JAVA实现贪吃蛇
作者:互联网
废话少说,直接怼上代码:
- stratGame.java
package com.game.snake;
import javax.swing.*;
import java.awt.*;
public class startGame {
public static void main(String[] args) {
JFrame gameFrame = new JFrame("贪吃蛇");
gameFrame.add(new gamePanel());
gameFrame.setVisible(true);
gameFrame.setBounds(100,100,900,720);
gameFrame.setResizable(false);
gameFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
- myData.java
package com.game.snake;
import javax.swing.*;
import java.net.URL;
public class myData {
public static URL headerurl = myData.class.getResource("image/header.png");
public static ImageIcon headicon = new ImageIcon(headerurl);
public static URL bodyurl = myData.class.getResource("image/body.png");
public static ImageIcon bodyicon = new ImageIcon(bodyurl);
public static URL upurl = myData.class.getResource("image/up.png");
public static ImageIcon upicon = new ImageIcon(upurl);
public static URL righturl = myData.class.getResource("image/right.png");
public static ImageIcon righticon = new ImageIcon(righturl);
public static URL downurl = myData.class.getResource("image/down.png");
public static ImageIcon downicon = new ImageIcon(downurl);
public static URL lefturl = myData.class.getResource("image/left.png");
public static ImageIcon lefticon = new ImageIcon(lefturl);
public static URL foodurl = myData.class.getResource("image/food.png");
public static ImageIcon foddicon = new ImageIcon(foodurl);
}
- gamePanel.java
package com.game.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
/*
1.定义数据
2.画
3.监听:a.键盘 b.事件
* */
public class gamePanel extends JPanel implements KeyListener, ActionListener {
int nLen = 0;//蛇的长度
int[] snakeX = new int[600];//存放蛇的X坐标
int[] snakeY = new int[600];//存放蛇的Y坐标
//食物
int foodX = 0;
int foodY = 0;
Random random = new Random();
//分数显示
int grade = 0;
boolean isGameStart = false;//游戏状态,默认不开始
boolean isGameOver = false;//判断是否失败
String dir = null;
//设置一个定时器
Timer timer = new Timer(100,this);//100毫秒刷新一次
public gamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//焦点事件,专注游戏窗口
this.addKeyListener(this);//键盘事件,当前类中实现了,所以用this
timer.start();//游戏开始,定时器启动
}
public void init(){
nLen = 3;
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
dir = "R";
//初始化食物
foodX = 25 + 25 * random.nextInt(33);
foodY = 25 + 25 * random.nextInt(20);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//绘制静态界面
this.setBackground(Color.white);
myData.headicon.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
//绘制食物
myData.foddicon.paintIcon(this,g,foodX,foodY);
for (int i = 1/*i = 1蛇头固定的*/; i < nLen; i++) {
myData.bodyicon.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//绘制小蛇
switch (dir) {
case "R":
myData.righticon.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头的方向会变化,初始是向右
break;
case "L":
myData.lefticon.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
case "U":
myData.upicon.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
case "D":
myData.downicon.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
}
//游戏状态绘制
if (isGameStart == false){
g.setColor(Color.white);//设置画笔颜色白色
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("空格开始游戏",325,300);
}
if (isGameOver == true){
g.setColor(Color.CYAN);//设置画笔颜色白色
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("空格重新开始游戏",325,300);
}
//显示分数与蛇长度
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("蛇长 "+nLen,750,25);
g.drawString("分数 "+grade,750,45);
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();//获取键盘按键
if (keycode == KeyEvent.VK_SPACE){
if (isGameOver == true) {
isGameOver = false;
init();//重新初始化开始游戏
}else {isGameStart = !isGameStart;}
//改变了状态,重新画
repaint();
}
if (keycode == KeyEvent.VK_W){
dir = "U";
}else if (keycode == KeyEvent.VK_D){
dir = "R";
}else if (keycode == KeyEvent.VK_S){
dir = "D";
}else if (keycode == KeyEvent.VK_A){
dir = "L";
}
}
//事件监听
@Override
public void actionPerformed(ActionEvent e) {
if (isGameStart == true &&
isGameOver == false){//如果游戏是进行状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodX &&
snakeY[0] == foodY){
nLen++;
grade = grade + 10;
//重新生成食物
foodX = 25 + 25 * random.nextInt(34);
foodY = 25 + 25 * random.nextInt(24);
}
//小蛇运动
for (int i = nLen - 1; i > 0 ; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//方向判断
//向右移动
if (dir.equals("R")){
snakeX[0] = snakeX[0] + 25;
//边界判断
if (snakeX[0] > 850){
snakeX[0] = 25;
}
}else if (dir.equals("L")){
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25){
snakeX[0] = 850;
}
}else if (dir.equals("U")){
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75){
snakeY[0] = 650;
}
}else if (dir.equals("D")){
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650){
snakeY[0] = 75;
}
}
//失败判断
for (int i = 1; i < nLen; i++) {
if (snakeX[0] == snakeX[i] &&
snakeY[0] == snakeY[i]){
isGameOver = true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
标签:25,JAVA,实现,snakeX,snakeY,myData,贪吃蛇,new,public 来源: https://www.cnblogs.com/zbcgoal/p/16200634.html