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javascript – 在为phaser游戏添加requirejs后没有调用Typescript window.onload

作者:互联网

我正在尝试用phaser和Typescript制作游戏.我按照here的说明进行操作.当我尝试使用AMD和requirejs模块化我的代码时出现问题

的index.html

<!DOCTYPE html>

<html lang="en">
<head>
    <meta charset="utf-8" />
    <title>Resonate</title>
    <link rel="stylesheet" href="app.css" type="text/css" />
    <script src="phaser.js"></script>
    <script src="http://requirejs.org/docs/release/2.1.20/minified/require.js" data-main="app"></script>
</head>
<body>
    <h1>RESONATE</h1>

    <div id="content"></div>
</body>
</html>

Player.ts

export class Player {

    color: string;

    constructor() {
        this.color = "#0000ff";
    }
}

app.ts

import player = require("Player");

class PhaserDemo {

    game: Phaser.Game;

    constructor() {
        this.game = new Phaser.Game(800, 600, Phaser.WEBGL, 'content', { preload: this.preload, create: this.create });
    }

    preload() {
        this.game.load.image('phaser_run', 'run.png');
    }

    create() {
        console.log("Before");
        var p = new player.Player();
        this.game.stage.backgroundColor = p.color;
    }
}

window.onload = () => {
    console.log("ONLOAD");
    var game = new PhaserDemo();
};

现在,当我加载它时,window.onload永远不会被调用,我试着跟随
window.onload not calling function
对于Javascript解决方案,但我不能让它在打字稿中工作.

这里也是生成的Javascript,如果你想看看https://gist.github.com/koreus7/06bee4a30d22bdc76d62

解决方法:

for the Javascript solution but I can’t get it to work in typescript.

基本上如果窗口已经加载附加到window.onload将不会调用附加的函数.

检查document.readyState ===“完成”.或者使用类似jquery ready的东西:https://api.jquery.com/ready/

标签:javascript,typescript,requirejs,phaser-framework,js-amd
来源: https://codeday.me/bug/20190628/1315684.html