法以及在平面上打印该点的方法来创建“点”类.

因此,这是从链接中获取的代码:

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Cartesian {
 public static void main(String[] args) {
  SwingUtilities.invokeLater(new Runnable() {

   @Override
   public void run() {
    CartesianFrame frame = new CartesianFrame();
    frame.showUI();
   }
  });
 }

}

class CartesianFrame extends JFrame {
 CartesianPanel panel;

 public CartesianFrame() {
  panel = new CartesianPanel();
  add(panel);
 }

 public void showUI() {
  setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  setTitle("Cartesian");
  setSize(700, 700);
  setVisible(true);
 }
}

class CartesianPanel extends JPanel {
 // x-axis coord constants
 public static final int X_AXIS_FIRST_X_COORD = 50;
 public static final int X_AXIS_SECOND_X_COORD = 600;
 public static final int X_AXIS_Y_COORD = 600;

 // y-axis coord constants
 public static final int Y_AXIS_FIRST_Y_COORD = 50;
 public static final int Y_AXIS_SECOND_Y_COORD = 600;
 public static final int Y_AXIS_X_COORD = 50;

 //arrows of axis are represented with "hipotenuse" of 
 //triangle
 // now we are define length of cathetas of that triangle
 public static final int FIRST_LENGHT = 10;
 public static final int SECOND_LENGHT = 5;

 // size of start coordinate lenght
 public static final int ORIGIN_COORDINATE_LENGHT = 6;

 // distance of coordinate strings from axis
 public static final int AXIS_STRING_DISTANCE = 20;


 public void paintComponent(Graphics g) {

  super.paintComponent(g);

  Graphics2D g2 = (Graphics2D) g;

  g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
    RenderingHints.VALUE_ANTIALIAS_ON);

  // x-axis
  g2.drawLine(X_AXIS_FIRST_X_COORD, X_AXIS_Y_COORD,
     X_AXIS_SECOND_X_COORD, X_AXIS_Y_COORD);
  // y-axis
  g2.drawLine(Y_AXIS_X_COORD, Y_AXIS_FIRST_Y_COORD,
     Y_AXIS_X_COORD, Y_AXIS_SECOND_Y_COORD);

  // draw origin Point
  g2.fillOval(
    X_AXIS_FIRST_X_COORD - (ORIGIN_COORDINATE_LENGHT / 2), 
    Y_AXIS_SECOND_Y_COORD - (ORIGIN_COORDINATE_LENGHT / 2),
    ORIGIN_COORDINATE_LENGHT, ORIGIN_COORDINATE_LENGHT);

  // numerate axis
  int xCoordNumbers = 10;
  int yCoordNumbers = 10;
  int xLength = (X_AXIS_SECOND_X_COORD - X_AXIS_FIRST_X_COORD)
      / xCoordNumbers;
  int yLength = (Y_AXIS_SECOND_Y_COORD - Y_AXIS_FIRST_Y_COORD)
      / yCoordNumbers;

  // draw x-axis numbers
  for(int i = 1; i < xCoordNumbers; i++) {
   g2.drawLine(X_AXIS_FIRST_X_COORD + (i * xLength),
     X_AXIS_Y_COORD - SECOND_LENGHT,
     X_AXIS_FIRST_X_COORD + (i * xLength),
     X_AXIS_Y_COORD + SECOND_LENGHT);
   g2.drawString(Integer.toString(i), 
     X_AXIS_FIRST_X_COORD + (i * xLength) - 3,
     X_AXIS_Y_COORD + AXIS_STRING_DISTANCE);
  }

  //draw y-axis numbers
  for(int i = 1; i < yCoordNumbers; i++) {
   g2.drawLine(Y_AXIS_X_COORD - SECOND_LENGHT,
     Y_AXIS_SECOND_Y_COORD - (i * yLength), 
     Y_AXIS_X_COORD + SECOND_LENGHT,
     Y_AXIS_SECOND_Y_COORD - (i * yLength));
   g2.drawString(Integer.toString(i), 
     Y_AXIS_X_COORD - AXIS_STRING_DISTANCE, 
     Y_AXIS_SECOND_Y_COORD - (i * yLength));
  }
 }
}

这是我要添加的类Point:

class Point{
      public int x,y;

        public Point(int x,int y){
            this.x=x;
            this.y=y;
        }
        public Point FromCartToPix() {
            this.x=X_AXIS_FIRST_X_COORD+(x*xLength);
            this.y=Y_AXIS_SECOND_Y_COORD - (y * yLength);
            return this;

        }
        public int GetX(){
            return this.x;
        }
        public int GetY(){
            return this.y;
        }
        public void DrawPoint(){
            g2.fillOval(
                    this.FromCartToPix().Getx(), 
                    this.FromCartToPix().Gety(),
                    ORIGIN_COORDINATE_LENGHT, ORIGIN_COORDINATE_LENGHT);
        }
}

我拥有的Java手册仅有一小章关于Java图形和Swing,因此我无法实现此类.我认为应该将其插入

PaintComponent(Graphics g)

否则我将无法使用

g2.filloval

但后来我无法使用

Point a = new Point (2,3);

内部主要

我知道这是一个模糊且笼统的问题,但我无法使其正常工作.我搜索了很多有关Graphics2D g2 =(Graphics2D)g的用法,但是即使在Javadocs上也找不到精确的解释.

如果您知道一个解释它的链接,我将不胜感激

提前致谢

解决方法:

您的Point类无法访问CartesianPanel的Graphics2D对象.

您应该将FromCartToPix和DrawPoint方法的功能移至CartesionPanel.这样,您实际上就可以绘制点,并从UI(CartesionPanel)中分离数据(点).

// add in CartesionPanel
private List<Point> points = new ArrayList<>();

public void drawPoint(Point point) {
    points.add(point);
    repaint();
}

private void drawPointOnPanel(Point point, Graphics g) {
    final int pointDiameter = 5;
    final int x = X_AXIS_FIRST_X_COORD + (point.x * xLength) - pointDiameter / 2;
    final int y = Y_AXIS_SECOND_Y_COORD - (point.y * yLength) - pointDiameter / 2;
    g.fillOval(x, y, pointDiameter, pointDiameter);
}

public void paintComponent(Graphics g) {
    // existing code ...

    // draw points
    points.forEach(p -> drawPointOnPanel(p, g))
}

在主要功能中,您可以通过以下方式绘制点:

CartesianFrame frame = new CartesianFrame();
frame.showUI();

frame.panel.drawPoint(new Point(3, 4));

标签:graphics2d,java,swing
来源: https://codeday.me/bug/20191012/1900575.html