编程语言
首页 > 编程语言> > c# – 具有相同权重/值的修改背包/子集和

c# – 具有相同权重/值的修改背包/子集和

作者:互联网

我正在研究一个必须处理背包/子集和问题的特殊情况的问题.问题如下:

您有一组随机大小递减的包大小,如:{47,35,22,…}.您的值是小部件的数量,如:#widgets = 33.
找到可以构成捆绑包的小部件数量的最少数量的捆绑包.如果没有办法返回等于数量的集合,则返回null.

>例1:

>捆绑尺寸:46,25,12,4,3
>数量:30
>返回值:{46:0,25:0,12:2,4:0,3:2}(包大小:包的数量)

>例2:

>捆绑尺寸:46,25,12,4,3
>数量:17
>返回值:{46:0,25:0,12:0,4:2,3:3}

>例3:

>捆绑尺寸:46,25,12,4,3
>数量:47
>返回值:{46:0,25:1,12:1,4:1,3:2}

>例4:

>捆绑尺寸:46,25,12,4,3
>数量:5
>返回值:null

怎么会出现这个问题?

我已经在C#中编写了一个程序,它可以完成足够多的工作,但是会在for循环中重置一个索引来转储bundle大小,这些大小不能与set的其余部分一起使用.如果要求它会在多长时间内发布消息来源.

请求的代码:

public List<int> BreakDown(List<int> bunSize, int buySize)
    {
        List<int> tempBunSize = bunSize.ToList();
        tempBunSize.RemoveAll(e => e > buySize);

        List<int> ammountNeeded = new List<int>();
        int result = buySize;

        for (int index = 0; index < tempBunSize.Count; index++)
        {       
            int size = tempBunSize[index];
            int tempResult = 0;
            double calcResult = 0;
            int addAmmount = 0;

            if (index == tempBunSize.Count - 2)
            {
                tempResult = result % size;

                if ((tempBunSize.Count > 2 || result % tempBunSize[tempBunSize.Count - 1] == 0))
                {
                    if (result % size != 0)
                    {
                        ammountNeeded.Add(0);
                        tempResult = result % tempBunSize[tempBunSize.Count - 1];

                        if (tempResult != 0)
                        {
                            tempResult = result;
                            int sizeInc = 0;
                            while (tempResult != 0)
                            {
                                tempResult = tempResult - size;
                                sizeInc++;
                                if (tempResult < 0)
                                {
                                    int decreaseOne = ammountNeeded.First();
                                    ammountNeeded[0] = --decreaseOne;
                                    result = result + tempBunSize.First();
                                    if (ammountNeeded[0] <= 0)
                                    {
                                        tempBunSize.RemoveAt(0);
                                        index = 0;
                                        ammountNeeded = new List<int>();
                                    }
                                    ammountNeeded.Remove(0);
                                    --index;
                                    break;
                                }
                                if (tempResult % tempBunSize[tempBunSize.Count - 1] == 0)
                                {
                                    ammountNeeded.Remove(0);
                                    ammountNeeded.Add(sizeInc);
                                    ammountNeeded.Add(tempResult / tempBunSize[tempBunSize.Count - 1]);
                                    break;
                                }
                            }
                            if (tempResult < 0) continue;
                            break;
                        }
                        else
                        {
                            calcResult = result / tempBunSize[tempBunSize.Count - 1];
                            addAmmount = (int)Math.Floor(calcResult);
                            ammountNeeded.Add(addAmmount);
                            break;
                        }
                    }
                    else if (result % size == 0)
                    {
                        tempResult = result % size;
                        if (tempResult != 0 && result % tempBunSize[tempBunSize.Count - 1] != 0)
                        {
                            int decreaseOne = ammountNeeded.First();
                            ammountNeeded.Insert(0, --decreaseOne);
                            result = result + tempBunSize.First();
                            continue;
                        }
                        else
                        {
                            calcResult = result / size;
                            addAmmount = (int)Math.Floor(calcResult);
                            ammountNeeded.Add(addAmmount);

                            if (result % size == 0)
                            {
                                ammountNeeded.Add(0);
                                break;
                            }
                            calcResult = result / tempBunSize[tempBunSize.Count - 1];
                            addAmmount = (int)Math.Floor(calcResult);
                            ammountNeeded.Add(addAmmount);
                            break;
                        }
                    }
                }
                else if (tempResult % tempBunSize[tempBunSize.Count - 1] != 0)
                {
                    tempResult = result;
                    int sizeInc = 0;
                    while (tempResult != 0)
                    {
                        tempResult = tempResult - size;
                        sizeInc++;
                        if (tempResult % tempBunSize[tempBunSize.Count - 1] == 0)
                        {
                            ammountNeeded.Add(sizeInc);
                            ammountNeeded.Add(tempResult / tempBunSize[tempBunSize.Count - 1]);
                            break;
                        }

                    }
                    break;
                }
                else if (result == 0)
                {
                    while (ammountNeeded.Count < bunSize.Count)
                    {
                        ammountNeeded.Add(0);
                    }
                    break;
                }
                else
                {
                    calcResult = result / size;
                    ammountNeeded.Add((int)Math.Floor(calcResult));

                    calcResult = tempResult / tempBunSize[tempBunSize.Count - 1];
                    ammountNeeded.Add((int)Math.Floor(calcResult));
                    break;
                }
            }
            ammountNeeded.Add((int)Math.Floor((decimal)result / size));
            result = result % size;
            if (result == 0) continue;

        }

        if (ammountNeeded.Count < bunSize.Count)
        {
            ammountNeeded.Reverse(0, ammountNeeded.Count);
            while (ammountNeeded.Count < bunSize.Count)
            {
                ammountNeeded.Add(0);
            }
            ammountNeeded.Reverse(0, ammountNeeded.Count);
        }
        if (ammountNeeded.FindLast(e => e < 0) < 0 || ammountNeeded.Sum() == 0)
            return null;
        return ammountNeeded;
    }
}

解决方法:

这是一个有待解决的有趣问题.极客指向四周.

我认为你的主要问题是尝试循环遍历单个列表.你真正想要的是测试列表的所有变体然后找到具有最高值的变体.

此外,正如评论中所述,递归是你的朋友.我通过捆绑量的每个排列递归.

您的数据存在的一个问题是您的示例.这个例子中使用的数学是贪婪的.意思是,4将尝试获得尽可能多的数据,然后将剩余部分移交给3. 4因此获得4个包,并且返回1个余数为null.出于这个原因,我认为17的正确答案应为空.你或许可以弄清楚如何在数字之间取得平衡,但这将是IMO的更多逻辑.

这是代码:

public class test
{
    public static void Main()
    {
        var bundleSizes = new List<int> { 46, 25, 12, 4, 3 };

        var quantity = 30;
        var bundleResults = Begin(bundleSizes, quantity);
        Output(bundleSizes, quantity, bundleResults);

        quantity = 17;
        bundleResults = Begin(bundleSizes, quantity);
        Output(bundleSizes, quantity, bundleResults);

        quantity = 47;
        bundleResults = Begin(bundleSizes, quantity);
        Output(bundleSizes, quantity, bundleResults);

        quantity = 5;
        bundleResults = Begin(bundleSizes, quantity);
        Output(bundleSizes, quantity, bundleResults);

        Console.Read();
    }

    static void Output(List<int> bundleSizes, int quantity, Dictionary<int, int> bundleResults)
    {
        var fullResults = new Dictionary<int, int>();
        bundleSizes.ForEach(
            delegate(int e)
                {
                    var result = 0;
                    if(bundleResults != null)
                        bundleResults.TryGetValue(e, out result);
                    fullResults.Add(e, result);
                });
        Console.WriteLine("Bundle Sizes: {0}", string.Join(",", bundleSizes));
        Console.WriteLine("Quantity: {0}", quantity);
        Console.WriteLine("Returned Value: {0}", bundleResults == null ? "null" : fullResults.Aggregate("", (keyString, pair) => keyString + pair.Key + ":" + pair.Value + ","));
    }

    static Dictionary<int, int> Begin(List<int> bundleSizes, int quantity)
    {
        var bundleCombinations = GetCombination(bundleSizes);
        var tempBundleSizes = new List<Dictionary<int, int>>();
        foreach (var bundleCombination in bundleCombinations)
        {
            var tempBundleSize = new Dictionary<int, int>();
            bundleCombination.ForEach(e => tempBundleSize.Add(e, 0));
            var results = Bundle(bundleCombination, quantity);
            if (results == null)
                continue;
            foreach (var result in results)
            {
                tempBundleSize[result.Key] = result.Value;
            }
            tempBundleSizes.Add(tempBundleSize);
        }
        var longest = tempBundleSizes.OrderByDescending(x => x.Count).FirstOrDefault();
        return longest;
    }

    static List<List<int>> GetCombination(List<int> list)
    {
        var retValue = new List<List<int>>();
        var count = Math.Pow(2, list.Count);
        for (var i = 1; i <= count - 1; i++)
        {
            var retList = new List<int>();
            var str = Convert.ToString(i, 2).PadLeft(list.Count, '0');
            for (var j = 0; j < str.Length; j++)
            {
                if (str[j] == '1')
                {
                    retList.Add(list[j]);
                }
            }
            retValue.Add(retList);
        }
        return retValue;
    }

    static Dictionary<int, int> Bundle(List<int> bundleSizes, int quantity)
    {
        var bundleQuantities = new Dictionary<int, int>();
        bundleSizes.ForEach(delegate(int k)
        {
            if (k <= quantity)
                bundleQuantities.Add(k, 0);
        });
        return bundleQuantities.Count == 0 ? null : RecurseBundles(quantity, bundleQuantities.Keys.ToList(), bundleQuantities);
    }

    static Dictionary<int, int> RecurseBundles(int quantity, List<int> bundleSizes, Dictionary<int, int> bundleQuantities)
    {
        var bundleSize = bundleSizes.First();
        var bundles = (int)Math.Floor((double)quantity / bundleSize);
        var remainingQuantity = quantity % bundleSize;
        bundleQuantities[bundleSize] = bundles;
        var remainingBundles = bundleSizes.Skip(1).ToList();
        if (!remainingBundles.Any() && remainingQuantity > 0)
            bundleQuantities = null;
        if (remainingBundles.Any())
            bundleQuantities = RecurseBundles(remainingQuantity, remainingBundles, bundleQuantities);
        return bundleQuantities;
    }
}

这是输出:

Bundle Sizes: 46,25,12,4,3
Quantity: 30
Returned Value: 46:0,25:0,12:2,4:0,3:2,
Bundle Sizes: 46,25,12,4,3
Quantity: 17
Returned Value: null
Bundle Sizes: 46,25,12,4,3
Quantity: 47
Returned Value: 46:0,25:0,12:3,4:2,3:1,
Bundle Sizes: 46,25,12,4,3
Quantity: 5
Returned Value: null

特别感谢这些出色的SO答案:

All Possible Combinations of a list of Values

How do I combine the keys and values of a Dictionary into one List using LINQ?

Find max count of a list of custom types

编辑:在输出方法中对更好的格式化输出进行了一些小改动

标签:c,algorithm,knapsack-problem,subset-sum
来源: https://codeday.me/bug/20190629/1324350.html