Python实现原神抽卡,生成桌面程序,tkinter
作者:互联网
这里写自定义目录标题
话不多说,直接贴所有代码
import random
import sys
import tkinter as tk # 导入一个第三方库,用于制作桌面软件
import tkinter.font as tf
# 数据部分
R = {
"name": "R",
"color": "blue",
"size": "20",
"font": "微软雅黑",
"data": ["冷刃", "黑缨枪", "白缨枪", "翡玉法球", "飞天大御剑", "暗铁剑", "旅行剑", "钢轮弓",
"吃鱼虎刀", "沾染龙血的剑", "以理服人", "异世界行记", "甲级宝钰", "翡玉法球"],
"person": []
}
SR = {
"name": "SR",
"color": "purple",
"size": "20",
"font": "微软雅黑",
"data": ["腐殖之剑", "祭礼剑", "西风剑", "试作斩岩", "笛剑", "螭骨剑", "钢轮弓", "西风猎弓",
"钢轮弓", "绝弦", "祭礼弓", "万国诸海图谱", "匣里日月", "千岩古剑", "黑岩绯玉"],
"person": ["香菱", "菲谢尔", "菲谢尔", "北斗", "芭芭拉", "北斗", "凝光", "托马", "重云",
"砂糖", "烟绯", "安柏", "凯亚", "丽莎", "诺艾尔"]
}
SSR = {
"name": "SSR",
"color": "yellow",
"size": "20",
"font": "微软雅黑",
"data": ["天空之卷", "四风原典", "天空之傲", "天空之脊", "风鹰剑", "风鹰剑", "狼的末路"],
"person": ["迪卢克", "七七", "琴", "莫娜", "刻晴"]
}
ten_count = 0
ninety_count = 0
max_count = 0
person_up = "优菈"
data_up = "松籁响起之时"
ALL = [R, SR, SSR]
tag_id = "0"
# 单抽
def one():
_res = get()
count_flush(_res["level"], _res["thing"])
insert_text(conf=_res["level"], message=_res["thing"])
text.insert("end", "\n")
text.see("end")
# 十连抽
def ten():
text.tag_add('tag', "end")
text.tag_config('tag', foreground="white")
text.insert("end", "\nstart\n", 'tag')
for i in range(10):
one()
text.insert("end", f"\nend{ten_count}/{ninety_count}/{max_count}\n", "tag")
text.see("end")
# 根据抽奖出的物品index获取物品等级
def found(index):
for i in ALL:
if pool[index] in i["person"]:
return i
if pool[index] in i["data"]:
return i
# 每次抽卡后刷新当前计数器
def count_flush(level, thing):
global ten_count
global ninety_count
global max_count
if level["name"] == "SR":
ten_count = 0
if level["name"] == "SSR":
ninety_count = 0
if level["name"] == "SSR" and ((thing in person_up) or (thing in data_up)):
max_count = 0
# 抽卡规则
def get():
global ten_count
global ninety_count
global max_count
level = None
ten_count += 1
ninety_count += 1
max_count += 1
if ten_count == 10:
level = SR
if ninety_count == 90:
level = SSR
if level is SR or level is SSR:
index = random.randrange(len(level[what]))
thing = level[what][index]
if max_count != ninety_count and level is SSR:
level = SSR
thing = person_up if what == "person" else data_up
if max_count == 180:
level = SSR
thing = person_up if what == "person" else data_up
if level is None:
index = random.randrange(len(pool))
level = found(index)
thing = pool[index]
return {
"level": level,
"thing": thing
}
# 建立一个主窗口 root
root = tk.Tk()
# 设置窗口标题
root.title("原神模拟抽卡器")
# 设置单抽图片
image_one = tk.PhotoImage(file="单抽图片.png")
# 设置十连抽图片
image_ten = tk.PhotoImage(file="十连抽.png")
# 在窗口上创建一个按钮 button,用于单抽,它依赖于父窗口root
button_one = tk.Button(root, text="单抽", image=image_one, command=one)
button_ten = tk.Button(root, text="十连抽", image=image_ten, command=ten)
# 布局创建的按钮,rou代表行,column代表列
button_one.grid(row=0, column=0)
button_ten.grid(row=0, column=1)
# 创建一个文本框,用于打印抽奖日志
text = tk.Text(root, bg="black")
# columnspan代表合并两列
text.grid(row=1, columnspan=2)
# 添加日志到Text框
def insert_text(message, conf):
global tag_id
# 设置字体大小和颜色
ft = tf.Font(family=conf["font"], size=conf["size"])
text.tag_add('tag'+tag_id, "end")
text.tag_config('tag'+tag_id, foreground=conf["color"], font=ft)
text.insert("end", message + "\n", "tag"+tag_id)
text.see("end")
tag_id = str(int(tag_id) + 1)
# mian函数,程序会运行这里面的东西
if __name__ == '__main__':
# 修改为武器抽武器池
what = "角色"
if what == "角色":
what = "person"
if what == "武器":
what = "data"
if what not in ["data", "person"]:
sys.exit(1)
# 把up角色和武器加入池
SSR["data"].append(data_up)
SSR["person"].append(person_up)
# 合并在一个总池,实现概率,可以通过算法实现,难得弄..
pool = list()
for i in range(90):
pool.extend(R["data"])
for i in range(10):
pool.extend(SR[what])
pool.extend(SSR[what])
# 运行窗口
root.mainloop()
运行效果
需要用到的两张图片
标签:count,原神,level,Python,text,SSR,person,tag,抽卡 来源: https://blog.csdn.net/qq_41256425/article/details/121731159