Java Swing布局问题和代码优化
作者:互联网
为了训练Java,我编写了自己的程序.
我喜欢玩CSGO,我们永远无法决定要播放哪个地图.
所以我想写一个程序,你可以选择你想要的地图,然后它随机地从选择中给出每个地图一次.
还有一点,但它的代码已经工作.
我已经使用IntelliJ(我的IDE)的Swing Form构建器尝试了一次,
但由于我不太明白它在那里做了什么,我想手工重做.所以我重新编写了程序,但我无法让它看起来正确.
没有GUIBuilder的帮助,它现在看起来像这样:
所以我用谷歌搜索了几个小时来获得正确的布局.目前我正在使用GridBagLayout(似乎最符合我的需求).但我无法做到对.它应该看起来像第一张照片.
问题1:
我对GridBag做错了什么,因为有很多未使用的空间和东西
问题2:我知道代码改进有很多,你有什么建议?
我仍然有问题知道什么时候私人和访问方法&东西,
所以有任何重要的错误吗?
这是我的代码:
它的3个类:
第一
第一
主类(仅用于启动)
import javax.swing.*;
public class App {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new MainFrame("Map Chooser v0.1");
frame.setSize(500, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
});
}
}
** The Swing MainFrame:**
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
public class MainFrame extends JFrame {
ImageIcon dust2;
public MainFrame(String title) {
super(title);
GridLayout gridMain = new GridLayout(10, 10, 5, 5);
GridLayout gridCB = new GridLayout(3, 5, 5, 5);
GridLayout gridButton = new GridLayout(1, 1, 10, 10);
JPanel mainPanel = new JPanel();
mainPanel.setLayout(gridMain);
mainPanel.setBackground(Color.DARK_GRAY);
JPanel checkboxPanel = new JPanel();
checkboxPanel.setLayout(gridCB);
checkboxPanel.setBackground(Color.DARK_GRAY);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(gridButton);
buttonPanel.setBackground(Color.DARK_GRAY);
JPanel labelPanel = new JPanel();
labelPanel.setBackground(Color.DARK_GRAY);
mainPanel.add(checkboxPanel);
mainPanel.add(buttonPanel);
mainPanel.add(labelPanel);
MapRound map = new MapRound();
//GridBagConstraints gbc = new GridBagConstraints();
GridBagConstraints gbc2 = new GridBagConstraints();
GridBagConstraints gbc3 = new GridBagConstraints();
gbc2.weighty = 0.5;
gbc2.weightx = 0.5;
gbc3.weightx = 1;
gbc3.weighty = 1;
gbc3.fill = GridBagConstraints.ABOVE_BASELINE;
//Checkboxes
JCheckBox dust2CB = new JCheckBox("Dust II");
dust2CB.setBackground(Color.DARK_GRAY);
dust2CB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 0;
gbc2.gridy = 0;
checkboxPanel.add(dust2CB, gbc2);
dust2CB.setSelected(false);
JCheckBox trainCB = new JCheckBox("Train");
trainCB.setBackground(Color.DARK_GRAY);
trainCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 0;
gbc2.gridy = 1;
checkboxPanel.add(trainCB, gbc2);
trainCB.setSelected(false);
JCheckBox mirageCB = new JCheckBox("Mirage");
mirageCB.setBackground(Color.DARK_GRAY);
mirageCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 0;
gbc2.gridy = 2;
checkboxPanel.add(mirageCB, gbc2);
mirageCB.setSelected(false);
JCheckBox infernoCB = new JCheckBox("Inferno");
infernoCB.setBackground(Color.DARK_GRAY);
infernoCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 1;
gbc2.gridy = 0;
checkboxPanel.add(infernoCB, gbc2);
infernoCB.setSelected(false);
JCheckBox cobblestoneCB = new JCheckBox("Cobblestone");
cobblestoneCB.setBackground(Color.DARK_GRAY);
cobblestoneCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 1;
gbc2.gridy = 1;
checkboxPanel.add(cobblestoneCB, gbc2);
cobblestoneCB.setSelected(false);
JCheckBox overpassCB = new JCheckBox("Overpass");
overpassCB.setBackground(Color.DARK_GRAY);
overpassCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 1;
gbc2.gridy = 2;
checkboxPanel.add(overpassCB, gbc2);
overpassCB.setSelected(false);
JCheckBox cacheCB = new JCheckBox("Cache");
cacheCB.setBackground(Color.DARK_GRAY);
cacheCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 2;
gbc2.gridy = 0;
checkboxPanel.add(cacheCB, gbc2);
cacheCB.setSelected(false);
JCheckBox aztecCB = new JCheckBox("Aztec");
aztecCB.setBackground(Color.DARK_GRAY);
aztecCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 2;
gbc2.gridy = 1;
checkboxPanel.add(aztecCB, gbc2);
aztecCB.setSelected(false);
JCheckBox dustCB = new JCheckBox("Dust");
dustCB.setBackground(Color.DARK_GRAY);
dustCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 2;
gbc2.gridy = 2;
checkboxPanel.add(dustCB, gbc2);
dustCB.setSelected(false);
JCheckBox vertigoCB = new JCheckBox("Vertigo");
vertigoCB.setBackground(Color.DARK_GRAY);
vertigoCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 3;
gbc2.gridy = 0;
checkboxPanel.add(vertigoCB, gbc2);
vertigoCB.setSelected(false);
JCheckBox nukeCB = new JCheckBox("Nuke");
nukeCB.setBackground(Color.DARK_GRAY);
nukeCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 3;
gbc2.gridy = 1;
checkboxPanel.add(nukeCB, gbc2);
nukeCB.setSelected(false);
JCheckBox officeCB = new JCheckBox("Office");
officeCB.setBackground(Color.DARK_GRAY);
officeCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 3;
gbc2.gridy = 2;
checkboxPanel.add(officeCB, gbc2);
officeCB.setSelected(false);
JCheckBox italyCB = new JCheckBox("Italy");
italyCB.setBackground(Color.DARK_GRAY);
italyCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 9;
gbc2.gridy = 0;
checkboxPanel.add(italyCB, gbc2);
italyCB.setSelected(false);
JCheckBox assaultCB = new JCheckBox("Assault");
assaultCB.setBackground(Color.DARK_GRAY);
assaultCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 9;
gbc2.gridy = 1;
checkboxPanel.add(assaultCB, gbc2);
assaultCB.setSelected(false);
JCheckBox militiaCB = new JCheckBox("Militia");
militiaCB.setBackground(Color.DARK_GRAY);
militiaCB.setForeground(Color.LIGHT_GRAY);
gbc2.gridx = 9;
gbc2.gridy = 2;
checkboxPanel.add(militiaCB, gbc2);
militiaCB.setSelected(false);
//Buttons
JButton startButton = new JButton("Start");
startButton.setBackground(Color.DARK_GRAY);
startButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 0;
gbc3.insets = new Insets(10, 10, 10, 10);
startButton.setPreferredSize(new Dimension(400, 400));
buttonPanel.add(startButton, gbc3);
JButton newmapButton = new JButton("New Map");
newmapButton.setBackground(Color.DARK_GRAY);
newmapButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 1;
gbc3.weightx = 1.0;
gbc3.weighty = 1.0;
gbc3.insets = new Insets(0, 0, 10, 10);
buttonPanel.add(newmapButton, gbc3);
newmapButton.setEnabled(false);
JButton resetButton = new JButton("Reset");
resetButton.setBackground(Color.DARK_GRAY);
resetButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 3;
gbc3.insets = new Insets(0, 0, 10, 10);
buttonPanel.add(resetButton, gbc3);
resetButton.setEnabled(false);
//Labels
JLabel result = new JLabel("Press START to begin");
gbc3.gridx = 0;
gbc3.gridy = 4;
gbc3.insets = new Insets(0, 0, 10, 10);
labelPanel.add(result, gbc3);
//Verhalten
dust2CB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (dust2CB.isSelected()) {
map.mList.add("DustII");
} else {
map.removeMap("DustII");
}
}
});
trainCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (trainCB.isSelected()) {
map.mList.add("Train");
} else {
map.removeMap("Train");
}
}
});
mirageCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (mirageCB.isSelected()) {
map.mList.add("Mirage");
} else {
map.removeMap("Mirage");
}
}
});
infernoCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (infernoCB.isSelected()) {
map.mList.add("Inferno");
} else {
map.removeMap("Inferno");
}
}
});
cobblestoneCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (cobblestoneCB.isSelected()) {
map.mList.add("Cobblestone");
} else {
map.removeMap("Cobblestone");
}
}
});
overpassCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (overpassCB.isSelected()) {
map.mList.add("Overpass");
} else {
map.removeMap("Overpass");
}
}
});
cacheCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (cacheCB.isSelected()) {
map.mList.add("Cache");
} else {
map.removeMap("Cache");
}
}
});
aztecCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (aztecCB.isSelected()) {
map.mList.add("Aztec");
} else {
map.removeMap("Aztec");
}
}
});
dustCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (dustCB.isSelected()) {
map.mList.add("Dust");
} else {
map.removeMap("Dust");
}
}
});
vertigoCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (vertigoCB.isSelected()) {
map.mList.add("Vertigo");
} else {
map.removeMap("Vertigo");
}
}
});
nukeCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (nukeCB.isSelected()) {
map.mList.add("Nuke");
} else {
map.removeMap("Nuke");
}
}
});
officeCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (officeCB.isSelected()) {
map.mList.add("Office");
} else {
map.removeMap("Office");
}
}
});
italyCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (italyCB.isSelected()) {
map.mList.add("Italy");
} else {
map.removeMap("Italy");
}
}
});
assaultCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (assaultCB.isSelected()) {
map.mList.add("Assault");
} else {
map.removeMap("Assault");
}
}
});
militiaCB.addItemListener(new ItemListener() {
@Override
public void itemStateChanged(ItemEvent e) {
if (militiaCB.isSelected()) {
map.mList.add("Militia");
} else {
map.removeMap("Militia");
}
}
});
startButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e2) {
if (map.mList.size() == 0) {
JOptionPane.showMessageDialog
(null, "Please add one or more maps to the selection pool!");
} else {
map.scambleMap();
startButton.setEnabled(false);
newmapButton.setEnabled(true);
resetButton.setEnabled(true);
dust2CB.setEnabled(false);
trainCB.setEnabled(false);
mirageCB.setEnabled(false);
infernoCB.setEnabled(false);
cobblestoneCB.setEnabled(false);
overpassCB.setEnabled(false);
cacheCB.setEnabled(false);
aztecCB.setEnabled(false);
dustCB.setEnabled(false);
vertigoCB.setEnabled(false);
nukeCB.setEnabled(false);
officeCB.setEnabled(false);
italyCB.setEnabled(false);
assaultCB.setEnabled(false);
militiaCB.setEnabled(false);
}
}
});
newmapButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e2) {
boolean preventloop = true;
try {
while (preventloop) {
String xyz = map.nextMap();
result.setText("<html><font size=10><font color=green>
"+ xyz + </font></font></html>");
preventloop = false;
}
} catch (Exception e) {
JOptionPane.showMessageDialog(null,
"You played all maps!\nThe game has been reset");
map.resetStatus();
result.setText("Press START to begin");
newmapButton.setEnabled(false);
startButton.setEnabled(true);
dust2CB.setEnabled(true);
trainCB.setEnabled(true);
mirageCB.setEnabled(true);
infernoCB.setEnabled(true);
cobblestoneCB.setEnabled(true);
overpassCB.setEnabled(true);
cacheCB.setEnabled(true);
aztecCB.setEnabled(true);
dustCB.setEnabled(true);
vertigoCB.setEnabled(true);
nukeCB.setEnabled(true);
officeCB.setEnabled(true);
italyCB.setEnabled(true);
assaultCB.setEnabled(true);
militiaCB.setEnabled(true);
}
}
});
resetButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
map.resetStatus();
result.setText("Press START to begin");
newmapButton.setEnabled(false);
startButton.setEnabled(true);
dust2CB.setEnabled(true);
trainCB.setEnabled(true);
mirageCB.setEnabled(true);
infernoCB.setEnabled(true);
cobblestoneCB.setEnabled(true);
overpassCB.setEnabled(true);
cacheCB.setEnabled(true);
aztecCB.setEnabled(true);
dustCB.setEnabled(true);
vertigoCB.setEnabled(true);
nukeCB.setEnabled(true);
officeCB.setEnabled(true);
italyCB.setEnabled(true);
assaultCB.setEnabled(true);
militiaCB.setEnabled(true);
}
});
this.add(mainPanel);
this.setVisible(true);
}
}
最后一个:
(包含Arraylist的Map Object的蓝图
import java.util.ArrayList;
import java.util.Collections;
公共类MapRound {
ArrayList mList = new ArrayList<>();
int counter = 0;
//Constructor
public MapRound() {
}
public String nextMap() {
String result = mList.get(counter);
counter = counter + 1;
return result;
}
public void resetStatus() {
counter = 0;
Collections.shuffle(mList);
}
public String removeMap(String index) {
mList.remove(index);
return index;
}
public void scambleMap() {
Collections.shuffle(mList);
}
}
如果您有任何想法或建议,我会很高兴听到他们!
解决方法:
查看代码,我看到正在使用GridLayout布局管理器(而不是GridBagLayout).虽然名称非常相似,但它们的行为却截然不同.这也意味着在向其中一个面板添加组件时传递的GridBagConstraints对象将无法正确理解. (如果布局管理器在传递了无法处理的约束对象时会给出错误消息,那就太好了.)
有关这两个(和其他)布局管理器的更多信息,请参见这个很好的Visual Guide to Layout Managers.
我认为BoxLayout布局管理器和一些面板周围的空边框对你的程序也很有用.您可以使用标签在GUI的顶部和底部显示图像.我认为可以删除所有与GridBagConstraints相关的代码.截图示例:
您的MainFrame类可以像这样修改:
public class MainFrame extends JFrame {
//ImageIcon dust2;
public MainFrame(String title) {
super(title);
//GridLayout gridMain = new GridLayout(5, 0, 5, 5);
GridLayout gridCB = new GridLayout(3, 5, 5, 5);
//GridLayout gridButton = new GridLayout(4, 1, 10, 10);
JPanel mainPanel = new JPanel();
BoxLayout mainLayout = new BoxLayout(mainPanel, BoxLayout.PAGE_AXIS);
mainPanel.setLayout(mainLayout);
mainPanel.setBackground(Color.DARK_GRAY);
JPanel checkboxPanel = new JPanel();
checkboxPanel.setLayout(gridCB);
checkboxPanel.setBackground(Color.DARK_GRAY);
JPanel buttonPanel = new JPanel();
BoxLayout buttonLayout = new BoxLayout(buttonPanel, BoxLayout.PAGE_AXIS);
buttonPanel.setLayout(buttonLayout);
buttonPanel.setBorder(new EmptyBorder(6, 6, 6, 6));
buttonPanel.setBackground(Color.DARK_GRAY);
JPanel labelPanel = new JPanel();
labelPanel.setBackground(Color.DARK_GRAY);
String directory = "directory/to/images/";
JPanel topImagePanel = new JPanel();
topImagePanel.setBackground(Color.DARK_GRAY);
topImagePanel.setBorder(new EmptyBorder(6, 6, 6, 6));
String topImagePath = directory + "map selector - top.png";
topImagePanel.add(new JLabel(new ImageIcon(topImagePath)));
JPanel bottomImagePanel = new JPanel();
bottomImagePanel.setBackground(Color.DARK_GRAY);
bottomImagePanel.setBorder(new EmptyBorder(6, 6, 6, 6));
String bottomImagePath = directory + "map selector - bottom.png";
bottomImagePanel.add(new JLabel(new ImageIcon(bottomImagePath)));
mainPanel.add(topImagePanel);
mainPanel.add(checkboxPanel);
mainPanel.add(buttonPanel);
mainPanel.add(labelPanel);
mainPanel.add(bottomImagePanel);
// [...]
//Buttons
JButton startButton = new JButton("Start");
startButton.setBackground(Color.DARK_GRAY);
startButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 0;
gbc3.insets = new Insets(10, 10, 10, 10);
startButton.setPreferredSize(new Dimension(400, 400));
buttonPanel.add(startButton, gbc3);
startButton.setAlignmentX(Component.CENTER_ALIGNMENT);
buttonPanel.add(Box.createRigidArea(new Dimension(0, 6)));
JButton newmapButton = new JButton("New Map");
newmapButton.setBackground(Color.DARK_GRAY);
newmapButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 1;
gbc3.weightx = 1.0;
gbc3.weighty = 1.0;
gbc3.insets = new Insets(0,0,10,10);
buttonPanel.add(newmapButton, gbc3);
newmapButton.setAlignmentX(Component.CENTER_ALIGNMENT);
newmapButton.setEnabled(false);
buttonPanel.add(Box.createRigidArea(new Dimension(0, 6)));
JButton resetButton = new JButton("Reset");
resetButton.setBackground(Color.DARK_GRAY);
resetButton.setForeground(Color.LIGHT_GRAY);
gbc3.gridx = 0;
gbc3.gridy = 3;
gbc3.insets = new Insets(0,0,10,10);
buttonPanel.add(resetButton, gbc3);
resetButton.setAlignmentX(Component.CENTER_ALIGNMENT);
resetButton.setEnabled(false);
// [...]
}
}
编辑:您的代码的一些一般建议
> MainFrame构造函数非常大.我会用较小的方法将其拆分,以创建不同的面板并添加监听器.
>搜索类似的代码片段,看看是否可以制作可重用的方法.例如:有三个代码块将所有复选框设置为禁用或启用.您可以使用布尔参数创建一个方法来为所有复选框调用setEnabled.
>创建复选框目前需要大量代码.如果您有游戏地图列表,则可以在循环中创建复选框. (这是在代码中创建GUI的一个很好的优点.)如果使用每个复选框的name属性,它们都可以共享相同的ItemListener.最后,如果将所有复选框存储在列表中,则可以轻松禁用或启用所有复选框.
一些代码来说明这一点:
java.util.List<String> gameMaps = Arrays.asList(
"Dust II", "Train", "Mirage", "Inferno", "Cobblestone", "Overpass",
"Cache", "Aztec", "Dust", "Vertigo", "Nuke", "Office", "Italy",
"Assault", "Militia"
);
ItemListener mapCheckBoxListener = new ItemListener() {
@Override
public void itemStateChanged(ItemEvent itemEvent) {
JCheckBox checkBox = (JCheckBox) itemEvent.getSource();
if (checkBox.isSelected()) {
map.mList.add(checkBox.getName());
} else {
map.removeMap(checkBox.getName());
}
}
};
java.util.List<JCheckBox> mapCheckBoxes = new ArrayList<>();
for (String gameMap : gameMaps) {
JCheckBox mapCheckBox = new JCheckBox(gameMap);
mapCheckBox.setName(gameMap);
mapCheckBox.setBackground(Color.DARK_GRAY);
mapCheckBox.setForeground(Color.LIGHT_GRAY);
checkboxPanel.add(mapCheckBox);
mapCheckBox.setSelected(false);
mapCheckBox.addItemListener(mapCheckBoxListener);
mapCheckBoxes.add(mapCheckBox);
}
// [....]
private void setMapsEnabled(java.util.List<JCheckBox> mapCheckBoxes, boolean enabled) {
for (JCheckBox mapCheckBox : mapCheckBoxes) {
mapCheckBox.setEnabled(enabled);
}
}
标签:java,user-interface,swing,layout-manager,gridbaglayout 来源: https://codeday.me/bug/20190623/1270946.html