javascript – SoundCloud SDK / API回调事件未触发
作者:互联网
这是一个我认为应该按照文档工作的简单示例.流播放,但回调不会触发.我犯了一个错误,或者SDK / API / SoundManager之间是否存在错误?
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<h1>Sound Cloud API callback test</h1>
<script src="//connect.soundcloud.com/sdk-2.0.0.js"></script>
<script type="text/javascript">
SC.initialize({
client_id: "YOUR_CLIENT_ID"
});
SC.stream(
'/tracks/293',
{
onl oad: function() { console.log("Does not fire."); },
onplay: function() { console.log("Does not fire."); },
onfinish: function() { console.log("Does not fire."); }
},
function(sound) { sound.play(); });
</script>
</body>
</html>
这是一个类似的问题,但没有答案. Soundcloud Javascript SDK 2.0 – Stream onfinish event does not execute
解决方法:
使用html5时,您可以直接定位音频元素,并将自定义操作绑定到回调事件上.以下示例大致相当于未触发的SDK事件.这是一种解决方法,但由于html5是默认方法,因此它对于包括iOS在内的常见用途是可靠的.
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<h1>Sound Cloud API callback test</h1>
<script src="//connect.soundcloud.com/sdk-2.0.0.js"></script>
<script type="text/javascript">
SC.initialize({
client_id: "YOUR_CLIENT_ID"
});
SC.stream(
'/tracks/293',
function(sound) {
html5Audio = sound._player._html5Audio;
html5Audio.addEventListener('canplay', function(){ console.log('event fired: canplay'); });
html5Audio.addEventListener('play', function(){ console.log('event fired: play'); });
html5Audio.addEventListener('ended', function(){ console.log('event fired: ended'); });
sound.play();
});
</script>
</body>
</html>
以下是更多可用的html5媒体事件列表:
https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Media_events
标签:soundcloud,javascript,api,sdk 来源: https://codeday.me/bug/20190824/1709497.html