Python 飞机大战游戏
作者:互联网
#崔,2019.03.08
设定己方飞机可以同时发射三发导弹且相互独立,轰击敌方血量不同(两侧小子弹为1伤,主导弹为3伤),己方飞机血量设为50。
设定敌方飞机可以左右循环移动,子弹为1伤,飞机血量设为100。
小飞机无血量,不会发射导弹,撞向己方飞机会产生3伤的伤害
import pygame,os
from pygame.locals import *
import random
import time
class HeroBulleto():
def __init__(self,x1,y1,windows):
self.x1=x1
self.y1=y1
self.windows=windows
self.pic1=pygame.image.load('feiji\\bullet.png')
self.pic2= pygame.image.load('feiji\\bullet.png')
self.pic3 = pygame.image.load('feiji\\bomb2.png')
def draw(self):
self.windows.blit(self.pic1,(self.x1,self.y1))
self.move()
def move(self):
self.x1-=1
self.y1-=3
class HeroBullettr():
def __init__(self, x3, y3, windows):
self.x3 = x3
self.y3 = y3
self.windows = windows
self.pic3 = pygame.image.load('feiji\\bomb2.png')
def draw(self):
self.windows.blit(self.pic3, (self.x3, self.y3))
self.move()
def move(self):
self.y3 -= 3
class HeroBullettw():
def __init__(self, x2, y2, windows):
self.x2 = x2
self.y2 = y2
self.windows = windows
self.pic2 = pygame.image.load('feiji\\bullet.png')
def draw(self):
self.windows.blit(self.pic2, (self.x2, self.y2))
self.move()
def move(self):
self.x2 += 1
self.y2 -= 3
class EnemyBullet():
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
self.pic = pygame.image.load(getpath('enemybiu.png'))
# self.diji= pygame.image.load(getpath('091534_5027005851268.png'))
def draw(self):
self.windows.blit(self.pic, (self.x, self.y))
self.move()
def move(self):
self.y += 1
class Enemyfeiji():
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
self.diji= pygame.image.load(getpath('091534_5027005851268.png'))
def draw(self):
self.windows.blit(self.diji, (self.x, self.y))
self.move()
def move(self):
x=random.randint(-100,100)
if x==-2 or x==2:
self.x+=x
self.y += 1
def getpath(path):
return os.path.join('...\workpy\\feiji',path)#获得素材库路径
class Heroplan():
tima=11
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
self.nomalImagelist=['091535_6378052234649.png','091535_6378052234640.png']
self.namalIndex=0
self.boomImagelist=['hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png']
self.boomIndex=0
self.isboom=False
self.biulist=[]
self.biulist1=[]
self.biulist2=[]
self.live=50
def draw(self):
if self.isboom==False:
pic=pygame.image.load(getpath(self.nomalImagelist[self.namalIndex]))
self.windows.blit(pic,(self.x-(self.namalIndex),self.y))
self.namalIndex=(self.namalIndex+1)%len(self.nomalImagelist)
else:
if self.boomIndex == len(self.boomImagelist):
time.sleep(1)
exit(0)
pic = pygame.image.load(getpath(self.boomImagelist[self.boomIndex]))
windows.blit(pic, (self.x, self.y))
self.boomIndex = (self.boomIndex + 1)
time.sleep(0.5)
for biu in self.biulist:
biu.draw()
self.biulist.remove(biu) if biu.y1 < 0 else ''
for biu1 in self.biulist1:
biu1.draw()
self.biulist1.remove(biu1) if biu1.y2 < 0 else ''
for biu2 in self.biulist2:
biu2.draw()
self.biulist2.remove(biu2) if biu2.y3 < 0 else ''
def dealevent(self,eventlist):
for event in eventlist:
if event.type==QUIT:
exit(0)
key_pressed = pygame.key.get_pressed()
if key_pressed[K_w] or key_pressed[K_UP]:
self.y = self.y - 5 if self.y > 5 else 0
if key_pressed[K_s] or key_pressed[K_DOWN]:
self.y = self.y + 5 if self.y < 565 else 570
if key_pressed[K_a] or key_pressed[K_LEFT]:
self.x = self.x - 5 if self.x > 5 else 0
if key_pressed[K_d] or key_pressed[K_RIGHT]:
self.x = self.x + 5 if self.x < 375 else 380
if key_pressed[K_SPACE]:
if Heroplan.tima>10:
onebullet = HeroBulleto (self.x - 2, self.y + 23,windows)
onebullet3 = HeroBullettw(self.x + 81, self.y + 23,windows)
onebullet2 = HeroBullettr(self.x + 40, self.y - 40,windows)
self.biulist.append(onebullet)
self.biulist1.append(onebullet3)
self.biulist2.append(onebullet2)
Heroplan.tima=0
else:
Heroplan.tima+=1
def pzjc(self, bList,bList1):
heroRect = Rect(self.x, self.y, 117, 80)
for biu in bList:
biuRect1 = Rect(biu.x, biu.y, 22, 22)
if biuRect1.colliderect(heroRect):
self.live -= 1
print("Hero:",self.live)
if self.live <= 0:
self.isboom = True
enemyplan.biulist.remove(biu)
for biu1 in bList1:
biuRect2 = Rect(biu1.x, biu1.y, 50, 38)
if biuRect2.colliderect(heroRect):
self.live -= 3
print("Hero",self.live)
if self.live <= 0:
self.isboom = True
enemyplan.plan.remove(biu1)
class Enemyplan():
t=10
count=1
def __init__(self, x, y, windows,dic):
self.x = x
self.y = y
self.dic=dic
self.windows = windows
self.nomalImagelist = ['091534_3025160074234.png',]
self.namalIndex = 0
self.boomImagelist = ['enemy0_down2.png','enemy0_down3.png','enemy0_down4.png']
self.boomIndex = 0
self.isboom = False
self.biulist = []
self.plan=[]
self.live=100
self.m= 0
def draw(self):
if self.isboom == False:
pic = pygame.image.load(getpath(self.nomalImagelist[self.namalIndex]))
self.windows.blit(pic, (self.x - ( self.namalIndex), self.y))
self.namalIndex = (self.namalIndex + 1) % len(self.nomalImagelist)
self.move()
self.fire()
self.m=random.randint(0, 440)
if Enemyplan.t>5:
self.feiji()
Enemyplan.t = 0
else:
Enemyplan.t += 1
for biu in self.biulist:
biu.draw()
self.biulist.remove(biu) if biu.y < 0 else ''
for biu1 in self.plan:
biu1.draw()
self.plan.remove(biu1) if biu1.y < 0 else ''
else:
if self.boomIndex == len(self.boomImagelist):
time.sleep(1)
exit(0)
pic = pygame.image.load(getpath(self.boomImagelist[self.boomIndex]))
windows.blit(pic, (self.x, self.y))
self.boomIndex = (self.boomIndex + 1)
time.sleep(0.5)
def move(self):
if self.x <= 0:
self.dic = '→'
if self.x >=363:
self.dic = '←'
if self.dic == '←':
self.x -=1
if self.dic == '→':
self.x +=1
def fire(self):
x = random.randint(0, 120)
if x == 14 or x == 60:
onebullet=EnemyBullet(self.x+69//2,self.y+70,windows)
self.biulist.append(onebullet)
def feiji(self):
x=random.randint(0,120)
if x==30 or x==90:
twobullet=Enemyfeiji(self.m,0,windows)
self.plan.append(twobullet)
def pzjc(self, bList,bList1,bList2):
dijiRect = Rect(self.x, self.y, 117, 80)
for biu in bList:
biuRect1 = Rect(biu.x1, biu.y1, 22, 22)
if biuRect1.colliderect(dijiRect):
self.live-= 1
print(self.live)
if self.live<= 0:
self.isboom = True
heroplan.biulist.remove(biu)
for biu1 in bList1:
biuRect2 = Rect(biu1.x2, biu1.y2, 22, 22)
if biuRect2.colliderect(dijiRect):
self.live-= 1
print(self.live)
if self.live<= 0:
self.isboom = True
heroplan.biulist1.remove(biu1)
for biu2 in bList2:
biuRect3 = Rect(biu2.x3, biu2.y3, 22, 48)
if biuRect3.colliderect(dijiRect):
self.live-= 3
print(self.live)
if self.live<= 0:
self.isboom = True
heroplan.biulist2.remove(biu2)
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption('打飞机')
icon=pygame.image.load(getpath('icon72x72.png'))
pygame.display.set_icon(icon)
bj=pygame.image.load(getpath('579b1fd07753b.png'))
heroplan=Heroplan(480//2-100//2,680-110,windows)
enemyplan=Enemyplan(480//2-117//2,0,windows,'←')
pygame.key.set_repeat(20, 30)
while True:
windows.blit(bj,(0,0))
heroplan.draw()
enemyplan.draw()
enemyplan.pzjc(heroplan.biulist,heroplan.biulist1,heroplan.biulist2)
heroplan.pzjc(enemyplan.biulist,enemyplan.plan)
heroplan.dealevent(pygame.event.get())
pygame.display.update()
标签:游戏,Python,self,大战,windows,else,pygame,biu,def 来源: https://blog.csdn.net/weixin_44514167/article/details/88539246