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c# – AutoMapper:PreserveReferences和MaxDepth有什么区别?

作者:互联网

我有点困惑.我无法找出PreserveReferences和MaxDepth之间的区别.

假设我们有以下DTO和模型.

public class PersonEntity
{
    public PersonEntity InnerPerson { get; set; }
}

public class PersonModel
{
    public PersonModel InnerPerson { get; set; }
}

如文档中所述:

Previously, AutoMapper could handle circular references by keeping
track of what was mapped, and on every mapping, check a local
hashtable of source/destination objects to see if the item was already
mapped. It turns out this tracking is very expensive, and you need to
opt-in using PreserveReferences for circular maps to work.
Alternatively, you can configure MaxDepth.

我的映射:

cfg.CreateMap<PersonModel, PersonEntity>().MaxDepth(1);
cfg.CreateMap<PersonEntity, PersonModel>();

程序:

var personModel = new PersonModel();
personModel.InnerPerson = personModel;
var entity = Mapper.Map<PersonEntity>(personModel);

这就是我期望得到的:

enter image description here

这就是我实际得到的:

enter image description here

我可以使用它们(PreserveReferences和MaxDepth)来解析循环引用,但我没有看到区别.什么时候我应该在MaxDepth方法中使用不同的深度?那么,有人能提供吗?提前致谢.

解决方法:

MaxDepth在运行时不考虑对象值.它只是在映射树的深度达到配置值后停止映射.

PreserveReferences对ProjectTo没有帮助,MaxDepth也没有.如果以某种方式,使用Map,您有一个可能会溢出堆栈的映射树,但是对象实例不会重复,那么PreserveReferences将无济于事,MaxDepth将会有所帮助.

MaxDepth是可预测的,它在硬编码值处停止,PreserveReferences仅在对象实例重复时停止.

标签:c,automapper,circular-reference
来源: https://codeday.me/bug/20190522/1153200.html