java多线程10:并发工具类CountDownLatch、CyclicBarrier和Semaphore
作者:互联网
在JDK的并发包(java.util.concurrent下)中给开发者提供了几个非常有用的并发工具类,让用户不需要再去关心如何在并发场景下写出同时兼顾线程安全性与高效率的代码。
本文分别介绍CountDownLatch、CyclicBarrier和Semaphore这三个工具类在不同场景下的简单使用,并结合jdk1.8源码简单分析它们的实现原理。
CountDownLatch
CountDownLatch允许一个或多个线程等待其他线程完成操作。
假设一个Excel文件有多个sheet,我们需要去记录每个sheet有多少行数据,
这时我们就可以使用CountDownLatch实现主线程等待所有sheet线程完成sheet的解析操作后,再继续执行自己的任务。
public class CountDownLatchTest { private static class WorkThread extends Thread { private CountDownLatch cdl; public WorkThread(String name, CountDownLatch cdl) { super(name); this.cdl = cdl; } public void run() { System.out.println(this.getName() + "启动了,时间为" + System.currentTimeMillis()); System.out.println(this.getName() + "我要统计每个sheet的行数"); try { cdl.await(); Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println(this.getName() + "执行完了,时间为" + System.currentTimeMillis()); } } private static class sheetThread extends Thread { private CountDownLatch cdl; public sheetThread(String name, CountDownLatch cdl) { super(name); this.cdl = cdl; } public void run() { try { System.out.println(this.getName() + "启动了,时间为" + System.currentTimeMillis()); Thread.sleep(1000); //模拟任务执行耗时 cdl.countDown(); System.out.println(this.getName() + "执行完了,时间为" + System.currentTimeMillis() + " sheet的行数为:" + (int) (Math.random()*100)); } catch (InterruptedException e) { e.printStackTrace(); } } } public static void main(String[] args) throws Exception { CountDownLatch cdl = new CountDownLatch(2); WorkThread wt0 = new WorkThread("WorkThread", cdl ); wt0.start(); sheetThread dt0 = new sheetThread("sheetThread1", cdl); sheetThread dt1 = new sheetThread("sheetThread2", cdl); dt0.start(); dt1.start(); } }
执行结果:
WorkThread启动了,时间为1640054503027 WorkThread我要统计每个sheet的行数 sheetThread1启动了,时间为1640054503028 sheetThread2启动了,时间为1640054503029 sheetThread2执行完了,时间为1640054504031 sheet的行数为:6 sheetThread1执行完了,时间为1640054504031 sheet的行数为:44 WorkThread执行完了,时间为1640054505036
可以看到,首先WorkThread执行await后开始等待,WorkThread在等待sheetThread1和sheetThread2都执行完自己的任务后,WorkThread立刻继续执行后面的代码。
CountDownLatch的构造函数接收一个int类型的参数作为计数器,如果你想等待N个点完成,这里就传入N。
当我们调用CountDownLatch的countDown方法时,N就会减1,CountDownLatch的await方法会阻塞当前线程,直到N变成零。
由于countDown方法可以用在任何地方,所以这里说的N个点,可以是N个线程,也可以是1个线程里的N个执行步骤。
用在多个线程时,只需要把这个CountDownLatch的引用传递到线程里即可。
我们继续根据上面的测试案例流程,一步一步的分析CountDownLatch 源码。
第一步看CountDownLatch的构造方法,传入一个不能小于0的int类型的参数作为计数器
public CountDownLatch(int count) { if (count < 0) throw new IllegalArgumentException("count < 0"); this.sync = new Sync(count); }
/** * Synchronization control For CountDownLatch. * Uses AQS state to represent count. */ private static final class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = 4982264981922014374L; Sync(int count) { setState(count); } int getCount() { return getState(); } protected int tryAcquireShared(int acquires) { return (getState() == 0) ? 1 : -1; } protected boolean tryReleaseShared(int releases) { // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } } }
看它的注释,说的非常清楚,Sync就是CountDownLatch的同步控制器了,而它也是继承了AQS,并且第3行注释说到使用了AQS的state去代表count值。
第二步就是工作线程调用await()方法
public void await() throws InterruptedException { sync.acquireSharedInterruptibly(1); }
public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (tryAcquireShared(arg) < 0) doAcquireSharedInterruptibly(arg); }
如果线程中断,抛出异常,否则开始调用 tryAcquireShared(1),其内部类Sync的实现也非常简单,就是判断state也就是CountDownLatch的计数是否等于0,
如果等于0,则该方法返回1,第5行的if判断不成立,否则该方法返回-1,第5行的if判断成立,继续执行doAcquireSharedInterruptibly(1)。
/** * Acquires in shared interruptible mode. * @param arg the acquire argument */ private void doAcquireSharedInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.SHARED); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } }
这个方法其实就是去获取共享模式下的锁,获取失败就park住。正如我们测试案例中的WorkThread线程应该次数就被park住了,那么它又是何时被唤醒的呢?
下面就到 countDown()方法了
public void countDown() { sync.releaseShared(1); }
public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; }
tryReleaseShared(1)方法尝试去释放共享锁
protected boolean tryReleaseShared(int releases) { // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } }
在for循环中,先获取CountDownLatch的计数也就是当前state,如果等于0返回false,否则将state更新为state-1,并返回最新的state是否等于0。
因此在我们的测试案例中,我们需要调用两次 countDown方法,才会将全局的state更新为0,然后继续执行doReleaseShared()方法。
/** * Release action for shared mode -- signals successor and ensures * propagation. (Note: For exclusive mode, release just amounts * to calling unparkSuccessor of head if it needs signal.) */ private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } }
/** * Wakes up node's successor, if one exists. * * @param node the node */ private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0) compareAndSetWaitStatus(node, ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) LockSupport.unpark(s.thread); }
LockSupport.unpark(s.thread),唤醒线程的方法被调用后,WorkThread线程就可以继续执行了。
至此我们简单分析了整个测试案例中CountDownLatch的代码流程。
Semaphore
Semaphore(信号量)是用来控制同时访问特定资源的线程数量,相当于一个并发控制器,构造的时候传入可供管理的信号量的数值,这个数值就是用来控制并发数量的,
每个线程执行前先通过acquire方法获取信号,执行后通过release归还信号 。每次acquire返回成功后,Semaphore可用的信号量就会减少一个,如果没有可用的信号,
acquire调用就会阻塞,等待有release调用释放信号后,acquire才会得到信号并返回。
下面我们看个测试案例
public class SemaphoreTest { public static void main(String[] args) { final Semaphore semaphore = new Semaphore(5); Runnable runnable = () -> { try { semaphore.acquire(); System.out.println(Thread.currentThread().getName() + "获得了信号量>>>>>,时间为" + System.currentTimeMillis()); Thread.sleep(1000); System.out.println(Thread.currentThread().getName() + "释放了信号量<<<<<,时间为" + System.currentTimeMillis()); } catch (InterruptedException e) { e.printStackTrace(); } finally { semaphore.release(); } }; Thread[] threads = new Thread[10]; for (int i = 0; i < threads.length; i++) threads[i] = new Thread(runnable); for (int i = 0; i < threads.length; i++) threads[i].start(); } }
执行结果:
Thread-0获得了信号量>>>>>,时间为1640058647604 Thread-1获得了信号量>>>>>,时间为1640058647604 Thread-2获得了信号量>>>>>,时间为1640058647604 Thread-3获得了信号量>>>>>,时间为1640058647605 Thread-4获得了信号量>>>>>,时间为1640058647605 Thread-0释放了信号量<<<<<,时间为1640058648606 Thread-1释放了信号量<<<<<,时间为1640058648606 Thread-5获得了信号量>>>>>,时间为1640058648607 Thread-4释放了信号量<<<<<,时间为1640058648607 Thread-3释放了信号量<<<<<,时间为1640058648607 Thread-7获得了信号量>>>>>,时间为1640058648607 Thread-8获得了信号量>>>>>,时间为1640058648607 Thread-2释放了信号量<<<<<,时间为1640058648606 Thread-6获得了信号量>>>>>,时间为1640058648607 Thread-9获得了信号量>>>>>,时间为1640058648607 Thread-7释放了信号量<<<<<,时间为1640058649607 Thread-6释放了信号量<<<<<,时间为1640058649607 Thread-8释放了信号量<<<<<,时间为1640058649607 Thread-9释放了信号量<<<<<,时间为1640058649608 Thread-5释放了信号量<<<<<,时间为1640058649607
我们使用for循环同时创建10个线程,首先是线程 0 1 2 3 4获得了信号量,再后面的10行打印结果中,线程1到5分别释放信号量,相同线程间隔也是1000毫秒,
然后线程5 6 7 8 9才能继续获得信号量,而且保持最大获取信号量的线程数小于等于5。
看下Semaphore的构造方法
public Semaphore(int permits) { sync = new NonfairSync(permits); }
public Semaphore(int permits, boolean fair) { sync = fair ? new FairSync(permits) : new NonfairSync(permits); }
它支持传入一个int类型的permits,一个布尔类型的fair,因此Semaphore也有公平模式与非公平模式。
/** * Synchronization implementation for semaphore. Uses AQS state * to represent permits. Subclassed into fair and nonfair * versions. */ abstract static class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = 1192457210091910933L; Sync(int permits) { setState(permits); } final int getPermits() { return getState(); } final int nonfairTryAcquireShared(int acquires) { for (;;) { int available = getState(); int remaining = available - acquires; if (remaining < 0 || compareAndSetState(available, remaining)) return remaining; } } protected final boolean tryReleaseShared(int releases) { for (;;) { int current = getState(); int next = current + releases; if (next < current) // overflow throw new Error("Maximum permit count exceeded"); if (compareAndSetState(current, next)) return true; } } final void reducePermits(int reductions) { for (;;) { int current = getState(); int next = current - reductions; if (next > current) // underflow throw new Error("Permit count underflow"); if (compareAndSetState(current, next)) return; } } final int drainPermits() { for (;;) { int current = getState(); if (current == 0 || compareAndSetState(current, 0)) return current; } } }
第9行代码可见Semaphore也是通过AQS的state来作为信号量的计数的
第12行 getPermits() 方法获取当前的可用的信号量,即还有多少线程可以同时获得信号量
第15行 nonfairTryAcquireShared方法尝试获取共享锁,逻辑就是直接将可用信号量减去该方法请求获取的数量,更新state并返回该值。
第24行 tryReleaseShared 方法尝试释放共享锁,逻辑就是直接将可用信号量加上该方法请求释放的数量,更新state并返回。
再看下Semaphore的公平锁
/** * Fair version */ static final class FairSync extends Sync { private static final long serialVersionUID = 2014338818796000944L; FairSync(int permits) { super(permits); } protected int tryAcquireShared(int acquires) { for (;;) { if (hasQueuedPredecessors()) return -1; int available = getState(); int remaining = available - acquires; if (remaining < 0 || compareAndSetState(available, remaining)) return remaining; } } }
看尝试获取共享锁的方法中,多了个 if (hasQueuedPredecessors) 的判断,在java多线程6:ReentrantLock,
分析过hasQueuedPredecessors其实就是判断当前等待队列中是否存在等待线程,并判断第一个等待的线程(head.next)是否是当前线程。
CyclicBarrier
CyclicBarrier的字面意思是可循环使用(Cyclic)的屏障(Barrier)。它要做的事情是,让一组线程到达一个屏障(也可以叫同步点)时被阻塞,
直到最后一个线程到达屏障时,屏障才会开门,所有被屏障拦截的线程才会继续运行。
一组线程同时被唤醒,让我们想到了ReentrantLock的Condition,它的signalAll方法可以唤醒await在同一个condition的所有线程。
下面我们还是从一个简单的测试案例先了解下CyclicBarrier的用法
public class CyclicBarrierTest extends Thread { private CyclicBarrier cb; private int sleepSecond; public CyclicBarrierTest(CyclicBarrier cb, int sleepSecond) { this.cb = cb; this.sleepSecond = sleepSecond; } public void run() { try { System.out.println(this.getName() + "开始, 时间为" + System.currentTimeMillis()); Thread.sleep(sleepSecond * 1000); cb.await(); System.out.println(this.getName() + "结束, 时间为" + System.currentTimeMillis()); } catch (Exception e) { e.printStackTrace(); } } public static void main(String[] args) { Runnable runnable = new Runnable() { public void run() { System.out.println("CyclicBarrier的barrierAction开始运行, 时间为" + System.currentTimeMillis()); } }; CyclicBarrier cb = new CyclicBarrier(2, runnable); CyclicBarrierTest cbt0 = new CyclicBarrierTest(cb, 3); CyclicBarrierTest cbt1 = new CyclicBarrierTest(cb, 6); cbt0.start(); cbt1.start(); } }
执行结果:
Thread-1开始, 时间为1640069673534 Thread-0开始, 时间为1640069673534 CyclicBarrier的barrierAction开始运行, 时间为1640069679536 Thread-1结束, 时间为1640069679536 Thread-0结束, 时间为1640069679536
可以看到Thread-0和Thread-1同时运行,而自定义的线程barrierAction是在6000毫秒后开始执行,说明Thread-0在await之后,等待了3000毫秒,和Thread-1一起继续执行的。
看下 CyclicBarrier 的一个更高级的构造函数
public CyclicBarrier(int parties, Runnable barrierAction) { if (parties <= 0) throw new IllegalArgumentException(); this.parties = parties; this.count = parties; this.barrierCommand = barrierAction; }
parties就是设定需要多少线程在屏障前等待,只有调用await方法的线程数达到才能唤醒所有的线程,还有注意因为使用CyclicBarrier的线程都会阻塞在await方法上,
所以在线程池中使用CyclicBarrier时要特别小心,如果线程池的线程过少,那么就会发生死锁。
Runnable barrierAction用于在线程到达屏障时,优先执行barrierAction,方便处理更复杂的业务场景。
/** * Main barrier code, covering the various policies. */ private int dowait(boolean timed, long nanos) throws InterruptedException, BrokenBarrierException, TimeoutException { final ReentrantLock lock = this.lock; lock.lock(); try { final Generation g = generation; if (g.broken) throw new BrokenBarrierException(); if (Thread.interrupted()) { breakBarrier(); throw new InterruptedException(); } int index = --count; if (index == 0) { // tripped boolean ranAction = false; try { final Runnable command = barrierCommand; if (command != null) command.run(); ranAction = true; nextGeneration(); return 0; } finally { if (!ranAction) breakBarrier(); } } // loop until tripped, broken, interrupted, or timed out for (;;) { try { if (!timed) trip.await(); else if (nanos > 0L) nanos = trip.awaitNanos(nanos); } catch (InterruptedException ie) { if (g == generation && ! g.broken) { breakBarrier(); throw ie; } else { // We're about to finish waiting even if we had not // been interrupted, so this interrupt is deemed to // "belong" to subsequent execution. Thread.currentThread().interrupt(); } } if (g.broken) throw new BrokenBarrierException(); if (g != generation) return index; if (timed && nanos <= 0L) { breakBarrier(); throw new TimeoutException(); } } } finally { lock.unlock(); } }
首先是 ReentrantLock加锁,全局的count值-1,然后判断count是否等于0,如果不等于0,则循环,condition执行await等待,直到触发、中断、中断或超时,
如果count值等于0,先执行 barrierAction线程,然后condition开始唤醒所有等待的线程。
简单是使用之后,有人会觉得CyclicBarrier和CountDownLatch有点像,其实它们两者有些细微的差别:
1:CountDownLatch是在多个线程都进行了latch.countDown()后才会触发事件,唤醒await()在latch上的线程,而执行countDown()的线程,是不会阻塞的;
CyclicBarrier是一个栅栏,用于同步所有调用await()方法的线程,线程执行了await()方法之后并不会执行之后的代码,而只有当执行await()方法的线程数等于指定的parties之后,这些执行了await()方法的线程才会同时运行。
2:CountDownLatch不能循环使用,计数器减为0就减为0了,不能被重置;CyclicBarrier本是就是支持循环使用parties,而且提供了reset()方法,可以重置计数器。
参考文献
1:《Java并发编程的艺术》
标签:10,CyclicBarrier,Thread,int,信号量,线程,CountDownLatch,new,多线程 来源: https://www.cnblogs.com/yxy-ngu/p/15714626.html