java – 如何为整个屏幕设置OnTouchListener?
作者:互联网
请查看以下代码.我只发布代码的重要部分.
activity_game.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/fullView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".Game" >
<TextView
android:id="@+id/numberOfQuestionsLeft"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="20dp"
android:text="TextView" />
</RelativeLayout>
Game.java
public class Game extends Activity {
private View fullView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
fullView = (View)findViewById(R.id.fullView);
fullView.setOnTouchListener(imageViewSwiped);
}
OnTouchListener imageViewSwiped = new OnSwipeTouchListener()
{
public boolean onSwipeRight()
{
//code removed
}
public boolean onSwipeLeft()
{
//code removed
return true;
}
public boolean onSwipeBottom()
{
//code removed
return true;
}
};
}
OnSwipTouchListener.java
注意 – 我没有这类代码.它由另一个SO成员撰写.
package game.Game;
import android.view.GestureDetector;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class OnSwipeTouchListener implements OnTouchListener {
private final GestureDetector gestureDetector = new GestureDetector(new GestureListener());
public boolean onTouch(final View v, final MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
private final class GestureListener extends SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return super.onDown(e);
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
result = onSwipeRight();
} else {
result = onSwipeLeft();
}
}
} else {
if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
result = onSwipeBottom();
} else {
result = onSwipeTop();
}
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
public boolean onSwipeRight() {
return false;
}
public boolean onSwipeLeft() {
return false;
}
public boolean onSwipeTop() {
return false;
}
public boolean onSwipeBottom() {
return false;
}
}
现在,我正在尝试使整个活动触及启用.请查看Game.java以了解我是如何做到的.但问题是,它不会对任何触摸事件做出反应!代码OnSwipTouchListener.java没有任何问题,因为我通过将侦听器设置为图像视图来使用触摸事件.
在我尝试启用整个活动触摸时一定有问题.通过说“启用整个活动触摸”我的意思是,我需要在整个屏幕上滑动而不是将监听器添加到imageview.
我在这做错了什么?
解决方法:
根据提问者的要求,解决方案是回答这个问题ontouchlistener-doesnt-work-with-relative-layout
标签:android,ontouchlistener,java,touch,android-activity 来源: https://codeday.me/bug/20190825/1720599.html