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了解C#中的Builder模式

作者:互联网

Builder模式的定义:
Builder模式将复杂对象的规范与其实际分开
施工.相同的构造过程可以创建不同的表示.

好吧,我有像这样的Builder Pattern的代码示例

class Director
    {
        // Build a Product from several parts
        public void Construct(IBuilder builder)
        {
            builder.BuildPartA();
            builder.BuildPartB();
            builder.BuildPartB();
        }
    }

    interface IBuilder
    {
        void BuildPartA();
        void BuildPartB();
        Product GetResult();
    }

    class Builder1 : IBuilder
    {
        private Product product = new Product();
        public void BuildPartA()
        {
            product.Add("PartA ");
        }

        public void BuildPartB()
        {
            product.Add("PartB ");
        }

        public Product GetResult()
        {
            return product;
        }
    }

    class Builder2 : IBuilder
    {
        private Product product = new Product();
        public void BuildPartA()
        {
            product.Add("PartX ");
        }

        public void BuildPartB()
        {
            product.Add("PartY ");
        }

        public Product GetResult()
        {
            return product;
        }
    }

    class Product
    {
        List<string> parts = new List<string>();
        public void Add(string part)
        {
            parts.Add(part);
        }

        public void Display()
        {
            Console.WriteLine("\nProduct Parts -------");
            foreach (string part in parts)
                Console.Write(part);
            Console.WriteLine();
        }
    }

    public class Client
    {

        public static void Main()
        {
            // Create one director and two builders
            Director director = new Director();

            IBuilder b1 = new Builder1();
            IBuilder b2 = new Builder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();
            p1.Display();

            director.Construct(b2);
            Product p2 = b2.GetResult();
            p2.Display();

            Console.Read();
        }
    }

现在,我在上面的代码中做了一些更改.以下代码是否仍然代表构建器模式?

class Director
    {
        public void Construct(IBuilder builder)
        {
            builder.BuildPartA();
            builder.BuildPartB();
            builder.GetResult();
        }
    }

    interface IBuilder
    {
        void BuildPartA();
        void BuildPartB();
        void GetResult();
    }

    class Builder1 : IBuilder
    {
        List<string> product = new List<string>();
        public void BuildPartA()
        {
            product.Add("PartA ");
        }

        public void BuildPartB()
        {
            product.Add("PartB ");
        }

        public void GetResult()
        {
            foreach (var p in product)
            {
                Console.WriteLine("the product created is :" + p);
            }
        }
    }

    class Builder2 : IBuilder
    {
        List<string> product = new List<string>();
        public void BuildPartA()
        {
            product.Add("PartX ");
        }

        public void BuildPartB()
        {
            product.Add("PartY ");
        }

        public void GetResult()
        {
            foreach (var p in product)
            {
                Console.WriteLine("the product created is :" + p);
            }
        }
    }
    public class Client
    {

        public static void Main()
        {

            Director director = new Director();
            IBuilder b1 = new Builder1();
            IBuilder b2 = new Builder2();
            director.Construct(b1);
            director.Construct(b2);

            Console.Read();
        }
    }

注意:

I have removed the product class from the second sample code.

我的问题是,创建一个处理所有对象并以有序方式调用方法的类使它成为Builder模式?只是想确保我理解Builder Pattern的概念.
提前致谢

更新1

我真的不明白为什么第二个样本不是Builder模式.让我创建第二个例子,这对我来说很容易理解,并且对其他人来说很容易帮助我理解.以下是代码.

 interface IRoutine {
        void WakeUp();
        void GoToSchool();
        void ListenToMusic();
        void Sleep();
    }
    class person1 : IRoutine
    {
        public void GoToSchool()
        {
            Console.WriteLine("going to school");
        }

        public void ListenToMusic()
        {
            Console.WriteLine("litening to music");
        }

        public void Sleep()
        {
            Console.WriteLine("tring to sleep");
        }

        public void WakeUp()
        {
            Console.WriteLine("good morning !!!");
        }
    }
    class person2 : IRoutine
    {
        public void GoToSchool()
        {
            Console.WriteLine("going to school");
        }

        public void ListenToMusic()
        {
            Console.WriteLine("litening to music");
        }

        public void Sleep()
        {
            Console.WriteLine("tring to sleep");
        }

        public void WakeUp()
        {
            Console.WriteLine("good morning !!!");
        }
    }
    class Builder {
        public void Construct(IRoutine routine) {
            routine.WakeUp();
            routine.GoToSchool();
            routine.ListenToMusic();
            routine.Sleep();
        }
    }
    class Client {
        static void Main() {
            Builder builder = new Builder();
            IRoutine r1 = new person1();
            IRoutine r2 = new person2();

            builder.Construct(r1);
            builder.Construct(r2);

            Console.Read();
        }
    }

最近的例子是我提供了Builder模式吗?如果不是那么为什么它不是Builder Pattern,请帮助我理解.

解决方法:

您的后一个代码段不是构建器模式的示例.创建最终对象的步骤是模式的关键部分,通过删除该步骤,构建器类有效地成为实际的构造(可变)对象.换句话说,如果string是可变的,那么就不存在StringBuilder,你只需要使用一个假设的string.Append方法来改变结束对象.或者,如果StringBuilder返回除构造字符串以外的任何内容,则不会将其称为StringBuilder.

为了证明在实践中存在建造者,我希望它能够:

>提供一个用于构建不可变对象的接口,然后“冻结”它,即返回一个不可变的构建实例(StringBuilder就是一个很好的例子).
>提供一个稍微更清晰(例如流畅)的接口来实例化一个对象,比较一下,比如拥有大量的构造函数参数.但是,如果最终对象是可变的,则更难以证明这一点,因为无论如何都可以设置单个属性.

一些示例使用构建器为构建对象提供额外的抽象层(即允许以相同的方式构建不同的具体类型),然后将抽象构建器传递给使用它构建对象的“director”,但我发现这一步与模式无关.我甚至更进一步说,有几种方法的抽象构建器感觉像反模式,因为它们将每个具体对象的构造与同一构建过程联系起来.为了更好地理解我的观点,请考虑如何在给定here的示例中实现BoatBuilder.

标签:c,design-patterns,builder-pattern
来源: https://codeday.me/bug/20190608/1198723.html