c – Poco :: Net服务器和客户端TCP连接事件处理程序
作者:互联网
我正在开始一个新项目,同时刚刚发现了Poco图书馆,我发现它非常棒.但是我有点迷失,因为例子并不多.
我有一个ServerApplication-> TCPServer-> ServerSocket TCPServerConnectionFactory-> TCPServerconnection方法,如示例所示.我按照指示从PocoNet类继承.现在我可以将我的服务器作为服务运行,&接收传入的连接.
我想采用以下事件处理方法:在每个连接(或每个客户端)的基础上,处理事件,例如可在客户端套接字上读取的数据,客户端套接字上发生的错误(断开连接或超时),发送客户端套接字上没有错误的数据
我该怎么做呢?
Poco / Foundation / Events是我正在寻找的,还是在Poco :: Net中实现了一些机制?
我已经看过Poco :: Net :: NetExpections但是当netcat连接关闭时,它们似乎不会被我的TCPServerConnection派生类抛出.
解决方法:
我最终使用的是一种不同的方法,因为TCPServer是一个完全不同的野兽.在发布here的示例之后,我最终得到了一个继承自ServerApplication的类,以及一个基本上由SocketReactor成为连接处理程序的类.
Deamonizer标题:
class Daemon : public ServerApplication
{
public:
Daemon();
/// @Brief The main loop of the daemon, everything must take place here
int main();
};
Deamonizer实施:
int Daemon::main()
{
// Server Socket
ServerSocket svs(2222);
// Reactor-Notifier
SocketReactor reactor;
Poco::Timespan timeout(2000000); // 2Sec
reactor.setTimeout(timeout);
// Server-Acceptor
SocketAcceptor<ConnectionHandler> acceptor(svs, reactor);
// Threaded Reactor
Thread thread;
thread.start(reactor);
// Wait for CTRL+C
waitForTerminationRequest();
// Stop Reactor
reactor.stop();
thread.join();
return Application::EXIT_OK;
}
处理程序类可以是任何东西,只要它具有符合的构造函数(请参阅Poco :: Net文档).
在我的情况下,标题看起来像这样:
class ConnectionHandler
{
public:
/**
* @Brief Constructor of the Connection Handler
* @Note Each object is unique to an accepted connection
* @Param SteamSocket is the socket accepting the connections
* @See SocketAcceptor http://pocoproject.org/docs/Poco.Net.SocketAcceptor.html
* @Param SocketReactor is the reacting engine (threaded) which creates notifications about the socket
*/
ConnectionHandler(StreamSocket &, SocketReactor &);
/**
* @Brief Destructor
*/
~ConnectionHandler();
/**
* @Brief Event Handler when Socket becomes Readable, i.e: there is data waiting to be read
*/
void onSocketReadable(const AutoPtr<ReadableNotification>& pNf);
/**
* @Brief Event Handler when Socket was written, i.e: confirmation of data sent away (not received by client)
*/
void onSocketWritable(const AutoPtr<WritableNotification>& pNf);
/**
* @Brief Event Handler when Socket was shutdown on the remote/peer side
*/
void onSocketShutdown(const AutoPtr<ShutdownNotification>& pNf);
/**
* @Brief Event Handler when Socket throws an error
*/
void onSocketError(const AutoPtr<ErrorNotification>& pNf);
/**
* @Brief Event Handler when Socket times-out
*/
void onSocketTimeout(const AutoPtr<TimeoutNotification>& pNf);
private:
/**
* @Brief Read bytes from the socket, depending on available bytes on socket
*/
void readBytes();
/**
* @Brief Send message to the socket
* @Param std::string is the message (null terminated)
*/
void sendMessage(std::string);
/// Stream Socket
StreamSocket _socket;
/// Socket Reactor-Notifier
SocketReactor& _reactor;
/// Received Data Buffer
std::vector<char *> in_buffer;
};
如何实现处理程序取决于您,只要您需要注意处理事件的类方法,如下所示:
_reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ReadableNotification>(*this, &ConnectionHandler::onSocketReadable));
_reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ShutdownNotification>(*this, &ConnectionHandler::onSocketShutdown));
_reactor.addEventHandler(_socket,NObserver<ConnectionHandler, ErrorNotification>(*this, &ConnectionHandler::onSocketError));
_reactor.addEventHandler(_socket,NObserver<ConnectionHandler, TimeoutNotification>(*this, &ConnectionHandler::onSocketTimeout));
总而言之,两个类,几行代码,简单而干净.绝对开始喜欢Poco图书馆!
标签:c,networking,network-programming,poco-libraries 来源: https://codeday.me/bug/20191004/1852098.html